mirror of
https://github.com/libretro/scummvm.git
synced 2025-04-02 14:51:40 +00:00
PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method
svn-id: r17106
This commit is contained in:
parent
8de216f3ae
commit
7cd2cb2b17
@ -185,7 +185,7 @@ bool BaseAnimationState::decodeFrame() {
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*/
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/* Avoid deadlock is sound was too far ahead */
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if (_bgSoundStream && !_bgSound.isActive())
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if (_bgSoundStream && !_snd->isSoundHandleActive(_bgSound))
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return false;
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if (checkPaletteSwitch() || (_bgSoundStream == NULL) ||
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@ -84,7 +84,7 @@ protected:
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File *_mpegFile;
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PlayingSoundHandle _bgSound;
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SoundHandle _bgSound;
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AudioStream *_bgSoundStream;
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#ifdef BACKEND_8BIT
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@ -83,10 +83,10 @@ Sound *Sound::giveSound(SoundMixer *mixer, QueenEngine *vm, uint8 compression) {
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void Sound::waitFinished(bool isSpeech) {
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if (isSpeech)
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while (_speechHandle.isActive())
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while (_mixer->isSoundHandleActive(_speechHandle))
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_vm->input()->delay(10);
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else
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while (_sfxHandle.isActive())
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while (_mixer->isSoundHandleActive(_sfxHandle))
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_vm->input()->delay(10);
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}
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@ -74,8 +74,8 @@ public:
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void musicToggle(bool val) { _musicToggle = val; }
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void toggleMusic() { _musicToggle ^= true; }
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bool isSpeechActive() const { return _speechHandle.isActive(); }
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bool isSfxActive() const { return _sfxHandle.isActive(); }
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bool isSpeechActive() const { return _mixer->isSoundHandleActive(_speechHandle); }
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bool isSfxActive() const { return _mixer->isSoundHandleActive(_sfxHandle); }
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bool speechSfxExists() const { return _speechSfxExists; }
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@ -112,8 +112,8 @@ protected:
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bool _speechSfxExists;
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int16 _lastOverride;
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PlayingSoundHandle _sfxHandle;
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PlayingSoundHandle _speechHandle;
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SoundHandle _sfxHandle;
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SoundHandle _speechHandle;
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};
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class SilentSound : public Sound {
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@ -350,7 +350,7 @@ Music::~Music() {
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}
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bool Music::isPlaying() {
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return _musicHandle.isActive() || _player->isPlaying();
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return _mixer->isSoundHandleActive(_musicHandle) || _player->isPlaying();
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}
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// The Wyrmkeep release of Inherit The Earth features external MIDI files, so
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@ -409,8 +409,7 @@ int Music::play(uint32 music_rn, uint16 flags) {
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_player->stopMusic();
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if (_musicHandle.isActive())
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_mixer->stopHandle(_musicHandle);
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_mixer->stopHandle(_musicHandle);
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AudioStream *audioStream = NULL;
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MidiParser *parser;
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@ -125,7 +125,7 @@ private:
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SoundMixer *_mixer;
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MusicPlayer *_player;
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PlayingSoundHandle _musicHandle;
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SoundHandle _musicHandle;
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uint32 _trackNumber;
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static const MUSIC_MIDITABLE _midiTableITECD[26];
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@ -152,7 +152,7 @@ Sound::~Sound() {
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_soundInitialized = 0;
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}
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int Sound::playSoundBuffer(PlayingSoundHandle *handle, SOUNDBUFFER *buf, int volume, bool loop) {
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int Sound::playSoundBuffer(SoundHandle *handle, SOUNDBUFFER *buf, int volume, bool loop) {
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byte flags;
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if (!_soundInitialized) {
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@ -64,7 +64,7 @@ public:
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private:
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int playSoundBuffer(PlayingSoundHandle *handle, SOUNDBUFFER *buf, int volume, bool loop);
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int playSoundBuffer(SoundHandle *handle, SOUNDBUFFER *buf, int volume, bool loop);
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int _soundInitialized;
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int _enabled;
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@ -72,8 +72,8 @@ public:
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SagaEngine *_vm;
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SoundMixer *_mixer;
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PlayingSoundHandle _effectHandle;
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PlayingSoundHandle _voiceHandle;
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SoundHandle _effectHandle;
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SoundHandle _voiceHandle;
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};
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@ -77,7 +77,7 @@ private:
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int32 mixerFlags;
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ImuseDigiSndMgr::soundStruct *soundHandle;
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PlayingSoundHandle handle;
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SoundHandle handle;
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AppendableAudioStream *stream;
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AudioStream *stream2;
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@ -279,7 +279,7 @@ int IMuseDigital::getSoundStatus(int sound) const {
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for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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Track *track = _track[l];
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if (track->soundId == sound) {
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if ((track->stream2 && track->handle.isActive()) ||
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if ((track->stream2 && _vm->_mixer->isSoundHandleActive(track->handle)) ||
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(track->stream && track->used && !track->readyToRemove)) {
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return 1;
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}
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@ -69,7 +69,7 @@ void SmushMixer::addChannel(SmushChannel *c) {
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}
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for (i = 0; i < NUM_CHANNELS; i++) {
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if ((_channels[i].chan == NULL || _channels[i].id == -1) && !_channels[i].handle.isActive()) {
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if ((_channels[i].chan == NULL || _channels[i].id == -1) && !_mixer->isSoundHandleActive(_channels[i].handle)) {
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_channels[i].chan = c;
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_channels[i].id = track;
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return;
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@ -120,7 +120,7 @@ bool SmushMixer::handleFrame() {
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}
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if (_mixer->isReady()) {
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if (!_channels[i].handle.isActive()) {
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if (!_mixer->isSoundHandleActive(_channels[i].handle)) {
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_channels[i].stream = makeAppendableAudioStream(rate, flags, 500000);
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_mixer->playInputStream(SoundMixer::kSFXSoundType, &_channels[i].handle, _channels[i].stream);
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}
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@ -39,7 +39,7 @@ private:
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struct channels {
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int id;
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SmushChannel *chan;
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PlayingSoundHandle handle;
