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https://github.com/libretro/scummvm.git
synced 2025-03-02 16:31:01 +00:00
Strip trailing whitespaces.
svn-id: r40866
This commit is contained in:
parent
e9401655dd
commit
7c1eb05714
@ -706,7 +706,7 @@ void LoLEngine::gui_updateInput() {
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// set the "mainLoop" parameter to false for them.
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int inputFlag = checkInput(_activeButtons, !(_updateFlags & 3), 0);
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if (_preserveEvents)
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_preserveEvents = false;
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_preserveEvents = false;
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else
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removeInputTop();
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@ -2170,20 +2170,20 @@ void LoLEngine::processMagicIce(int charNum, int spellLevel) {
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uint16 v = (s[i * 3] + s[i * 3 + 1] + s[i * 3 + 2]) / 3;
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tpal[i * 3 + 1] = v;
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tpal[i * 3 + 2] = v << 1;
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if (tpal[i * 3 + 2] > 0x3f)
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tpal[i * 3 + 2] = 0x3f;
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}
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generateBrightnessPalette(tpal, tpal, _brightness, _lampEffect);
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generateBrightnessPalette(swampCol, swampCol, _brightness, _lampEffect);
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swampCol[0] = swampCol[1] = swampCol[2] = tpal[0] = tpal[1] = tpal[2] = 0;
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generateBrightnessPalette(_screen->_currentPalette, s, _brightness, _lampEffect);
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int sX = 112;
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int sY = 0;
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WSAMovie_v2 *mov = new WSAMovie_v2(this, _screen);
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if (spellLevel == 0) {
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sX = 0;
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} if (spellLevel == 1 || spellLevel == 2) {
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@ -2235,7 +2235,7 @@ void LoLEngine::processMagicIce(int charNum, int spellLevel) {
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if (m->hitPoints <= dmg) {
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increaseExperience(charNum, 2, m->hitPoints);
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o = m->nextAssignedObject;
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if (m->flags & 0x20) {
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m->mode = 0;
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monsterDropItems(m);
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@ -2291,7 +2291,7 @@ void LoLEngine::processMagicFireball(int charNum, int spellLevel) {
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int d = 1;
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if (spellLevel == 0) {
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fbCnt = 4;
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fbCnt = 4;
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} else if (spellLevel == 1) {
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fbCnt = 5;
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} else if (spellLevel == 2) {
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@ -2373,7 +2373,7 @@ void LoLEngine::processMagicFireball(int charNum, int spellLevel) {
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if (fb->finalize) {
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_screen->drawShape(_screen->_curPage, shp, fX, fY, 0, 0x1004, _trueLightTable1, _trueLightTable2, sW, sH);
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if (finShpIndex2[fb->finProgress] != -1) {
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shp = _fireballShapes[finShpIndex2[fb->finProgress]];
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fX = (((fb->progress * _fireBallCoords[fb->tblIndex & 0xff]) >> 16) + fb->destX) - ((fb->progress / 8 + shp[3] + fireBallWH) >> 1);
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@ -2386,7 +2386,7 @@ void LoLEngine::processMagicFireball(int charNum, int spellLevel) {
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} else {
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_screen->drawShape(_screen->_curPage, shp, fX, fY, 0, 0x1004, _trueLightTable1, _trueLightTable2, sW, sH);
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}
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if (fb->finalize) {
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if (++fb->finProgress >= 6) {
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fb->active = false;
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@ -2404,7 +2404,7 @@ void LoLEngine::processMagicFireball(int charNum, int spellLevel) {
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fb->finalize = true;
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} else {
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fb->active = false;
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i++;
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i++;
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}
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static const uint8 fireBallSfx[] = { 98, 167, 167, 168 };
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@ -2412,7 +2412,7 @@ void LoLEngine::processMagicFireball(int charNum, int spellLevel) {
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} else {
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fb->progress -= fb->step;
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}
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}
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}
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}
