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Alter check, since later games set VAR elsewhere.
svn-id: r14230
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@ -898,7 +898,7 @@ void Sound::setupSound() {
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delete _sfxFile;
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_sfxFile = openSfxFile();
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if (_vm->VAR_VOICE_BUNDLE_LOADED != 0xFF)
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if (_vm->_gameId == GID_FT)
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_vm->VAR(_vm->VAR_VOICE_BUNDLE_LOADED) = _sfxFile->isOpen();
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}
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