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SoundHandle handle;
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AppendableAudioStream *stream;
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} _channels[NUM_CHANNELS];
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@ -507,7 +507,7 @@ void SmushPlayer::handleIACT(Chunk &b) {
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}
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} while (--count);
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if (!_IACTchannel.isActive()) {
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if (!_vm->_mixer->isSoundHandleActive(_IACTchannel)) {
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_IACTstream = makeAppendableAudioStream(22050, SoundMixer::FLAG_STEREO | SoundMixer::FLAG_16BITS, 400000);
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_vm->_mixer->playInputStream(SoundMixer::kSFXSoundType, &_IACTchannel, _IACTstream);
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}
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@ -56,10 +56,10 @@ private:
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bool _skips[37];
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int32 _frame;
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PlayingSoundHandle _IACTchannel;
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SoundHandle _IACTchannel;
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AppendableAudioStream *_IACTstream;
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PlayingSoundHandle _compressedFileSoundHandle;
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SoundHandle _compressedFileSoundHandle;
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bool _compressedFileMode;
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File _compressedFile;
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byte _IACToutput[4096];
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@ -572,7 +572,7 @@ void Sound::processSfxQueues() {
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if (_vm->_imuseDigital) {
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finished = !isSoundRunning(kTalkSoundID);
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} else {
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finished = !_talkChannelHandle.isActive();
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finished = !_vm->_mixer->isSoundHandleActive(_talkChannelHandle);
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}
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if ((uint) act < 0x80 && ((_vm->_version == 8) || (_vm->_version <= 7 && !_vm->_string[0].no_talk_anim))) {
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@ -609,7 +609,7 @@ static int compareMP3OffsetTable(const void *a, const void *b) {
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return ((const MP3OffsetTable *)a)->org_offset - ((const MP3OffsetTable *)b)->org_offset;
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}
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void Sound::startTalkSound(uint32 offset, uint32 b, int mode, PlayingSoundHandle *handle) {
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void Sound::startTalkSound(uint32 offset, uint32 b, int mode, SoundHandle *handle) {
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int num = 0, i;
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int size = 0;
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byte *sound;
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@ -84,7 +84,7 @@ protected:
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int16 _currentCDSound;
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int16 _currentMusic;
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public:
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PlayingSoundHandle _talkChannelHandle; // Handle of mixer channel actor is talking on
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SoundHandle _talkChannelHandle; // Handle of mixer channel actor is talking on
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bool _soundsPaused;
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byte _sfxMode;
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@ -97,7 +97,7 @@ public:
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void processSoundQues();
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void setOverrideFreq(int freq);
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void playSound(int soundID, int heOffset, int heChannel, int heFlags);
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void startTalkSound(uint32 offset, uint32 b, int mode, PlayingSoundHandle *handle = NULL);
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void startTalkSound(uint32 offset, uint32 b, int mode, SoundHandle *handle = NULL);
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void stopTalkSound();
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bool isMouthSyncOff(uint pos);
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int isSoundRunning(int sound) const;
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@ -370,7 +370,7 @@ loc_avoid_ks_fe:
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// Special case for games using imuse digital.for sound
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} else if ((_gameId == GID_LOOM256) && !ConfMan.getBool("subtitles") && (_sound->pollCD())) {
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// Special case for loomcd, since it only uses CD audio.for sound
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} else if (!ConfMan.getBool("subtitles") && (_haveMsg == 0xFE || _sound->_talkChannelHandle.isActive())) {
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} else if (!ConfMan.getBool("subtitles") && (_haveMsg == 0xFE || _mixer->isSoundHandleActive(_sound->_talkChannelHandle))) {
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// Subtitles are turned off, and there is a voice version
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// of this message -> don't print it.
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} else
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@ -45,25 +45,25 @@ public:
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BaseSound(SoundMixer *mixer, File *file, uint32 base = 0, bool bigendian = false);
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BaseSound(SoundMixer *mixer, File *file, uint32 *offsets, bool bigendian = false);
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virtual ~BaseSound();
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virtual void playSound(uint sound, PlayingSoundHandle *handle, byte flags) = 0;
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virtual void playSound(uint sound, SoundHandle *handle, byte flags) = 0;
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};
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class WavSound : public BaseSound {
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public:
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WavSound(SoundMixer *mixer, File *file, uint32 base = 0, bool bigendian = false) : BaseSound(mixer, file, base, bigendian) {};
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WavSound(SoundMixer *mixer, File *file, uint32 *offsets) : BaseSound(mixer, file, offsets) {};
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void playSound(uint sound, PlayingSoundHandle *handle, byte flags);
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void playSound(uint sound, SoundHandle *handle, byte flags);
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};
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class VocSound : public BaseSound {
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public:
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VocSound(SoundMixer *mixer, File *file, uint32 base = 0, bool bigendian = false) : BaseSound(mixer, file, base, bigendian) {};
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void playSound(uint sound, PlayingSoundHandle *handle, byte flags);
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void playSound(uint sound, SoundHandle *handle, byte flags);
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};
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class RawSound : public BaseSound {
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public:
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RawSound(SoundMixer *mixer, File *file, uint32 base = 0, bool bigendian = false) : BaseSound(mixer, file, base, bigendian) {};
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void playSound(uint sound, PlayingSoundHandle *handle, byte flags);
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void playSound(uint sound, SoundHandle *handle, byte flags);
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};
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BaseSound::BaseSound(SoundMixer *mixer, File *file, uint32 base, bool bigendian) {
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@ -117,7 +117,7 @@ BaseSound::~BaseSound() {
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delete _file;
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}
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void WavSound::playSound(uint sound, PlayingSoundHandle *handle, byte flags) {
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void WavSound::playSound(uint sound, SoundHandle *handle, byte flags) {
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if (_offsets == NULL)
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return;
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@ -132,7 +132,7 @@ void WavSound::playSound(uint sound, PlayingSoundHandle *handle, byte flags) {
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_mixer->playInputStream(SoundMixer::kSFXSoundType, handle, stream);
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}
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void VocSound::playSound(uint sound, PlayingSoundHandle *handle, byte flags) {
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void VocSound::playSound(uint sound, SoundHandle *handle, byte flags) {
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if (_offsets == NULL)
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return;
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@ -144,7 +144,7 @@ void VocSound::playSound(uint sound, PlayingSoundHandle *handle, byte flags) {
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_mixer->playRaw(handle, buffer, size, samples_per_sec, flags | SoundMixer::FLAG_AUTOFREE);
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}
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void RawSound::playSound(uint sound, PlayingSoundHandle *handle, byte flags) {
