GRAPHICS: Load shaders from the Stark engine folder

This commit is contained in:
Bastien Bouclet 2015-02-20 19:00:22 +01:00
parent fc4e446b84
commit 7c867f7dd1

View File

@ -36,11 +36,13 @@ static const GLchar *readFile(const Common::String &filename) {
// FIXME: it's doesn't work with just search subdirs in 'engines'
SearchMan.addDirectory("GRIM_SHADERS", "engines/grim", 0, 2);
SearchMan.addDirectory("MYST3_SHADERS", "engines/myst3", 0, 2);
SearchMan.addDirectory("STARK_SHADERS", "engines/stark", 0, 2);
file.open(Common::String("shaders/") + filename);
if (!file.isOpen())
error("Could not open shader %s!", filename.c_str());
SearchMan.remove("GRIM_SHADERS");
SearchMan.remove("MYST3_SHADERS");
SearchMan.remove("STARK_SHADERS");
const int32 size = file.size();
GLchar *shaderSource = new GLchar[size + 1];