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GRAPHICS: Load shaders from the Stark engine folder
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@ -36,11 +36,13 @@ static const GLchar *readFile(const Common::String &filename) {
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// FIXME: it's doesn't work with just search subdirs in 'engines'
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SearchMan.addDirectory("GRIM_SHADERS", "engines/grim", 0, 2);
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SearchMan.addDirectory("MYST3_SHADERS", "engines/myst3", 0, 2);
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SearchMan.addDirectory("STARK_SHADERS", "engines/stark", 0, 2);
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file.open(Common::String("shaders/") + filename);
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if (!file.isOpen())
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error("Could not open shader %s!", filename.c_str());
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SearchMan.remove("GRIM_SHADERS");
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SearchMan.remove("MYST3_SHADERS");
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SearchMan.remove("STARK_SHADERS");
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const int32 size = file.size();
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GLchar *shaderSource = new GLchar[size + 1];
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