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void RawSound::playSound(uint sound, SoundHandle *handle, byte flags) {
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if (_offsets == NULL)
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return;
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@ -161,10 +161,10 @@ void RawSound::playSound(uint sound, PlayingSoundHandle *handle, byte flags) {
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class MP3Sound : public BaseSound {
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public:
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MP3Sound(SoundMixer *mixer, File *file, uint32 base = 0) : BaseSound(mixer, file, base) {};
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void playSound(uint sound, PlayingSoundHandle *handle, byte flags);
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void playSound(uint sound, SoundHandle *handle, byte flags);
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};
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void MP3Sound::playSound(uint sound, PlayingSoundHandle *handle, byte flags)
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void MP3Sound::playSound(uint sound, SoundHandle *handle, byte flags)
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{
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if (_offsets == NULL)
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return;
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@ -185,10 +185,10 @@ void MP3Sound::playSound(uint sound, PlayingSoundHandle *handle, byte flags)
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class VorbisSound : public BaseSound {
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public:
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VorbisSound(SoundMixer *mixer, File *file, uint32 base = 0) : BaseSound(mixer, file, base) {};
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void playSound(uint sound, PlayingSoundHandle *handle, byte flags);
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void playSound(uint sound, SoundHandle *handle, byte flags);
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};
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void VorbisSound::playSound(uint sound, PlayingSoundHandle *handle, byte flags)
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void VorbisSound::playSound(uint sound, SoundHandle *handle, byte flags)
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{
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if (_offsets == NULL)
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return;
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@ -209,10 +209,10 @@ void VorbisSound::playSound(uint sound, PlayingSoundHandle *handle, byte flags)
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class FlacSound : public BaseSound {
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public:
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FlacSound(SoundMixer *mixer, File *file, uint32 base = 0) : BaseSound(mixer, file, base) {};
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void playSound(uint sound, PlayingSoundHandle *handle, byte flags);
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void playSound(uint sound, SoundHandle *handle, byte flags);
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};
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void FlacSound::playSound(uint sound, PlayingSoundHandle *handle, byte flags)
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void FlacSound::playSound(uint sound, SoundHandle *handle, byte flags)
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{
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if (_offsets == NULL)
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return;
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@ -45,9 +45,9 @@ private:
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uint16 _last_voice_file;
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public:
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PlayingSoundHandle _voice_handle;
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PlayingSoundHandle _effects_handle;
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PlayingSoundHandle _ambient_handle;
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SoundHandle _voice_handle;
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SoundHandle _effects_handle;
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SoundHandle _ambient_handle;
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bool _voice_file;
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uint _ambient_playing;
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@ -1606,7 +1606,7 @@ void SimonEngine::vc_59() {
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vc_kill_sprite(file, start);
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} while (++start != end);
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} else {
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if (!_sound->_voice_handle.isActive())
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if (!_mixer->isSoundHandleActive(_sound->_voice_handle))
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vc_skip_next_instruction();
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}
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}
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@ -1789,7 +1789,7 @@ void SimonEngine::vc_63_palette_thing_2() {
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void SimonEngine::vc_64_skip_if_no_speech() {
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// Simon2
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if (!_sound->_voice_handle.isActive() || (_subtitles && _language != 20))
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if (!_mixer->isSoundHandleActive(_sound->_voice_handle) || (_subtitles && _language != 20))
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vc_skip_next_instruction();
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}
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@ -742,7 +742,7 @@ bool Intro::nextPart(uint16 *&data) {
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SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_UNSIGNED, SOUND_VOICE);
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return true;
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case WAITVOICE:
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while (_voice.isActive())
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while (_mixer->isSoundHandleActive(_voice))
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if (!escDelay(50))
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return false;
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return true;
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@ -56,7 +56,7 @@ private:
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uint8 *_textBuf, *_saveBuf;
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uint8 *_bgBuf;
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uint32 _bgSize;
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PlayingSoundHandle _voice, _bgSfx;
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SoundHandle _voice, _bgSfx;
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int32 _relDelay;
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@ -1031,7 +1031,7 @@ Sound::~Sound(void) {
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if (_soundData) free(_soundData);
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}
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void Sound::playSound(uint32 id, byte *sound, uint32 size, PlayingSoundHandle *handle) {
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void Sound::playSound(uint32 id, byte *sound, uint32 size, SoundHandle *handle) {
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byte flags = 0;
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flags |= SoundMixer::FLAG_UNSIGNED|SoundMixer::FLAG_AUTOFREE;
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12
sky/sound.h
12
sky/sound.h
@ -50,16 +50,16 @@ protected:
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public:
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SoundMixer *_mixer;
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PlayingSoundHandle _voiceHandle;
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PlayingSoundHandle _effectHandle;
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PlayingSoundHandle _bgSoundHandle;
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PlayingSoundHandle _ingameSound0, _ingameSound1, _ingameSpeech;
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SoundHandle _voiceHandle;
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SoundHandle _effectHandle;
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SoundHandle _bgSoundHandle;
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SoundHandle _ingameSound0, _ingameSound1, _ingameSpeech;
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uint16 _saveSounds[2];
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protected:
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void playSound(uint32 id, byte *sound, uint32 size, PlayingSoundHandle *handle);
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void playSound(uint32 id, byte *sound, uint32 size, SoundHandle *handle);
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public:
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Sound(SoundMixer *mixer, Disk *pDisk, uint8 pVolume);
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@ -69,7 +69,7 @@ public:
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void playSound(uint16 sound, uint16 volume, uint8 channel);
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void fnStartFx(uint32 sound, uint8 channel);
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bool startSpeech(uint16 textNum);
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bool speechFinished(void) { return !_ingameSpeech.isActive(); };
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bool speechFinished(void) { return !_mixer->isSoundHandleActive(_ingameSpeech); };
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void fnPauseFx(void);
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void fnUnPauseFx(void);
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void fnStopFx(void);
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@ -105,7 +105,7 @@ bool AudioCDManager::isPlaying() const {
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void AudioCDManager::updateCD() {
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if (_cd.playing) {
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// If the sound handle is 0, then playback stopped.
