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cleanup whitespaces
svn-id: r11214
This commit is contained in:
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b99af18bd5
commit
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@ -372,18 +372,17 @@ void SimonEngine::dump_single_bitmap(int file, int image, byte *offs, int w, int
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}
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void pal_load(byte *pal, const byte *vga1, int a, int b) {
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uint num = a==0 ? 0x20 : 0x10;
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uint num = (a == 0) ? 0x20 : 0x10;
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byte *palptr;
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const byte *src;
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palptr = (byte*)&pal[a<<4];
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src = vga1 + 6 + b*96;
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palptr = (byte *)&pal[a << 4];
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src = vga1 + 6 + b * 96;
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do {
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palptr[0] = src[0]<<2;
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palptr[1] = src[1]<<2;
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palptr[2] = src[2]<<2;
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palptr[0] = src[0] << 2;
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palptr[1] = src[1] << 2;
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palptr[2] = src[2] << 2;
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palptr[3] = 0;
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palptr += 4;
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@ -398,7 +397,6 @@ void SimonEngine::dump_vga_bitmaps(byte *vga, byte *vga1, int res) {
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int i;
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uint32 offs;
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byte *p2;
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byte pal[768];
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{
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@ -419,16 +417,16 @@ void SimonEngine::dump_vga_bitmaps(byte *vga, byte *vga1, int res) {
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i = 538;
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for(i=1; ; i++) {
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for(i = 1; ; i++) {
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p2 = vga + i * 8;
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offs = TO_BE_32(*(uint32*)p2);
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offs = TO_BE_32(*(uint32 *)p2);
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/* try to detect end of images.
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* assume the end when offset >= 200kb */
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if (offs >= 200*1024)
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return;
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width = TO_BE_16(*(uint16*)(p2+6));
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width = TO_BE_16(*(uint16 *)(p2 + 6));
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height = p2[5];
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flags = p2[4];
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@ -2931,7 +2931,7 @@ void SimonEngine::skip_speech() {
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start_vga_code(4, 1, 0x1e, 0, 0, 0);
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o_wait_for_vga(0x82);
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o_kill_sprite_simon2(2, 1);
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}
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}
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}
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void SimonEngine::timer_vga_sprites() {
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@ -3729,10 +3729,10 @@ void decompress_icon_amiga (byte *dst, byte *src, byte base, uint pitch) {
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for (y = 0; y < 24; y++) {
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for (x = 0; x < 24; x++) {
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byte pixel =
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(icon_pln[(( y)*3) + (x>>3)] & (1<<(7-(x&7))) ? 1 : 0)
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| (icon_pln[((24+y)*3) + (x>>3)] & (1<<(7-(x&7))) ? 2 : 0)
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| (icon_pln[((48+y)*3) + (x>>3)] & (1<<(7-(x&7))) ? 4 : 0)
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| (icon_pln[((72+y)*3) + (x>>3)] & (1<<(7-(x&7))) ? 8 : 0);
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(icon_pln[(( y) * 3) + (x >> 3)] & (1 << (7 - (x & 7))) ? 1 : 0)
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| (icon_pln[((24 + y) * 3) + (x >> 3)] & (1 << (7 - (x & 7))) ? 2 : 0)
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| (icon_pln[((48 + y) * 3) + (x >> 3)] & (1 << (7 - (x & 7))) ? 4 : 0)
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| (icon_pln[((72 + y) * 3) + (x >> 3)] & (1 << (7 - (x & 7))) ? 8 : 0);
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if (pixel)
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dst[x] = pixel | base;
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}
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@ -4261,12 +4261,26 @@ void SimonEngine::talk_with_text(uint vga_sprite_id, uint color, const char *str
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// Thanks to Stuart Caie for providing the original
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// C conversion upon which this decruncher is based.
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#define SD_GETBIT(var) do { \
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if(!bits--){s-=4;if(s<src)return false;bb=READ_BE_UINT32(s);bits=31;}(var)=bb&1;bb>>=1; \
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#define SD_GETBIT(var) do { \
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if (!bits--) { \
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s -= 4; \
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if (s < src) \
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return false; \
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bb = READ_BE_UINT32(s); \
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bits = 31; \
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} \
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(var) = bb & 1; \
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bb >>= 1; \
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}while(0)
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#define SD_GETBITS(var, nbits) do { \
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bc=(nbits);(var)=0;while(bc--){(var)<<=1;SD_GETBIT(bit);(var)|=bit;} \
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bc = (nbits); \
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(var) = 0; \
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while(bc--) { \
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(var) <<= 1; \
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SD_GETBIT(bit); \
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(var) |= bit; \
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} \
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}while(0)
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#define SD_TYPE_LITERAL (0)
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@ -4292,7 +4306,7 @@ static bool decrunch_file_amiga (byte *src, byte *dst, uint32 size) {
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while (d > dst) {
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SD_GETBIT(x);
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if (x) {
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SD_GETBITS(x,2);
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SD_GETBITS(x, 2);
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switch (x) {
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case 0:
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type = SD_TYPE_MATCH;
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@ -4309,7 +4323,7 @@ static bool decrunch_file_amiga (byte *src, byte *dst, uint32 size) {
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case 2:
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type = SD_TYPE_MATCH;
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x = 12;
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SD_GETBITS(y,8);
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SD_GETBITS(y, 8);
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break;
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default:
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@ -4331,18 +4345,18 @@ static bool decrunch_file_amiga (byte *src, byte *dst, uint32 size) {
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}
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if (type == SD_TYPE_LITERAL) {
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SD_GETBITS(x,x);
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SD_GETBITS(x, x);
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y += x;
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if ((int)(y + 1) > (d - dst))
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return false; // Overflow?
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do {
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SD_GETBITS(x,8);
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SD_GETBITS(x, 8);
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*--d = x;
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} while (y-- > 0);
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} else {
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if ((int)(y + 1) > (d - dst))
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return false; // Overflow?
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SD_GETBITS(x,x);
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SD_GETBITS(x, x);
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if ((d + x) > (dst + destlen))
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return false; // Offset overflow?
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do {
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@ -4629,7 +4643,7 @@ void SimonEngine::fadeUpPalette() {
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int i;
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done = true;
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src = _palette;
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src = _palette;
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dst = _video_buf_1;
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for (i = 0; i < _palette_color_count; i++) {
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@ -58,7 +58,6 @@ public:
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int playSound(uint sound, PlayingSoundHandle *handle, byte flags);
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};
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BaseSound::BaseSound(SoundMixer *mixer, File *file, uint32 base, bool bigendian) {
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_mixer = mixer;
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_file = file;
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@ -231,10 +230,6 @@ int MP3Sound::playSound(uint sound, PlayingSoundHandle *handle, byte flags)
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}
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#endif
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/******************************************************************************/
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SimonSound::SimonSound(const byte game, const GameSpecificSettings *gss, const Common::String &gameDataPath, SoundMixer *mixer)
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: _game(game), _gameDataPath(gameDataPath), _mixer(mixer) {
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_voice_index = 0;
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@ -1238,7 +1238,6 @@ void SimonEngine::vc_27_reset_simon1() {
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vfs++;
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}
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vte = _vga_timer_list;
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while (vte->delay) {
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if (vte->sprite_id != 0x80) {
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