mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-19 08:25:35 +00:00
COMPOSER: Split detection features & adapt to new plugins.
This commit is contained in:
parent
ce07bd711f
commit
7bdc910cc8
2
configure
vendored
2
configure
vendored
@ -6162,7 +6162,7 @@ done
|
||||
|
||||
declare -a static_detect_engines=("PLUMBERS" "AGI" "SCUMM" "SKY" "DREAMWEB" "DRASCULA" "LURE"
|
||||
"SWORD1" "SWORD2" "SWORD25" "ADL" "QUEEN" "CGE" "CGE2" "ACCESS"
|
||||
"ZVISION" "AGOS" "GOB")
|
||||
"ZVISION" "AGOS" "GOB" "COMPOSER")
|
||||
detectId="_DETECTION"
|
||||
|
||||
echo "Creating engines/plugins_table.h"
|
||||
|
@ -44,6 +44,7 @@
|
||||
|
||||
#include "composer/resource.h"
|
||||
#include "composer/console.h"
|
||||
#include "composer/detection_enums.h"
|
||||
|
||||
namespace Audio {
|
||||
class QueuingAudioStream;
|
||||
@ -53,17 +54,6 @@ namespace Composer {
|
||||
|
||||
struct ComposerGameDescription;
|
||||
|
||||
enum GameType {
|
||||
GType_ComposerV1,
|
||||
GType_ComposerV2
|
||||
};
|
||||
|
||||
enum GameFileTypes {
|
||||
GAME_CONFIGFILE = 1 << 0, // Game configuration
|
||||
GAME_SCRIPTFILE = 1 << 1, // Game script
|
||||
GAME_EXECUTABLE = 1 << 2 // Game executable
|
||||
};
|
||||
|
||||
class Archive;
|
||||
struct Animation;
|
||||
class ComposerEngine;
|
||||
|
@ -21,54 +21,10 @@
|
||||
*/
|
||||
|
||||
#include "base/plugins.h"
|
||||
#include "common/savefile.h"
|
||||
#include "common/serializer.h"
|
||||
#include "common/str-array.h"
|
||||
#include "engines/advancedDetector.h"
|
||||
|
||||
#include "composer/composer.h"
|
||||
|
||||
namespace Composer {
|
||||
|
||||
struct ComposerGameDescription {
|
||||
ADGameDescription desc;
|
||||
|
||||
int gameType;
|
||||
};
|
||||
|
||||
int ComposerEngine::getGameType() const {
|
||||
return _gameDescription->gameType;
|
||||
}
|
||||
|
||||
const char *ComposerEngine::getGameId() const {
|
||||
return _gameDescription->desc.gameId;
|
||||
}
|
||||
|
||||
uint32 ComposerEngine::getFeatures() const {
|
||||
return _gameDescription->desc.flags;
|
||||
}
|
||||
|
||||
Common::Language ComposerEngine::getLanguage() const {
|
||||
return _gameDescription->desc.language;
|
||||
}
|
||||
|
||||
Common::Platform ComposerEngine::getPlatform() const {
|
||||
return _gameDescription->desc.platform;
|
||||
}
|
||||
|
||||
bool ComposerEngine::loadDetectedConfigFile(Common::INIFile &configFile) const {
|
||||
const ADGameFileDescription *res = _gameDescription->desc.filesDescriptions;
|
||||
while (res->fileName != NULL) {
|
||||
if (res->fileType == GAME_CONFIGFILE) {
|
||||
return configFile.loadFromFile(res->fileName);
|
||||
}
|
||||
res++;
|
||||
}
|
||||
// default config file name
|
||||
return configFile.loadFromFile("book.ini") || configFile.loadFromFile("book.mac");
|
||||
}
|
||||
|
||||
}
|
||||
#include "composer/detection_enums.h"
|
||||
#include "composer/detection.h"
|
||||
|
||||
static const PlainGameDescriptor composerGames[] = {
|
||||
{"babayaga", "Magic Tales: Baba Yaga and the Magic Geese"},
|
||||
@ -115,72 +71,6 @@ public:
|
||||
const char *getOriginalCopyright() const override {
|
||||
return "Copyright (C) 1995-1999 Animation Magic";
|
||||
}
|
||||
|
||||
bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
|
||||
bool hasFeature(MetaEngineFeature f) const override;
|
||||
int getMaximumSaveSlot() const override;
|
||||
SaveStateList listSaves(const char* target) const override;
|
||||
};
|
||||
|
||||
bool ComposerMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
|
||||
const Composer::ComposerGameDescription *gd = (const Composer::ComposerGameDescription *)desc;
|
||||
if (gd) {
|
||||
*engine = new Composer::ComposerEngine(syst, gd);
|
||||
}
|
||||
return gd != 0;
|
||||
}
|
||||
|
||||
bool ComposerMetaEngine::hasFeature(MetaEngineFeature f) const {