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if (!_cd.handle.isActive()) {
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if (!g_engine->_mixer->isSoundHandleActive(_cd.handle)) {
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// If playback just stopped, check if the current track is supposed
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// to be repeated, and if that's the case, play it again. Else, stop
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// the CD explicitly.
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@ -30,7 +30,7 @@
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class DigitalTrackInfo {
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public:
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virtual bool error() = 0;
|
||||
virtual void play(SoundMixer *mixer, PlayingSoundHandle *handle, int startFrame, int duration) = 0;
|
||||
virtual void play(SoundMixer *mixer, SoundHandle *handle, int startFrame, int duration) = 0;
|
||||
virtual ~DigitalTrackInfo() { }
|
||||
};
|
||||
|
||||
@ -62,7 +62,7 @@ private:
|
||||
private:
|
||||
/* used for emulated CD music */
|
||||
struct ExtStatus : Status {
|
||||
PlayingSoundHandle handle;
|
||||
SoundHandle handle;
|
||||
};
|
||||
ExtStatus _cd;
|
||||
|
||||
|
@ -746,7 +746,7 @@ public:
|
||||
FlacTrackInfo(File *file);
|
||||
~FlacTrackInfo();
|
||||
bool error() { return _file == NULL; }
|
||||
void play(SoundMixer *mixer, PlayingSoundHandle *handle, int startFrame, int duration);
|
||||
void play(SoundMixer *mixer, SoundHandle *handle, int startFrame, int duration);
|
||||
};
|
||||
|
||||
FlacTrackInfo::FlacTrackInfo(File *file) : _file(NULL), _firstStream(NULL)
|
||||
@ -760,7 +760,7 @@ FlacTrackInfo::FlacTrackInfo(File *file) : _file(NULL), _firstStream(NULL)
|
||||
delete tempStream;
|
||||
}
|
||||
|
||||
void FlacTrackInfo::play(SoundMixer *mixer, PlayingSoundHandle *handle, int startFrame, int duration) {
|
||||
void FlacTrackInfo::play(SoundMixer *mixer, SoundHandle *handle, int startFrame, int duration) {
|
||||
if (error()) {
|
||||
debug(1, "FlacTrackInfo::play: invalid state, method should not been called");
|
||||
}
|
||||
|
@ -47,7 +47,7 @@ public:
|
||||
const SoundMixer::SoundType _type;
|
||||
private:
|
||||
SoundMixer *_mixer;
|
||||
PlayingSoundHandle *_handle;
|
||||
SoundHandle *_handle;
|
||||
bool _autofreeStream;
|
||||
bool _permanent;
|
||||
byte _volume;
|
||||
@ -64,8 +64,8 @@ protected:
|
||||
|
||||
public:
|
||||
|
||||
Channel(SoundMixer *mixer, PlayingSoundHandle *handle, SoundMixer::SoundType type, int id = -1);
|
||||
Channel(SoundMixer *mixer, PlayingSoundHandle *handle, SoundMixer::SoundType type, AudioStream *input, bool autofreeStream, bool reverseStereo = false, int id = -1, bool permanent = false);
|
||||
Channel(SoundMixer *mixer, SoundHandle *handle, SoundMixer::SoundType type, int id = -1);
|
||||
Channel(SoundMixer *mixer, SoundHandle *handle, SoundMixer::SoundType type, AudioStream *input, bool autofreeStream, bool reverseStereo = false, int id = -1, bool permanent = false);
|
||||
virtual ~Channel();
|
||||
|
||||
void mix(int16 *data, uint len);
|
||||
@ -148,7 +148,7 @@ void SoundMixer::setupPremix(AudioStream *stream, SoundType type) {
|
||||
_premixChannel = new Channel(this, 0, type, stream, false);
|
||||
}
|
||||
|
||||
void SoundMixer::insertChannel(PlayingSoundHandle *handle, Channel *chan) {
|
||||
void SoundMixer::insertChannel(SoundHandle *handle, Channel *chan) {
|
||||
|
||||
int index = -1;
|
||||
for (int i = 0; i != NUM_CHANNELS; i++) {
|
||||
@ -168,7 +168,7 @@ void SoundMixer::insertChannel(PlayingSoundHandle *handle, Channel *chan) {
|
||||
handle->setIndex(index);
|
||||
}
|
||||
|
||||
void SoundMixer::playRaw(PlayingSoundHandle *handle, void *sound, uint32 size, uint rate, byte flags,
|
||||
void SoundMixer::playRaw(SoundHandle *handle, void *sound, uint32 size, uint rate, byte flags,
|
||||
int id, byte volume, int8 balance, uint32 loopStart, uint32 loopEnd, SoundType type) {
|
||||
Common::StackLock lock(_mutex);
|
||||
|
||||
@ -202,7 +202,7 @@ void SoundMixer::playRaw(PlayingSoundHandle *handle, void *sound, uint32 size, u
|
||||
insertChannel(handle, chan);
|
||||
}
|
||||
|
||||
void SoundMixer::playInputStream(SoundType type, PlayingSoundHandle *handle, AudioStream *input,
|
||||
void SoundMixer::playInputStream(SoundType type, SoundHandle *handle, AudioStream *input,
|
||||
int id, byte volume, int8 balance, bool autofreeStream, bool permanent) {
|
||||
Common::StackLock lock(_mutex);
|
||||
|
||||
@ -279,7 +279,7 @@ void SoundMixer::stopID(int id) {
|
||||
}
|
||||
}
|
||||
|
||||
void SoundMixer::stopHandle(PlayingSoundHandle handle) {
|
||||
void SoundMixer::stopHandle(SoundHandle handle) {
|
