First draft of new and fancier README

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Einar Johan T. Sømåen 2011-04-26 04:49:51 +08:00 committed by Pawel Kolodziejski
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README
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Residual: A 3D game interpreter
What is Residual?
-----------------
Residual allow to play 3D games such as Grim Fandango.
Contents:
1. What is Residual?
2. Current level of support
3. Running Residual
4. Keys
5. Configuration
6. Troubleshooting
7. Bug Reports
8. Debugging
1. What is Residual?
--------------------
Residual is a game engine reimplementation that allows you
to play 3D adventure games such as Grim Fandango.
Residual utilizes OpenGL for 3D graphics hardware acceleration.
A software renderer is also included for machines without hardware OpenGL.
Which games does it support?
----------------------------
Residual is a fairly slow developing project and is still very much considered
alpha. Currently it contains limited support for Grim Fandango.
alpha.
2. Current level of support
---------------------------
2.1 - Which games does it support?
----------------------------------
Currently it supports Grim Fandango through to the end.
It is possible, but far from promised, that the other LucasArts LUA-based
title 'Escape from Monkey Island' may be supported in the distant future.
How do I run Residual?
----------------------
As Residual is not yet stable, easy to use, or complete.
Some technical ability might be required.
It runs really slow !
----------------------------------------
Some gfx cards do not have a fast glDrawPixels access to zbuffer
implementation in the system driver.
Unix users may be able to achieve playable framerates by using Mesa 5.0 or
above, but people unable to upgrade or Windows users must use software
renderer. Software renderer is generally faster on modern platform.
What is the state of Residual?
------------------------------
2.2 - What is the state of Residual?
------------------------------------
Basic gameplay works, including cutscenes. Parts of the game are playable,
but many features are either missing or unstable. Crashes are likely.
Grim Fandango currently playable to the end. (With quite a few glitches)
Some puzzles might be hard to complete currently.
Also beware that since Residual is currently in an alpha-state, there is
no guarantee that your saves will continue to work with newer builds.
For more information, see the page on Residual at the wiki page:
http://apps.sourceforge.net/mediawiki/residual
Which datafiles are needed?
---------------------------
3. Running Residual
-------------------
As Residual is not yet stable, easy to use, or complete.
Some technical ability might be required.
You will need the data files for Grim Fandango, as well as the patch,
if your game is an older release.
Specifically you need these files from your Grim CDs:
*.LAB
GRIM.TAB
What are the default keys?
--------------------------
Copy them to a folder on your Hard Drive, and then start residual. Then choose
Add game, and select the folder you copied to. Then select it and press Start Game
4. Default Keyboard-settings
----------------------------
e,u,p,i : Examine, Use, Pickup, Inventory
Arrow keys : Movement
Shift : Hold to run
@ -61,40 +74,15 @@ Ctrl + c : Force Quit (from command-line)
Alt + x : Quit (ingame)
F1 : Menu
Development/debug keys from the original game
---------------------------------------------
Ctrl + e : Enter lua string to execute
Ctrl + g : Jump to set
Ctrl + i : Toggle walk boxes
Ctrl + l : Toggle lighting
Ctrl + n : Display background name
Ctrl + o : Create a door
Ctrl + p : Execute patch file
Ctrl + s : Turn on cursor
Ctrl + u : Create a new object
Ctrl + v : Print the value of a variable
Alt + n : Next viewpoint
Apt + p : Prev viewpoint
Alt + s : Run lua script
Shift + n : Next set
Shift + p : Prev set
Shift + o : Toggle object names
F3 : Toggle sector editor
Home : Go to default position in current set
j : Enter jump number
5. Configuration
----------------
Currently, not all the settings for residual are available through the GUI,
if you have problems with getting anything to work, first try to pass the settings
from the command line, then, if that doesn't work, try to change your configuration file
manually
Note that these are only available after enabling debug-mode.
How do I enable debug-keys?
---------------------------
To enable debug-keys, you will have to add the following to your configuration file
under your Grim Fandango-entry:
game_devel_mode=true
Configuration file:
-------------------
5.2 - Location of configuration file
------------------------------------
By default, the configuration file is saved in, and loaded from:
Windows Vista/7:
@ -118,6 +106,29 @@ By default, the configuration file is saved in, and loaded from:
Others:
residual.ini in the current directory
6. Troubleshooting
------------------
It runs really slow !
----------------------------------------
Some gfx cards do not have a fast glDrawPixels access to zbuffer
implementation in the system driver.
Unix users may be able to achieve playable framerates by using Mesa 5.0 or
above, but people unable to upgrade or Windows users must use software
renderer. Software renderer is generally faster on modern platform.
I played a bit, but can't start a new game!
-------------------------------------------
This is because the last save and visited scene is stored in your configuration
file, either delete grim-fandango from the Residual-menu, and readd it, or
go to your configuration file, and clean out the last-save and last-set entries.
7. Bug Reports
--------------
How do I report bugs?
---------------------
You can report bugs at our github-issue-tracker:
@ -131,3 +142,44 @@ Remember to always have the following information in your bug reports:
* Language of game (English, German, ...)
* Platform and Compiler (Win32, Linux, MacOS, ...)
* Preferably also a link to a save game right before the bug happened.
8. Debugging
------------
WARNING: This section contains information about the various tools that
are included for debugging residual, this should not be necessary for
normal play at all. But the curious might like to know how.
8.1 Development/debug keys from the original game
-------------------------------------------------
Ctrl + e : Enter lua string to execute
Ctrl + g : Jump to set
Ctrl + i : Toggle walk boxes
Ctrl + l : Toggle lighting
Ctrl + n : Display background name
Ctrl + o : Create a door
Ctrl + p : Execute patch file
Ctrl + s : Turn on cursor
Ctrl + u : Create a new object
Ctrl + v : Print the value of a variable
Alt + n : Next viewpoint
Apt + p : Prev viewpoint
Alt + s : Run lua script
Shift + n : Next set
Shift + p : Prev set
Shift + o : Toggle object names
F3 : Toggle sector editor
Home : Go to default position in current set
j : Enter jump number
Note that these are only available after enabling debug-mode.
8.2 How do I enable debug-keys?
-------------------------------
To enable debug-keys, you will have to add the following to your configuration file
under your Grim Fandango-entry:
game_devel_mode=true