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SentenceTab unk4/unk3 are the sentence objects (think of: 'Use objectA with objectB' or 'Give objectA to objectB' etc.); added a little more V2 sentence hackery; added a FIXME regarding some strange sentence code (accessing objectB before it is set) in script.cpp
svn-id: r7562
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bfb68f513a
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@ -532,8 +532,8 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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const SaveLoadEntry sentenceTabEntries[] = {
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MKLINE(SentenceTab, verb, sleUint8, VER_V8),
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MKLINE(SentenceTab, unk2, sleUint8, VER_V8),
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MKLINE(SentenceTab, unk4, sleUint16, VER_V8),
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MKLINE(SentenceTab, unk3, sleUint16, VER_V8),
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MKLINE(SentenceTab, objectA, sleUint16, VER_V8),
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MKLINE(SentenceTab, objectB, sleUint16, VER_V8),
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MKLINE(SentenceTab, freezeCount, sleUint8, VER_V8),
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MKEND()
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};
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@ -709,7 +709,7 @@ void Scumm::doSentence(int c, int b, int a) {
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// Check if this doSentence request is identical to the previous one;
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// if yes, ignore this invocation.
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if (_sentenceNum && st->verb == c && st->unk4 == b && st->unk3 == a)
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if (_sentenceNum && st->verb == c && st->objectA == b && st->objectB == a)
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return;
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_sentenceNum++;
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@ -719,7 +719,8 @@ void Scumm::doSentence(int c, int b, int a) {
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st = &_sentence[_sentenceNum++];
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if (!(st->unk3 & 0xFF00))
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// FIXME: this seems wrong, it accesses objectB before we ever set it!
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if (!(st->objectB & 0xFF00))
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st->unk2 = 0;
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else
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st->unk2 = 1;
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@ -727,8 +728,8 @@ void Scumm::doSentence(int c, int b, int a) {
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}
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st->verb = c;
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st->unk4 = b;
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st->unk3 = a;
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st->objectA = b;
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st->objectB = a;
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st->freezeCount = 0;
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}
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@ -755,12 +756,12 @@ void Scumm::checkAndRunSentenceScript() {
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_sentenceNum--;
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if (!(_features & GF_AFTER_V7))
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if (_sentence[_sentenceNum].unk2 && _sentence[_sentenceNum].unk3 == _sentence[_sentenceNum].unk4)
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if (_sentence[_sentenceNum].unk2 && _sentence[_sentenceNum].objectB == _sentence[_sentenceNum].objectA)
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return;
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_localParamList[0] = _sentence[_sentenceNum].verb;
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_localParamList[1] = _sentence[_sentenceNum].unk4;
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_localParamList[2] = _sentence[_sentenceNum].unk3;
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_localParamList[1] = _sentence[_sentenceNum].objectA;
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_localParamList[2] = _sentence[_sentenceNum].objectB;
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_currentScript = 0xFF;
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if (sentenceScript)
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runScript(sentenceScript, 0, 0, _localParamList);
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@ -843,8 +843,8 @@ void Scumm_v2::o2_doSentence() {
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st = &_sentence[_sentenceNum++];
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st->verb = a;
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st->unk4 = getVarOrDirectWord(0x40);
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st->unk3 = getVarOrDirectWord(0x20);
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st->objectA = getVarOrDirectWord(0x40);
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st->objectB = getVarOrDirectWord(0x20);
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st->freezeCount = 0;
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// TODO
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@ -852,19 +852,24 @@ void Scumm_v2::o2_doSentence() {
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case 1:
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// Execute the sentence
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_sentenceNum--;
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warning("TODO o2_doSentence(%d, %d, %d): execute", st->verb, st->unk4, st->unk3);
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warning("TODO o2_doSentence(%d, %d, %d): execute", st->verb, st->objectA, st->objectB);
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// FIXME / TODO: The following is hackish, and probably incomplete, but it works somewhat.
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_scummVars[8] = st->verb;
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_scummVars[9] = st->unk4;
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_scummVars[10] = st->unk3;
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runVerbCode(st->unk4, st->verb, 0, 0, NULL);
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_scummVars[9] = st->objectA;
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_scummVars[10] = st->objectB;
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runVerbCode(st->objectA, st->verb, 0, 0, NULL);
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break;
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case 2:
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// TODO - print the sentence
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// Print the sentence
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_sentenceNum--;
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warning("TODO o2_doSentence(%d, %d, %d): print", st->verb, st->unk4, st->unk3);
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warning("TODO o2_doSentence(%d, %d, %d): print", st->verb, st->objectA, st->objectB);
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_scummVars[26] = st->verb;
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_scummVars[27] = st->objectA;
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_scummVars[28] = st->objectB;
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o2_drawSentence();
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break;
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}
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}
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@ -748,8 +748,8 @@ void Scumm_v5::o5_doSentence() {
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st = &_sentence[_sentenceNum++];
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st->verb = a;
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st->unk4 = getVarOrDirectWord(0x40);
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b = st->unk3 = getVarOrDirectWord(0x20);
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st->objectA = getVarOrDirectWord(0x40);
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b = st->objectB = getVarOrDirectWord(0x20);
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if (b == 0) {
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st->unk2 = 0;
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} else {
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@ -207,8 +207,8 @@ struct ArrayHeader {
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struct SentenceTab {
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byte verb;
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byte unk2;
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uint16 unk4;
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uint16 unk3;
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uint16 objectA;
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uint16 objectB;
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uint8 freezeCount;
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};
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