||||
Common::StackLock lock(_mutex);
|
||||
|
||||
// Simply ignore stop requests for handles of sounds that already terminated
|
||||
@ -299,7 +299,7 @@ void SoundMixer::stopHandle(PlayingSoundHandle handle) {
|
||||
}
|
||||
}
|
||||
|
||||
void SoundMixer::setChannelVolume(PlayingSoundHandle handle, byte volume) {
|
||||
void SoundMixer::setChannelVolume(SoundHandle handle, byte volume) {
|
||||
Common::StackLock lock(_mutex);
|
||||
|
||||
if (!handle.isActive())
|
||||
@ -316,7 +316,7 @@ void SoundMixer::setChannelVolume(PlayingSoundHandle handle, byte volume) {
|
||||
_channels[index]->setVolume(volume);
|
||||
}
|
||||
|
||||
void SoundMixer::setChannelBalance(PlayingSoundHandle handle, int8 balance) {
|
||||
void SoundMixer::setChannelBalance(SoundHandle handle, int8 balance) {
|
||||
Common::StackLock lock(_mutex);
|
||||
|
||||
if (!handle.isActive())
|
||||
@ -341,7 +341,7 @@ uint32 SoundMixer::getSoundElapsedTimeOfSoundID(int id) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint32 SoundMixer::getSoundElapsedTime(PlayingSoundHandle handle) {
|
||||
uint32 SoundMixer::getSoundElapsedTime(SoundHandle handle) {
|
||||
Common::StackLock lock(_mutex);
|
||||
|
||||
if (!handle.isActive())
|
||||
@ -375,7 +375,7 @@ void SoundMixer::pauseID(int id, bool paused) {
|
||||
}
|
||||
}
|
||||
|
||||
void SoundMixer::pauseHandle(PlayingSoundHandle handle, bool paused) {
|
||||
void SoundMixer::pauseHandle(SoundHandle handle, bool paused) {
|
||||
Common::StackLock lock(_mutex);
|
||||
|
||||
// Simply ignore pause/unpause requests for handles of sound that alreayd terminated
|
||||
@ -436,14 +436,14 @@ int SoundMixer::getVolumeForSoundType(SoundType type) const {
|
||||
#pragma mark -
|
||||
|
||||
|
||||
Channel::Channel(SoundMixer *mixer, PlayingSoundHandle *handle, SoundMixer::SoundType type, int id)
|
||||
Channel::Channel(SoundMixer *mixer, SoundHandle *handle, SoundMixer::SoundType type, int id)
|
||||
: _type(type), _mixer(mixer), _handle(handle), _autofreeStream(true),
|
||||
_volume(SoundMixer::kMaxChannelVolume), _balance(0), _paused(false), _id(id), _samplesConsumed(0),
|
||||
_samplesDecoded(0), _mixerTimeStamp(0), _converter(0), _input(0) {
|
||||
assert(mixer);
|
||||
}
|
||||
|
||||
Channel::Channel(SoundMixer *mixer, PlayingSoundHandle *handle, SoundMixer::SoundType type, AudioStream *input,
|
||||
Channel::Channel(SoundMixer *mixer, SoundHandle *handle, SoundMixer::SoundType type, AudioStream *input,
|
||||
bool autofreeStream, bool reverseStereo, int id, bool permanent)
|
||||
: _type(type), _mixer(mixer), _handle(handle), _autofreeStream(autofreeStream),
|
||||
_volume(SoundMixer::kMaxChannelVolume), _balance(0), _paused(false), _id(id), _samplesConsumed(0),
|
||||
|
@ -33,16 +33,16 @@ class Channel;
|
||||
class File;
|
||||
class OSystem;
|
||||
|
||||
class PlayingSoundHandle {
|
||||
class SoundHandle {
|
||||
friend class Channel;
|
||||
friend class SoundMixer;
|
||||
int val;
|
||||
int getIndex() const { return val - 1; }
|
||||
void setIndex(int i) { val = i + 1; }
|
||||
void resetIndex() { val = 0; }
|
||||
public:
|
||||
PlayingSoundHandle() { resetIndex(); }
|
||||
bool isActive() const { return val > 0; }
|
||||
public:
|
||||
SoundHandle() { resetIndex(); }
|
||||
};
|
||||
|
||||
class SoundMixer {
|
||||
@ -136,7 +136,7 @@ public:
|
||||
* (using the makeLinearInputStream factory function), which is then
|
||||
* passed on to playInputStream.
|
||||
*/
|
||||
void playRaw(PlayingSoundHandle *handle,
|
||||
void playRaw(SoundHandle *handle,
|
||||
void *sound, uint32 size, uint rate, byte flags,
|
||||
int id = -1, byte volume = 255, int8 balance = 0,
|
||||
uint32 loopStart = 0, uint32 loopEnd = 0,
|
||||
@ -145,7 +145,7 @@ public:
|
||||
/**
|
||||
* Start playing the given audio input stream.
|
||||
*/
|
||||
void playInputStream(SoundType type, PlayingSoundHandle *handle, AudioStream *input,
|
||||
void playInputStream(SoundType type, SoundHandle *handle, AudioStream *input,
|
||||
int id = -1, byte volume = 255, int8 balance = 0,
|
||||
bool autofreeStream = true, bool permanent = false);
|
||||
|
||||
@ -168,7 +168,7 @@ public:
|
||||
*
|
||||
* @param handle the sound to affect
|
||||
*/
|
||||
void stopHandle(PlayingSoundHandle handle);
|
||||
void stopHandle(SoundHandle handle);
|
||||
|
||||
|
||||
|
||||
@ -194,7 +194,7 @@ public:
|
||||
* @param handle the sound to affect
|
||||
* @param paused true to pause the sound, false to unpause it
|
||||
*/
|
||||
void pauseHandle(PlayingSoundHandle handle, bool paused);
|
||||
void pauseHandle(SoundHandle handle, bool paused);
|
||||
|
||||
|
||||
|
||||
@ -206,6 +206,16 @@ public:
|
||||
*/
|
||||
bool isSoundIDActive(int id);
|
||||
|
||||
/**
|
||||
* Check if a sound with the given hANDLE is active.
