SHERLOCK: Simplify detection entry

This commit is contained in:
Paul Gilbert 2015-05-08 22:54:32 -04:00
parent 263f33a9f8
commit 7ca37bef9f
3 changed files with 2 additions and 15 deletions

View File

@ -33,7 +33,6 @@ struct SherlockGameDescription {
ADGameDescription desc;
int gameID;
uint32 features;
};
/**
@ -43,13 +42,6 @@ uint32 SherlockEngine::getGameID() const {
return _gameDescription->gameID;
}
/**
* Returns the features the currently playing game has
*/
uint32 SherlockEngine::getGameFeatures() const {
return _gameDescription->features;
}
/**
* Return's the platform the game's datafiles are for
*/

View File

@ -28,20 +28,16 @@ static const SherlockGameDescription gameDescriptions[] = {
{
"scalpel",
0,
{
{ "talk.lib", 0, "ad0c4d6865edf15da4e9204c08815875", 238928 },
AD_LISTEND
},
AD_ENTRY1s("talk.lib", "ad0c4d6865edf15da4e9204c08815875", 238928),
Common::EN_ANY,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO1(GUIO_NOSPEECH)
},
GType_SerratedScalpel,
0
},
{ AD_TABLE_END_MARKER, 0, 0 }
{ AD_TABLE_END_MARKER }
};
} // End of namespace MADS

View File

@ -122,7 +122,6 @@ public:
int getGameType() const;
uint32 getGameID() const;
uint32 getGameFeatures() const;
Common::Language getLanguage() const;
Common::Platform getPlatform() const;