Rename class variables to conform our coding guidelines.

svn-id: r29059
This commit is contained in:
Eugene Sandulenko 2007-09-23 17:00:35 +00:00
parent 173eb059db
commit 7da28f6129
2 changed files with 93 additions and 92 deletions

View File

@ -155,28 +155,28 @@ void Winnie::randomize() {
iObj = _vm->rnd(IDI_WTP_MAX_OBJ - 1) + 1;
done = true;
for (int j = 0; j < IDI_WTP_MAX_OBJ_MISSING; j++) {
if (game.iUsedObj[j] == iObj) {
if (_game.iUsedObj[j] == iObj) {
done = false;
break;
}
}
}
game.iUsedObj[i] = iObj;
_game.iUsedObj[i] = iObj;
done = false;
while (!done) {
iRoom = _vm->rnd(IDI_WTP_MAX_ROOM_NORMAL) + 1;
done = true;
for (int j = 0; j < IDI_WTP_MAX_ROOM_OBJ; j++) {
if (game.iObjRoom[j] == iRoom) {
if (_game.iObjRoom[j] == iRoom) {
done = false;
break;
}
}
}
game.iObjRoom[iObj] = iRoom;
_game.iObjRoom[iObj] = iRoom;
}
}
@ -203,28 +203,28 @@ void Winnie::intro() {
int Winnie::getObjInRoom(int iRoom) {
for (int iObj = 1; iObj < IDI_WTP_MAX_ROOM_OBJ; iObj++)
if (game.iObjRoom[iObj] == iRoom)
if (_game.iObjRoom[iObj] == iRoom)
return iObj;
return 0;
}
#define setTakeDrop() {\
if (getObjInRoom(room))\
if (getObjInRoom(_room))\
fCanSel[IDI_WTP_SEL_TAKE] = true;\
else\
fCanSel[IDI_WTP_SEL_TAKE] = false;\
if (game.iObjHave)\
if (_game.iObjHave)\
fCanSel[IDI_WTP_SEL_DROP] = true;\
else\
fCanSel[IDI_WTP_SEL_DROP] = false;\
}
void Winnie::setFlag(int iFlag) {
game.fGame[iFlag] = 1;
_game.fGame[iFlag] = 1;
}
void Winnie::clearFlag(int iFlag) {
game.fGame[iFlag] = 0;
_game.fGame[iFlag] = 0;
}
int Winnie::parser(int pc, int index, uint8 *buffer) {
@ -252,7 +252,7 @@ int Winnie::parser(int pc, int index, uint8 *buffer) {
return IDI_WTP_PAR_OK;
fBlock = *(buffer + pc++);
if (game.fGame[iBlock] != fBlock)
if (_game.fGame[iBlock] != fBlock)
return IDI_WTP_PAR_OK;
// extract text from block
@ -304,37 +304,37 @@ int Winnie::parser(int pc, int index, uint8 *buffer) {
done = false;
while (!done) {
// run wind if it's time
if (doWind)
if (_doWind)
wind();
// get menu selection
getMenuSel(szMenu, &iSel, fCanSel);
if (++game.nMoves == IDI_WTP_MAX_MOVES_UNTIL_WIND)
doWind = true;
if (++_game.nMoves == IDI_WTP_MAX_MOVES_UNTIL_WIND)
_doWind = true;
if (winnie_event && (room <= IDI_WTP_MAX_ROOM_TELEPORT)) {
if (!tigger_mist) {
tigger_mist = 1;
if (_winnieEvent && (_room <= IDI_WTP_MAX_ROOM_TELEPORT)) {
if (!_tiggerMist) {
_tiggerMist = 1;
tigger();
} else {
tigger_mist = 0;
_tiggerMist = 0;
mist();
}
winnie_event = false;
_winnieEvent = false;
return IDI_WTP_PAR_GOTO;
}
// process selection
switch(iSel) {
case IDI_WTP_SEL_HOME:
switch(room) {
switch(_room) {
case IDI_WTP_ROOM_HOME:
case IDI_WTP_ROOM_MIST:
case IDI_WTP_ROOM_TIGGER:
break;
default:
room = IDI_WTP_ROOM_HOME;
_room = IDI_WTP_ROOM_HOME;
return IDI_WTP_PAR_GOTO;
}
break;
@ -354,16 +354,16 @@ int Winnie::parser(int pc, int index, uint8 *buffer) {
_vm->printStr(IDS_WTP_CANT_GO);
_vm->getSelection(kSelAnyKey);
} else {
room = hdr.roomNew[iDir];
_room = hdr.roomNew[iDir];