|
||||
*
|
||||
* @param handle the sound to query
|
||||
* @return true if the sound is active
|
||||
*/
|
||||
bool isSoundHandleActive(SoundHandle handle) {
|
||||
return handle.isActive();
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the mixer is paused (using pauseAll).
|
||||
*
|
||||
@ -221,7 +231,7 @@ public:
|
||||
* @param handle the sound to affect
|
||||
* @param volume the new channel volume (0 - 255)
|
||||
*/
|
||||
void setChannelVolume(PlayingSoundHandle handle, byte volume);
|
||||
void setChannelVolume(SoundHandle handle, byte volume);
|
||||
|
||||
/**
|
||||
* Set the channel balance for the given handle.
|
||||
@ -230,7 +240,7 @@ public:
|
||||
* @param balance the new channel balance:
|
||||
* (-127 ... 0 ... 127) corresponds to (left ... center ... right)
|
||||
*/
|
||||
void setChannelBalance(PlayingSoundHandle handle, int8 balance);
|
||||
void setChannelBalance(SoundHandle handle, int8 balance);
|
||||
|
||||
/**
|
||||
* Get approximation of for how long the Sound ID has been playing.
|
||||
@ -240,7 +250,7 @@ public:
|
||||
/**
|
||||
* Get approximation of for how long the channel has been playing.
|
||||
*/
|
||||
uint32 getSoundElapsedTime(PlayingSoundHandle handle);
|
||||
uint32 getSoundElapsedTime(SoundHandle handle);
|
||||
|
||||
/**
|
||||
* Check whether any channel of the given sound type is active.
|
||||
@ -275,7 +285,7 @@ public:
|
||||
uint getOutputRate() const { return _outputRate; }
|
||||
|
||||
private:
|
||||
void insertChannel(PlayingSoundHandle *handle, Channel *chan);
|
||||
void insertChannel(SoundHandle *handle, Channel *chan);
|
||||
|
||||
/**
|
||||
* Internal main method -- all the actual mixing work is done from here.
|
||||
|
@ -285,7 +285,7 @@ public:
|
||||
MP3TrackInfo(File *file);
|
||||
~MP3TrackInfo();
|
||||
bool error() { return _error_flag; }
|
||||
void play(SoundMixer *mixer, PlayingSoundHandle *handle, int startFrame, int duration);
|
||||
void play(SoundMixer *mixer, SoundHandle *handle, int startFrame, int duration);
|
||||
};
|
||||
|
||||
|
||||
@ -360,7 +360,7 @@ error:
|
||||
delete file;
|
||||
}
|
||||
|
||||
void MP3TrackInfo::play(SoundMixer *mixer, PlayingSoundHandle *handle, int startFrame, int duration) {
|
||||
void MP3TrackInfo::play(SoundMixer *mixer, SoundHandle *handle, int startFrame, int duration) {
|
||||
unsigned int offset;
|
||||
mad_timer_t durationTime;
|
||||
|
||||
|
@ -43,7 +43,7 @@ class MidiChannel_MT32 : public MidiChannel_MPU401 {
|
||||
|
||||
class MidiDriver_MT32 : public MidiDriver_Emulated {
|
||||
private:
|
||||
PlayingSoundHandle _handle;
|
||||
SoundHandle _handle;
|
||||
MidiChannel_MT32 _midiChannels[16];
|
||||
uint16 _channelMask;
|
||||
MT32Emu::Synth *_synth;
|
||||
|
@ -50,7 +50,7 @@ public:
|
||||
~VorbisTrackInfo();
|
||||
bool openTrack();
|
||||
bool error() { return _error_flag; }
|
||||
void play(SoundMixer *mixer, PlayingSoundHandle *handle, int startFrame, int duration);
|
||||
void play(SoundMixer *mixer, SoundHandle *handle, int startFrame, int duration);
|
||||
};
|
||||
|
||||
|
||||
@ -166,7 +166,7 @@ VorbisTrackInfo::~VorbisTrackInfo() {
|
||||
#define VORBIS_TREMOR
|
||||
#endif
|
||||
|
||||
void VorbisTrackInfo::play(SoundMixer *mixer, PlayingSoundHandle *handle, int startFrame, int duration) {
|
||||
void VorbisTrackInfo::play(SoundMixer *mixer, SoundHandle *handle, int startFrame, int duration) {
|
||||
|
||||
bool err = openTrack();
|
||||
assert(!err);
|
||||
|
@ -70,7 +70,7 @@ OverlayColor *AnimationState::giveRgbBuffer(void) {
|
||||
}
|
||||
|
||||
bool AnimationState::soundFinished(void) {
|
||||
return !_bgSound.isActive();
|
||||
return !_snd->isSoundHandleActive(_bgSound);
|
||||
}
|
||||
|
||||
AudioStream *AnimationState::createAudioStream(const char *name, void *arg) {
|
||||
|
@ -112,7 +112,7 @@ void CreditsPlayer::play(void) {
|
||||
_system->updateScreen();
|
||||
|
||||
// everything's initialized, time to render and show the credits.
