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GLK: SCOTT: Comment out unused variables
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@ -285,7 +285,7 @@ GameIDType loadExtraSherwoodData(void) {
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ct = 0;
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rp = &_G(_rooms)[0];
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int actual_room_number = 0;
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//int actual_room_number = 0;
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ptr = seekToPos(_G(_entireFile), 0x5b7e + _G(_fileBaselineOffset));
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if (ptr == 0)
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@ -295,12 +295,12 @@ GameIDType loadExtraSherwoodData(void) {
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rp->_text = decompressText(ptr, ct);
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rp->_text.toLowercase();
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ct++;
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actual_room_number++;
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//actual_room_number++;
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if (ct == 11) {
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for (int i = 0; i < 61; i++) {
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rp++;
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rp->_text = "in Sherwood Forest";
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actual_room_number++;
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//actual_room_number++;
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}
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}
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rp++;
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@ -366,7 +366,7 @@ GameIDType loadExtraSherwoodData64(void) {
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ct = 0;
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rp = &_G(_rooms)[0];
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int actual_room_number = 0;
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//int actual_room_number = 0;
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offset = 0x402e + _G(_fileBaselineOffset);
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@ -378,12 +378,12 @@ GameIDType loadExtraSherwoodData64(void) {
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rp->_text = decompressText(ptr, ct);
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rp->_text.toLowercase();
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ct++;
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actual_room_number++;
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//actual_room_number++;
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if (ct == 11) {
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for (int i = 0; i < 61; i++) {
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rp++;
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rp->_text = "in Sherwood Forest";
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actual_room_number++;
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//actual_room_number++;
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}
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}
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rp++;
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