return IDI_WTP_PAR_GOTO;
}
break;
case IDI_WTP_SEL_TAKE:
takeObj(room);
takeObj(_room);
setTakeDrop();
break;
case IDI_WTP_SEL_DROP:
dropObj(room);
dropObj(_room);
setTakeDrop();
break;
}
@ -390,12 +390,12 @@ int Winnie::parser(int pc, int index, uint8 *buffer) {
break;
case IDO_WTP_PRINT_MSG:
opcode = *(buffer + pc++);
printRoomStr(room, opcode);
printRoomStr(_room, opcode);
_vm->getSelection(kSelAnyKey);
break;
case IDO_WTP_PRINT_STR:
opcode = *(buffer + pc++);
printRoomStr(room, opcode);
printRoomStr(_room, opcode);
break;
case IDO_WTP_DROP_OBJ:
opcode = *(buffer + pc++);
@ -416,7 +416,7 @@ int Winnie::parser(int pc, int index, uint8 *buffer) {
case IDO_WTP_WALK_MIST:
_mist--;
if (!_mist) {
room = _vm->rnd(IDI_WTP_MAX_ROOM_TELEPORT) + 1;
_room = _vm->rnd(IDI_WTP_MAX_ROOM_TELEPORT) + 1;
return IDI_WTP_PAR_GOTO;
}
break;
@ -426,18 +426,18 @@ int Winnie::parser(int pc, int index, uint8 *buffer) {
break;
case IDO_WTP_SAVE_GAME:
saveGame();
room = IDI_WTP_ROOM_HOME;
_room = IDI_WTP_ROOM_HOME;
return IDI_WTP_PAR_GOTO;
case IDO_WTP_LOAD_GAME:
loadGame();
room = IDI_WTP_ROOM_HOME;
_room = IDI_WTP_ROOM_HOME;
return IDI_WTP_PAR_GOTO;
case IDO_WTP_OWL_HELP:
opcode = *(buffer + pc++);
showOwlHelp();
break;
case IDO_WTP_GOTO_RND:
room = _vm->rnd(IDI_WTP_MAX_ROOM_TELEPORT) + 1;
_room = _vm->rnd(IDI_WTP_MAX_ROOM_TELEPORT) + 1;
return IDI_WTP_PAR_GOTO;
default:
opcode = 0;
@ -446,7 +446,7 @@ int Winnie::parser(int pc, int index, uint8 *buffer) {
} while (opcode);
if (iNewRoom) {
room = iNewRoom;
_room = iNewRoom;
return IDI_WTP_PAR_GOTO;
}
@ -468,14 +468,14 @@ void Winnie::keyHelp() {
void Winnie::inventory() {
char szMissing[41] = {0};
if (game.iObjHave)
printObjStr(game.iObjHave, IDI_WTP_OBJ_TAKE);
if (_game.iObjHave)
printObjStr(_game.iObjHave, IDI_WTP_OBJ_TAKE);
else {
_vm->clearTextArea();
_vm->drawStr(IDI_WTP_ROW_MENU, IDI_WTP_COL_MENU, IDA_DEFAULT, IDS_WTP_INVENTORY_0);
}
sprintf(szMissing, IDS_WTP_INVENTORY_1, game.nObjMiss);
sprintf(szMissing, IDS_WTP_INVENTORY_1, _game.nObjMiss);
_vm->drawStr(IDI_WTP_ROW_OPTION_4, IDI_WTP_COL_MENU, IDA_DEFAULT, szMissing);
_vm->getSelection(kSelAnyKey);
}
@ -519,15 +519,15 @@ bool Winnie::isRightObj(int iRoom, int iObj, int *iCode) {
}
void Winnie::takeObj(int iRoom) {
if (game.iObjHave) {
if (_game.iObjHave) {
// player is already carrying an object, can't take
_vm->printStr(IDS_WTP_CANT_TAKE);
_vm->getSelection(kSelAnyKey);
} else {
// take object
int iObj = getObjInRoom(iRoom);
game.iObjHave = iObj;
game.iObjRoom[iObj] = 0;
_game.iObjHave = iObj;
_game.iObjRoom[iObj] = 0;
_vm->printStr(IDS_WTP_OK);
playSound(IDI_WTP_SND_TAKE);
@ -535,12 +535,12 @@ void Winnie::takeObj(int iRoom) {
drawRoomPic();
// print object "take" string
printObjStr(game.iObjHave, IDI_WTP_OBJ_TAKE);
printObjStr(_game.iObjHave, IDI_WTP_OBJ_TAKE);
_vm->getSelection(kSelAnyKey);
// HACK WARNING
if (iObj == 18) {
game.fGame[0x0d] = 1;
_game.fGame[0x0d] = 1;
}
}
}
@ -554,37 +554,37 @@ void Winnie::dropObj(int iRoom) {