|
||||
PlayingSoundHandle bgSound;
|
||||
SoundHandle bgSound;
|
||||
_mixer->playInputStream(SoundMixer::kMusicSoundType, &bgSound, bgSoundStream, 0);
|
||||
|
||||
int relDelay = 0;
|
||||
|
@ -100,7 +100,7 @@ void Sound::engine(void) {
|
||||
if (_fxQueue[cnt2].delay == 0)
|
||||
playSample(&_fxQueue[cnt2]);
|
||||
} else {
|
||||
if (!_fxQueue[cnt2].handle.isActive()) { // sound finished
|
||||
if (!_mixer->isSoundHandleActive(_fxQueue[cnt2].handle)) { // sound finished
|
||||
_resMan->resClose(_fxList[_fxQueue[cnt2].id].sampleId);
|
||||
if (cnt2 != _endOfQueue-1)
|
||||
_fxQueue[cnt2] = _fxQueue[_endOfQueue - 1];
|
||||
@ -130,7 +130,7 @@ bool Sound::amISpeaking(void) {
|
||||
}
|
||||
|
||||
bool Sound::speechFinished(void) {
|
||||
return !_speechHandle.isActive();
|
||||
return !_mixer->isSoundHandleActive(_speechHandle);
|
||||
}
|
||||
|
||||
void Sound::newScreen(uint32 screen) {
|
||||
|
@ -42,7 +42,7 @@ namespace Sword1 {
|
||||
|
||||
struct QueueElement {
|
||||
uint32 id, delay;
|
||||
PlayingSoundHandle handle;
|
||||
SoundHandle handle;
|
||||
};
|
||||
|
||||
struct RoomVol {
|
||||
@ -101,7 +101,7 @@ private:
|
||||
uint32 _cowHeaderSize;
|
||||
uint8 _currentCowFile;
|
||||
CowMode _cowMode;
|
||||
PlayingSoundHandle _speechHandle, _fxHandle;
|
||||
SoundHandle _speechHandle, _fxHandle;
|
||||
Common::RandomSource _rnd;
|
||||
|
||||
QueueElement _fxQueue[MAX_FXQ_LENGTH];
|
||||
|
@ -167,7 +167,7 @@ void MoviePlayer::drawTextObject(AnimationState *anim, MovieTextObject *obj) {
|
||||
*/
|
||||
|
||||
int32 MoviePlayer::play(const char *filename, MovieTextObject *text[], int32 leadInRes, int32 leadOutRes) {
|
||||
PlayingSoundHandle leadInHandle;
|
||||
SoundHandle leadInHandle;
|
||||
|
||||
// This happens if the user quits during the "eye" smacker
|
||||
if (_vm->_quit)
|
||||
@ -205,10 +205,10 @@ int32 MoviePlayer::play(const char *filename, MovieTextObject *text[], int32 lea
|
||||
playDummy(filename, text, leadOut, leadOutLen);
|
||||
#endif
|
||||
|
||||
_vm->_mixer->stopHandle(leadInHandle);
|
||||
_snd->stopHandle(leadInHandle);
|
||||
|
||||
// Wait for the lead-out to stop, if there is any.
|
||||
while (_leadOutHandle.isActive()) {
|
||||
while (_vm->_mixer->isSoundHandleActive(_leadOutHandle)) {
|
||||
_vm->_screen->updateDisplay();
|
||||
_vm->_system->delayMillis(30);
|
||||
}
|
||||
@ -224,7 +224,7 @@ int32 MoviePlayer::play(const char *filename, MovieTextObject *text[], int32 lea
|
||||
|
||||
void MoviePlayer::playMPEG(const char *filename, MovieTextObject *text[], byte *leadOut, uint32 leadOutLen) {
|
||||
uint frameCounter = 0, textCounter = 0;
|
||||
PlayingSoundHandle handle;
|
||||
SoundHandle handle;
|
||||
bool skipCutscene = false, textVisible = false;
|
||||
uint32 flags = SoundMixer::FLAG_16BITS;
|
||||
bool startNextText = false;
|
||||
@ -282,7 +282,7 @@ void MoviePlayer::playMPEG(const char *filename, MovieTextObject *text[], byte *
|
||||
}
|
||||
}
|
||||
|
||||
if (startNextText && !handle.isActive()) {
|
||||
if (startNextText && !_snd->isSoundHandleActive(handle)) {
|
||||
_snd->playRaw(&handle, text[textCounter]->speech, text[textCounter]->speechBufferSize, 22050, flags);
|
||||
startNextText = false;
|
||||
}
|
||||
@ -339,7 +339,7 @@ void MoviePlayer::playMPEG(const char *filename, MovieTextObject *text[], byte *
|
||||
// If the speech is still playing, redraw the subtitles. At least in
|
||||
// the English version this is most noticeable in the "carib" cutscene.
|
||||
|
||||
if (textVisible && handle.isActive())
|
||||
if (textVisible && _snd->isSoundHandleActive(handle))
|
||||
drawTextObject(anim, text[textCounter]);
|
||||
|
||||
if (text)
|
||||
@ -354,7 +354,7 @@ void MoviePlayer::playMPEG(const char *filename, MovieTextObject *text[], byte *
|
||||
if (skipCutscene)
|
||||
_snd->stopHandle(handle);
|
||||
|
||||
while (handle.isActive()) {
|
||||
while (_snd->isSoundHandleActive(handle)) {
|
||||
_vm->_screen->updateDisplay(false);
|
||||
_sys->delayMillis(100);
|
||||
}
|
||||
@ -441,7 +441,7 @@ void MoviePlayer::playDummy(const char *filename, MovieTextObject *text[], byte
|
||||
tmpPal[255 * 4 + 2] = 255;
|
||||
_vm->_screen->setPalette(0, 256, tmpPal, RDPAL_INSTANT);
|
||||
|
||||
PlayingSoundHandle handle;
|
||||
SoundHandle handle;
|
||||
|
||||
bool skipCutscene = false;
|
||||
|
||||
@ -493,7 +493,7 @@ void MoviePlayer::playDummy(const char *filename, MovieTextObject *text[], byte
|
||||
// don't cut off the speech in mid-sentence, and - even more
|
||||
// importantly - that we don't free the sound buffer while it's in use.
