SLUDGE: Renamed debug channels and disabled the pre-enabled ones

This commit is contained in:
Eugene Sandulenko 2021-05-12 01:05:37 +02:00
parent deefffd983
commit 7d61637afd
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GPG Key ID: 014D387312D34F08

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@ -56,16 +56,16 @@ SludgeEngine::SludgeEngine(OSystem *syst, const SludgeGameDescription *gameDesc)
_rnd = new Common::RandomSource("sludge");
// Add debug channels
DebugMan.addDebugChannel(kSludgeDebugFatal, "Script", "Script debug level");
DebugMan.addDebugChannel(kSludgeDebugDataLoad, "Data Load", "Data loading debug level");
DebugMan.addDebugChannel(kSludgeDebugStackMachine, "Stack Machine", "Stack Machine debug level");
DebugMan.addDebugChannel(kSludgeDebugBuiltin, "Built-in", "Built-in debug level");
DebugMan.addDebugChannel(kSludgeDebugGraphics, "Graphics", "Graphics debug level");
DebugMan.addDebugChannel(kSludgeDebugZBuffer, "ZBuffer", "ZBuffer debug level");
DebugMan.addDebugChannel(kSludgeDebugSound, "Sound", "Sound debug level");
DebugMan.addDebugChannel(kSludgeDebugFatal, "script", "Script debug level");
DebugMan.addDebugChannel(kSludgeDebugDataLoad, "loading", "Data loading debug level");
DebugMan.addDebugChannel(kSludgeDebugStackMachine, "stack", "Stack Machine debug level");
DebugMan.addDebugChannel(kSludgeDebugBuiltin, "builtin", "Built-in debug level");
DebugMan.addDebugChannel(kSludgeDebugGraphics, "graphics", "Graphics debug level");
DebugMan.addDebugChannel(kSludgeDebugZBuffer, "zBuffer", "ZBuffer debug level");
DebugMan.addDebugChannel(kSludgeDebugSound, "sound", "Sound debug level");
DebugMan.enableDebugChannel("Data Load");
DebugMan.enableDebugChannel("Built-in");
//DebugMan.enableDebugChannel("loading");
//DebugMan.enableDebugChannel("builtin");
_dumpScripts = ConfMan.getBool("dump_scripts");