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Rewrote the very confusing centerText() function into something that makes more sense, and matches the way that the original printed text on screen (in most cases)
Fixes bugs #2102657 - "DRASCULA: Crash when talking to the piano player" and #2111820 - "DRASCULA: Dialog texts too long" svn-id: r34558
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@ -467,6 +467,7 @@ public:
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void fadeToBlack(int fadeSpeed);
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signed char adjustToVGA(signed char value);
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void color_abc(int cl);
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bool textFitsCentered(char *text, int x);
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void centerText(const char *,int,int);
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void playSound(int soundNum);
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bool animate(const char *animation, int FPS);
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@ -301,63 +301,65 @@ void DrasculaEngine::print_abc_opc(const char *said, int screenY, int game) {
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}
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}
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// TODO: Clean this up and refactor it if possible
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bool DrasculaEngine::textFitsCentered(char *text, int x) {
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int len = strlen(text);
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int x1 = CLIP<int>(x - len * CHAR_WIDTH / 2, 60, 255);
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// Print up to pixel 280, not 320, to have 40 pixels space to the right
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// This resembles the way that the original printed text on screen
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return (x1 + len * CHAR_WIDTH) <= 280;
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}
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void DrasculaEngine::centerText(const char *message, int textX, int textY) {
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char messageReversed[200], m2[200], m1[200], m3[200];
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char msgMultiLine[10][50]; // the resulting multiline message to be printed on screen
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int h, fil, textX3, textX2, textX1, numLines = 0;
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char msg[200];
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char messageLine[200];
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char tmpMessageLine[200];
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*messageLine = 0;
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*tmpMessageLine = 0;
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char *curWord;
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int curLine = 0;
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int x = 0;
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int y = textY - (3 * CHAR_HEIGHT); // original starts printing 3 lines above textY
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int len = 0;
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strcpy(m1, " ");
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strcpy(m2, " ");
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strcpy(m3, " ");
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strcpy(messageReversed, " ");
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strcpy(msg, message);
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for (h = 0; h < 10; h++)
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strcpy(msgMultiLine[h], " ");
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strcpy(m1, message);
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textX1 = CLIP<int>(textX, 60, 255);
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if (textX1 > 160)
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textX1 = 315 - textX1;
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while (true) {
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strcpy(messageReversed, m1);
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scumm_strrev(messageReversed);
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textX2 = (strlen(m1) / 2) * CHAR_WIDTH;
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if (textX1 < textX2) {
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strcpy(m3, strrchr(m1, ' '));
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strcpy(m1, strstr(messageReversed, " "));
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scumm_strrev(m1);
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m1[strlen(m1) - 1] = '\0';
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strcat(m3, m2);
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strcpy(m2, m3);
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};
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if (textX1 < textX2)
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continue;
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strcpy(msgMultiLine[numLines], m1);
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if (!strcmp(m2, ""))
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break;
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scumm_strrev(m2);
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m2[strlen(m2) - 1] = '\0';
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scumm_strrev(m2);
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strcpy(m1, m2);
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strcpy(m2, "");
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numLines++;
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// If the message fits on screen as-is, just print it here
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if (textFitsCentered(msg, textX)) {
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x = CLIP<int>(textX - strlen(msg) * CHAR_WIDTH / 2, 60, 255);
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print_abc(msg, x, y);
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return;
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}
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fil = textY - (((numLines + 3) * CHAR_HEIGHT));
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// Message doesn't fit on screen, split it
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for (h = 0; h < numLines + 1; h++) {
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textX3 = strlen(msgMultiLine[h]) / 2;
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print_abc(msgMultiLine[h], (textX - textX3 * CHAR_WIDTH) - 1, fil);
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fil = fil + CHAR_HEIGHT + 2;
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// Get a word from the message
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curWord = strtok(msg, " ");
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while (curWord != NULL) {
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// Check if the word and the current line fit on screen
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if (strlen(tmpMessageLine) > 0)
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strcat(tmpMessageLine, " ");
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strcat(tmpMessageLine, curWord);
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if (textFitsCentered(tmpMessageLine, textX)) {
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// Line fits, so add the word to the current message line
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strcpy(messageLine, tmpMessageLine);
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} else {
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// Line doesn't fit, so show the current line on screen and
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// create a new one
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// If it goes off screen, print_abc will adjust it
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x = CLIP<int>(textX - strlen(messageLine) * CHAR_WIDTH / 2, 60, 255);
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print_abc(messageLine, x, y + curLine * CHAR_HEIGHT);
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strcpy(messageLine, curWord);
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strcpy(tmpMessageLine, curWord);
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curLine++;
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}
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// Get next word
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curWord = strtok (NULL, " ");
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if (curWord == NULL) {
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x = CLIP<int>(textX - strlen(messageLine) * CHAR_WIDTH / 2, 60, 255);
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print_abc(messageLine, x, y + curLine * CHAR_HEIGHT);
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}
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}
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}
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