|
||||
|
||||
while (handle.isActive()) {
|
||||
while (_snd->isSoundHandleActive(handle)) {
|
||||
_vm->_screen->updateDisplay(false);
|
||||
_sys->delayMillis(100);
|
||||
}
|
||||
|
@ -77,7 +77,7 @@ private:
|
||||
|
||||
byte *_textSurface;
|
||||
|
||||
PlayingSoundHandle _leadOutHandle;
|
||||
SoundHandle _leadOutHandle;
|
||||
|
||||
static struct MovieInfo _movies[];
|
||||
|
||||
|
@ -642,7 +642,7 @@ int32 Sound::musicTimeRemaining(void) {
|
||||
void Sound::muteSpeech(bool mute) {
|
||||
_speechMuted = mute;
|
||||
|
||||
if (_soundHandleSpeech.isActive()) {
|
||||
if (_vm->_mixer->isSoundHandleActive(_soundHandleSpeech)) {
|
||||
uint volume = mute ? 0 : SoundMixer::kMaxChannelVolume;
|
||||
|
||||
_vm->_mixer->setChannelVolume(_soundHandleSpeech, volume);
|
||||
@ -672,7 +672,7 @@ void Sound::unpauseSpeech(void) {
|
||||
*/
|
||||
|
||||
int32 Sound::stopSpeech() {
|
||||
if (_soundHandleSpeech.isActive()) {
|
||||
if (_vm->_mixer->isSoundHandleActive(_soundHandleSpeech)) {
|
||||
_vm->_mixer->stopHandle(_soundHandleSpeech);
|
||||
return RD_OK;
|
||||
}
|
||||
@ -685,7 +685,7 @@ int32 Sound::stopSpeech() {
|
||||
*/
|
||||
|
||||
int32 Sound::getSpeechStatus() {
|
||||
return _soundHandleSpeech.isActive() ? RDSE_SAMPLEPLAYING : RDSE_SAMPLEFINISHED;
|
||||
return _vm->_mixer->isSoundHandleActive(_soundHandleSpeech) ? RDSE_SAMPLEPLAYING : RDSE_SAMPLEFINISHED;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -693,7 +693,7 @@ int32 Sound::getSpeechStatus() {
|
||||
*/
|
||||
|
||||
int32 Sound::amISpeaking() {
|
||||
if (!_speechMuted && !_speechPaused && _soundHandleSpeech.isActive())
|
||||
if (!_speechMuted && !_speechPaused && _vm->_mixer->isSoundHandleActive(_soundHandleSpeech))
|
||||
return RDSE_SPEAKING;
|
||||
|
||||
return RDSE_QUIET;
|
||||
@ -818,7 +818,7 @@ int32 Sound::setFxIdVolumePan(int32 i, int vol, int pan) {
|
||||
_fxQueue[i].pan = (pan * 127) / 16;
|
||||
}
|
||||
|
||||
if (!_fxMuted && _fxQueue[i].handle.isActive()) {
|
||||
if (!_fxMuted && _vm->_mixer->isSoundHandleActive(_fxQueue[i].handle)) {
|
||||
_vm->_mixer->setChannelVolume(_fxQueue[i].handle, _fxQueue[i].volume);
|
||||
if (pan != -1)
|
||||
_vm->_mixer->setChannelBalance(_fxQueue[i].handle, _fxQueue[i].pan);
|
||||
|
@ -156,7 +156,7 @@ void Sound::processFxQueue() {
|
||||
break;
|
||||
case FX_SPOT2:
|
||||
// Once the FX has finished remove it from the queue.
|
||||
if (!_fxQueue[i].handle.isActive()) {
|
||||
if (!_vm->_mixer->isSoundHandleActive(_fxQueue[i].handle)) {
|
||||
_vm->_resman->closeResource(_fxQueue[i].resource);
|
||||
_fxQueue[i].resource = 0;
|
||||
}
|
||||
@ -250,11 +250,11 @@ int32 Sound::playFx(FxQueueEntry *fx) {
|
||||
return playFx(&fx->handle, fx->data, fx->len, fx->volume, fx->pan, (fx->type == FX_LOOP), SoundMixer::kSFXSoundType);
|
||||
}
|
||||
|
||||
int32 Sound::playFx(PlayingSoundHandle *handle, byte *data, uint32 len, uint8 vol, int8 pan, bool loop, SoundMixer::SoundType soundType) {
|
||||
int32 Sound::playFx(SoundHandle *handle, byte *data, uint32 len, uint8 vol, int8 pan, bool loop, SoundMixer::SoundType soundType) {
|
||||
if (_fxMuted)
|
||||
return RD_OK;
|
||||
|
||||
if (handle->isActive())
|
||||
if (_vm->_mixer->isSoundHandleActive(*handle))
|
||||
return RDERR_FXALREADYOPEN;
|
||||
|
||||
Common::MemoryReadStream stream(data, len);
|
||||
@ -287,8 +287,7 @@ int32 Sound::stopFx(int32 i) {
|
||||
if (!_fxQueue[i].resource)
|
||||
return RDERR_FXNOTOPEN;
|
||||
|
||||
if (_fxQueue[i].handle.isActive())
|
||||
_vm->_mixer->stopHandle(_fxQueue[i].handle);
|
||||
_vm->_mixer->stopHandle(_fxQueue[i].handle);
|
||||
|
||||
_vm->_resman->closeResource(_fxQueue[i].resource);
|
||||
_fxQueue[i].resource = 0;
|
||||
|
@ -172,7 +172,7 @@ private:
|
||||
Common::Mutex _mutex;
|
||||
|
||||
struct FxQueueEntry {
|
||||
PlayingSoundHandle handle; // sound handle
|
||||
SoundHandle handle; // sound handle
|
||||
uint32 resource; // resource id of sample
|
||||
byte *data; // pointer to WAV data
|
||||
uint32 len; // WAV data length
|
||||
@ -198,7 +198,7 @@ private:
|
||||
|
||||
int32 _loopingMusicId;
|
||||
|
||||
PlayingSoundHandle _soundHandleSpeech;
|
||||
SoundHandle _soundHandleSpeech;
|
||||
|
||||
MusicInputStream *_music[MAXMUS];
|
||||
//File _musicFile[MAXMUS];
|
||||
@ -253,7 +253,7 @@ public:
|
||||
|
||||
void queueFx(int32 res, int32 type, int32 delay, int32 volume, int32 pan);
|
||||
int32 playFx(FxQueueEntry *fx);
|
||||
int32 playFx(PlayingSoundHandle *handle, byte *data, uint32 len, uint8 vol, int8 pan, bool loop, SoundMixer::SoundType soundType);
|
||||
int32 playFx(SoundHandle *handle, byte *data, uint32 len, uint8 vol, int8 pan, bool loop, SoundMixer::SoundType soundType);
|
||||
int32 stopFx(int32 i);
|
||||
int32 setFxIdVolumePan(int32 id, int vol, int pan = 255);
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user