SWORD25: Fix transparency effects

svn-id: r53375
This commit is contained in:
Eugene Sandulenko 2010-09-20 13:34:12 +00:00
parent 3e84d4fe73
commit 7c1b37e150

View File

@ -275,6 +275,10 @@ bool RenderedImage::blit(int posX, int posY, int flipping, Common::Rect *pPartRe
int a = in[3]; int a = in[3];
in += inStep; in += inStep;
if (ca != 255) {
a = a * ca >> 8;
}
switch (a) { switch (a) {
case 0: // Full transparency case 0: // Full transparency
out += 4; out += 4;