|
||||
return ((f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup));
|
||||
}
|
||||
|
||||
Common::String getSaveName(Common::InSaveFile *in) {
|
||||
Common::Serializer ser(in, NULL);
|
||||
Common::String name;
|
||||
uint32 tmp;
|
||||
ser.syncAsUint32LE(tmp);
|
||||
ser.syncAsUint32LE(tmp);
|
||||
ser.syncString(name);
|
||||
return name;
|
||||
}
|
||||
int ComposerMetaEngine::getMaximumSaveSlot() const {
|
||||
return 99;
|
||||
}
|
||||
SaveStateList ComposerMetaEngine::listSaves(const char *target) const {
|
||||
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
|
||||
Common::StringArray filenames;
|
||||
Common::String saveDesc;
|
||||
Common::String pattern = Common::String::format("%s.##", target);
|
||||
|
||||
filenames = saveFileMan->listSavefiles(pattern);
|
||||
|
||||
SaveStateList saveList;
|
||||
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
|
||||
// Obtain the last 3 digits of the filename, since they correspond to the save slot
|
||||
int slotNum = atoi(file->c_str() + file->size() - 2);
|
||||
|
||||
if (slotNum >= 0 && slotNum <= 99) {
|
||||
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
|
||||
if (in) {
|
||||
saveDesc = getSaveName(in);
|
||||
saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
|
||||
delete in;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
|
||||
return saveList;
|
||||
}
|
||||
|
||||
bool Composer::ComposerEngine::hasFeature(EngineFeature f) const {
|
||||
return (f == kSupportsReturnToLauncher
|
||||
|| f == kSupportsSavingDuringRuntime
|
||||
|| f == kSupportsLoadingDuringRuntime);
|
||||
}
|
||||
|
||||
#if PLUGIN_ENABLED_DYNAMIC(COMPOSER)
|
||||
REGISTER_PLUGIN_DYNAMIC(COMPOSER, PLUGIN_TYPE_ENGINE, ComposerMetaEngine);
|
||||
#else
|
||||
REGISTER_PLUGIN_STATIC(COMPOSER, PLUGIN_TYPE_ENGINE, ComposerMetaEngine);
|
||||
#endif
|
||||
REGISTER_PLUGIN_STATIC(COMPOSER_DETECTION, PLUGIN_TYPE_METAENGINE, ComposerMetaEngine);
|
31
engines/composer/detection.h
Normal file
31
engines/composer/detection.h
Normal file
@ -0,0 +1,31 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
namespace Composer {
|
||||
|
||||
struct ComposerGameDescription {
|
||||
ADGameDescription desc;
|
||||
|
||||
int gameType;
|
||||
};
|
||||
|
||||
} // End of namespace Composer
|
36
engines/composer/detection_enums.h
Normal file
36
engines/composer/detection_enums.h
Normal file
@ -0,0 +1,36 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
namespace Composer {
|
||||
|
||||
enum GameType {
|
||||
GType_ComposerV1,
|
||||
GType_ComposerV2
|
||||
};
|
||||
|
||||
enum GameFileTypes {
|
||||
GAME_CONFIGFILE = 1 << 0, // Game configuration
|
||||
GAME_SCRIPTFILE = 1 << 1, // Game script
|
||||
GAME_EXECUTABLE = 1 << 2 // Game executable
|
||||
};
|
||||
|
||||
} // End of namespace Composer
|
142
engines/composer/metaengine.cpp
Normal file
142
engines/composer/metaengine.cpp
Normal file
@ -0,0 +1,142 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "base/plugins.h"
|
||||
#include "common/savefile.h"
|
||||
#include "common/serializer.h"
|
||||
#include "common/str-array.h"
|
||||
#include "engines/advancedDetector.h"
|
||||
|
||||
#include "composer/composer.h"
|
||||
#include "composer/detection.h"
|
||||
|
||||
namespace Composer {
|
||||
|
||||
int ComposerEngine::getGameType() const {
|
||||
return _gameDescription->gameType;
|
||||
}
|
||||
|
||||
const char *ComposerEngine::getGameId() const {
|
||||
return _gameDescription->desc.gameId;
|
||||
}
|
||||
|
||||
uint32 ComposerEngine::getFeatures() const {
|
||||
return _gameDescription->desc.flags;
|
||||
}
|
||||
|
||||
Common::Language ComposerEngine::getLanguage() const {
|
||||
return _gameDescription->desc.language;
|
||||
}
|
||||
|
||||
Common::Platform ComposerEngine::getPlatform() const {
