SCI: Use explicit indexes in castlebrain/islandbrain word search workarounds

This commit is contained in:
Colin Snover 2017-10-07 14:50:21 -05:00
parent 1b669d2489
commit 7d037495be

View File

@ -273,7 +273,8 @@ static const uint16 sig_uninitread_sq1_1[] = {
const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_CAMELOT, 40, 40, 0, "Rm40", "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // when looking at the ground at the pool of Siloam - bug #6401
{ GID_CASTLEBRAIN, 280, 280, 0, "programmer", "dispatchEvent", NULL, 0, { WORKAROUND_FAKE, 0xf } }, // pressing 'q' on the computer screen in the robot room, and closing the help dialog that pops up (bug #5143). Moves the cursor to the view with the ID returned (in this case, the robot hand)
{ GID_CASTLEBRAIN, 320, 325, 0, "word", "dispatchEvent", NULL, -1, { WORKAROUND_FAKE, 0 } }, // holding down enter key during the word search puzzle, temp 14 and 15 - bug #9783
{ GID_CASTLEBRAIN, 320, 325, 0, "word", "dispatchEvent", NULL, 14, { WORKAROUND_FAKE, 0 } }, // holding down enter key during the word search puzzle - bug #9783
{ GID_CASTLEBRAIN, 320, 325, 0, "word", "dispatchEvent", NULL, 15, { WORKAROUND_FAKE, 0 } }, // holding down enter key during the word search puzzle - bug #9783
{ GID_CNICK_KQ, -1, 0, 1, "Character", "say", NULL, -1, { WORKAROUND_FAKE, 0 } }, // checkers/backgammon, like in hoyle 3 - temps 504 and 505 - bug #6255
{ GID_CNICK_KQ, -1, 700, 0, "gcWindow", "open", NULL, -1, { WORKAROUND_FAKE, 0 } }, // when entering the control menu, like in hoyle 3
{ GID_CNICK_KQ, 300, 303, 0, "theDoubleCube", "<noname520>", NULL, 5, { WORKAROUND_FAKE, 0 } }, // while playing backgammon with doubling enabled - bug #6426 (same as the theDoubleCube::make workaround for Hoyle 3)
@ -325,7 +326,8 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_HOYLE5, 300, 300, 0, "", "export 2", sig_uninitread_hoyle5_1, 0, { WORKAROUND_FAKE, 0 } }, // after passing around cards in hearts
{ GID_ISLANDBRAIN, 100, 937, 0, "IconBar", "dispatchEvent", NULL, 58, { WORKAROUND_FAKE, 0 } }, // when using ENTER at the startup menu - bug #5241
{ GID_ISLANDBRAIN, 140, 140, 0, "piece", "init", NULL, 3, { WORKAROUND_FAKE, 1 } }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0
{ GID_ISLANDBRAIN, 180, 190, 0, "word", "dispatchEvent", NULL, -1, { WORKAROUND_FAKE, 0 } }, // holding down enter key during the word search puzzle, temps 14 and 15
{ GID_ISLANDBRAIN, 180, 190, 0, "word", "dispatchEvent", NULL, 14, { WORKAROUND_FAKE, 0 } }, // holding down enter key during the word search puzzle
{ GID_ISLANDBRAIN, 180, 190, 0, "word", "dispatchEvent", NULL, 15, { WORKAROUND_FAKE, 0 } }, // holding down enter key during the word search puzzle
{ GID_ISLANDBRAIN, 200, 268, 0, "anElement", "select", NULL, 0, { WORKAROUND_FAKE, 0 } }, // elements puzzle, gets used before super TextIcon
{ GID_JONES, 1, 232, 0, "weekendText", "draw", sig_uninitread_jones_1, 0, { WORKAROUND_FAKE, 0 } }, // jones/cd only - gets called during the game
{ GID_JONES, 1, 255, 0, "", "export 0", NULL, -1, { WORKAROUND_FAKE, 0 } }, // jones/cd only - called when a game ends, temps 13 and 14