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@ -2428,7 +2428,7 @@ void LoLEngine::processMagicFireball(int charNum, int spellLevel) {
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for (i = 0; i < numFireBalls; i++)
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delete[] fireballState[i];
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_screen->setCurPage(cp);
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_screen->copyPage(12, 0);
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_screen->updateScreen();
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@ -2473,7 +2473,7 @@ void LoLEngine::processMagicLightning(int charNum, int spellLevel) {
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static const uint8 lightningDamage[] = { 18, 35, 50, 72 };
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inflictMagicalDamageForBlock(calcNewBlockPosition(_currentBlock, _currentDirection), charNum, lightningDamage[spellLevel], 5);
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_sceneUpdateRequired = true;
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gui_drawScene(0);
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_screen->showMouse();
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@ -2860,7 +2860,7 @@ void LoLEngine::inflictMagicalDamage(int target, int attacker, int damage, int i
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void LoLEngine::inflictMagicalDamageForBlock(int block, int attacker, int damage, int index) {
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uint16 o = _levelBlockProperties[block].assignedObjects;
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while (o & 0x8000) {
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while (o & 0x8000) {
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inflictDamage(o, calcInflictableDamagePerItem(attacker, o, damage, index, 2), attacker, 2, index);
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if ((_monsters[o & 0x7fff].flags & 0x20) && (_currentLevel != 22))
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break;
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@ -817,7 +817,7 @@ bool Screen_LoL::fadeColor(int dstColorIndex, int srcColorIndex, uint32 elapsedT
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bool Screen_LoL::fadePaletteStep(uint8 *pal1, uint8 *pal2, uint32 elapsedTime, uint32 targetTime) {
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uint8 tpal[768];
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uint8 *p1 = _palettes[0];
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uint8 *p1 = _palettes[0];
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bool res = false;
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for (int i = 0; i < 768; i++) {
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@ -201,9 +201,9 @@ int LoLEngine::olol_delay(EMCState *script) {
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int LoLEngine::olol_setGameFlag(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setGameFlag(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
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assert((stackPos(0) >> 4) < 40);
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if (stackPos(1))
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_gameFlags[stackPos(0) >> 4] |= (1 << (stackPos(0) & 0x0f));
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else
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@ -1873,7 +1873,7 @@ int LoLEngine::olol_placeInventoryItemInHand(EMCState *script) {
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int i = 0;
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for (; i < 48; i++) {
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if (!_inventory[i])
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continue;
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continue;
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if (_itemsInPlay[_inventory[i]].itemPropertyIndex == itemType)
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break;
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}
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@ -194,7 +194,7 @@ public:
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* @return playtime of the voice file (-1 marks unknown playtime)
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*/
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virtual int32 voicePlay(const char *file, Audio::SoundHandle *handle = 0, uint8 volume = 255, bool isSfx = false);
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Audio::AudioStream *getVoiceStream(const char *file);
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bool playVoiceStream(Audio::AudioStream *stream, Audio::SoundHandle *handle = 0, uint8 volume = 255, bool isSfx = false);
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@ -48,7 +48,7 @@ bool LoLEngine::snd_playCharacterSpeech(int id, int8 speaker, int) {
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_lastSpeechId = id;
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_lastSpeaker = speaker;
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_nextSpeechId = _nextSpeaker = -1;
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char pattern1[8];
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char pattern2[5];
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char file1[13];
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@ -1902,7 +1902,7 @@ void LoLEngine::initStaticResource() {
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_lightningProps[i].frameDiv = tmp[(i << 2) + 1];
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_lightningProps[i].sfxId = READ_LE_UINT16(&tmp[(i << 2) + 2]);
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}
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_staticres->unloadId(lolLightningDefs);
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_staticres->unloadId(lolLightningDefs);
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}
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_fireBallCoords = (const int16*) _staticres->loadRawDataBe16(lolFireballCoords, _fireBallCoordsSize);
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