|
||||
return _gameDescription->desc.platform;
|
||||
}
|
||||
|
||||
bool ComposerEngine::loadDetectedConfigFile(Common::INIFile &configFile) const {
|
||||
const ADGameFileDescription *res = _gameDescription->desc.filesDescriptions;
|
||||
while (res->fileName != NULL) {
|
||||
if (res->fileType == GAME_CONFIGFILE) {
|
||||
return configFile.loadFromFile(res->fileName);
|
||||
}
|
||||
res++;
|
||||
}
|
||||
// default config file name
|
||||
return configFile.loadFromFile("book.ini") || configFile.loadFromFile("book.mac");
|
||||
}
|
||||
|
||||
} // End of namespace Composer
|
||||
|
||||
class ComposerMetaEngineConnect : public AdvancedMetaEngineConnect {
|
||||
public:
|
||||
const char *getName() const override {
|
||||
return "composer";
|
||||
}
|
||||
|
||||
bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
|
||||
bool hasFeature(MetaEngineFeature f) const override;
|
||||
|
||||
int getMaximumSaveSlot() const override;
|
||||
SaveStateList listSaves(const char* target) const override;
|
||||
};
|
||||
|
||||
bool ComposerMetaEngineConnect::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
|
||||
const Composer::ComposerGameDescription *gd = (const Composer::ComposerGameDescription *)desc;
|
||||
if (gd) {
|
||||
*engine = new Composer::ComposerEngine(syst, gd);
|
||||
}
|
||||
return gd != 0;
|
||||
}
|
||||
|
||||
bool ComposerMetaEngineConnect::hasFeature(MetaEngineFeature f) const {
|
||||
return ((f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup));
|
||||
}
|
||||
|
||||
Common::String getSaveName(Common::InSaveFile *in) {
|
||||
Common::Serializer ser(in, NULL);
|
||||
Common::String name;
|
||||
uint32 tmp;
|
||||
ser.syncAsUint32LE(tmp);
|
||||
ser.syncAsUint32LE(tmp);
|
||||
ser.syncString(name);
|
||||
return name;
|
||||
}
|
||||
int ComposerMetaEngineConnect::getMaximumSaveSlot() const {
|
||||
return 99;
|
||||
}
|
||||
SaveStateList ComposerMetaEngineConnect::listSaves(const char *target) const {
|
||||
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
|
||||
Common::StringArray filenames;
|
||||
Common::String saveDesc;
|
||||
Common::String pattern = Common::String::format("%s.##", target);
|
||||
|
||||
filenames = saveFileMan->listSavefiles(pattern);
|
||||
|
||||
SaveStateList saveList;
|
||||
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
|
||||
// Obtain the last 3 digits of the filename, since they correspond to the save slot
|
||||
int slotNum = atoi(file->c_str() + file->size() - 2);
|
||||
|
||||
if (slotNum >= 0 && slotNum <= 99) {
|
||||
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
|
||||
if (in) {
|
||||
saveDesc = getSaveName(in);
|
||||
saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
|
||||
delete in;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
|
||||
return saveList;
|
||||
}
|
||||
|
||||
bool Composer::ComposerEngine::hasFeature(EngineFeature f) const {
|
||||
return (f == kSupportsReturnToLauncher
|
||||
|| f == kSupportsSavingDuringRuntime
|
||||
|| f == kSupportsLoadingDuringRuntime);
|
||||
}
|
||||
|
||||
#if PLUGIN_ENABLED_DYNAMIC(COMPOSER)
|
||||
REGISTER_PLUGIN_DYNAMIC(COMPOSER, PLUGIN_TYPE_ENGINE, ComposerMetaEngineConnect);
|
||||
#else
|
||||
REGISTER_PLUGIN_STATIC(COMPOSER, PLUGIN_TYPE_ENGINE, ComposerMetaEngineConnect);
|
||||
#endif
|
@ -3,8 +3,8 @@ MODULE := engines/composer
|
||||
MODULE_OBJS = \
|
||||
console.o \
|
||||
composer.o \
|
||||
detection.o \
|
||||
graphics.o \
|
||||
metaengine.o \
|
||||
resource.o \
|
||||
saveload.o \
|
||||
scripting.o
|
||||
@ -16,3 +16,6 @@ endif
|
||||
|
||||
# Include common rules
|
||||
include $(srcdir)/rules.mk
|
||||
|
||||
# Detection objects
|
||||
DETECT_OBJS += $(MODULE)/detection.o
|
||||
|
Loading…
x
Reference in New Issue
Block a user