_vm->getSelection(kSelAnyKey);
} else {
// HACK WARNING
if (game.iObjHave == 18) {
game.fGame[0x0d] = 0;
if (_game.iObjHave == 18) {
_game.fGame[0x0d] = 0;
}
if (isRightObj(iRoom, game.iObjHave, &iCode)) {
if (isRightObj(iRoom, _game.iObjHave, &iCode)) {
// object has been dropped in the right place
_vm->printStr(IDS_WTP_OK);
_vm->getSelection(kSelAnyKey);
playSound(IDI_WTP_SND_DROP_OK);
printObjStr(game.iObjHave, IDI_WTP_OBJ_DROP);
printObjStr(_game.iObjHave, IDI_WTP_OBJ_DROP);
_vm->getSelection(kSelAnyKey);
// increase amount of objects returned, decrease amount of objects missing
game.nObjMiss--;
game.nObjRet++;
_game.nObjMiss--;
_game.nObjRet++;
// xor the dropped object with 0x80 to signify it has been dropped in the right place
for (int i = 0; i < IDI_WTP_MAX_OBJ_MISSING; i++) {
if (game.iUsedObj[i] == game.iObjHave) {
game.iUsedObj[i] ^= 0x80;
if (_game.iUsedObj[i] == _game.iObjHave) {
_game.iUsedObj[i] ^= 0x80;
break;
}
}
// set flag according to dropped object's id
game.fGame[iCode] = 1;
_game.fGame[iCode] = 1;
// player is carrying nothing
game.iObjHave = 0;
_game.iObjHave = 0;
if (!game.nObjMiss) {
if (!_game.nObjMiss) {
// all objects returned, tell player to find party
playSound(IDI_WTP_SND_FANFARE);
_vm->printStr(IDS_WTP_GAME_OVER_0);
@ -594,7 +594,7 @@ void Winnie::dropObj(int iRoom) {
}
} else {
// drop object in the given room
game.iObjRoom[game.iObjHave] = iRoom;
_game.iObjRoom[_game.iObjHave] = iRoom;
// object has been dropped in the wrong place
_vm->printStr(IDS_WTP_WRONG_PLACE);
@ -605,16 +605,16 @@ void Winnie::dropObj(int iRoom) {
_vm->getSelection(kSelAnyKey);
// print object description
printObjStr(game.iObjHave, IDI_WTP_OBJ_DESC);
printObjStr(_game.iObjHave, IDI_WTP_OBJ_DESC);
_vm->getSelection(kSelAnyKey);
game.iObjHave = 0;
_game.iObjHave = 0;
}
}
}
void Winnie::dropObjRnd() {
if (!game.iObjHave)
if (!_game.iObjHave)
return;
int iRoom = 0;
@ -623,26 +623,26 @@ void Winnie::dropObjRnd() {
while (!done) {
iRoom = _vm->rnd(IDI_WTP_MAX_ROOM_NORMAL);
done = true;
if (iRoom == room)
if (iRoom == _room)
done = false;
for (int j = 0; j < IDI_WTP_MAX_ROOM_OBJ; j++) {
if (game.iObjRoom[j] == iRoom) {
if (_game.iObjRoom[j] == iRoom) {
done = false;
}
}
}
game.iObjRoom[game.iObjHave] = iRoom;
game.iObjHave = 0;
_game.iObjRoom[_game.iObjHave] = iRoom;
_game.iObjHave = 0;
}
void Winnie::wind() {
int iRoom = 0;
bool done;
doWind = 0;
game.nMoves = 0;
if (!game.nObjMiss)
_doWind = 0;
_game.nMoves = 0;
if (!_game.nObjMiss)
return;
_vm->printStr(IDS_WTP_WIND_0);
@ -656,18 +656,18 @@ void Winnie::wind() {
// randomize positions of objects at large
for (int i = 0; i < IDI_WTP_MAX_OBJ_MISSING; i++) {
if (!(game.iUsedObj[i] & IDI_XOR_KEY)) {
if (!(_game.iUsedObj[i] & IDI_XOR_KEY)) {
done = false;
while (!done) {
iRoom = _vm->rnd(IDI_WTP_MAX_ROOM_NORMAL);
done = true;
for (int j = 0; j < IDI_WTP_MAX_ROOM_OBJ; j++) {
if (game.iObjRoom[j] == iRoom) {
if (_game.iObjRoom[j] == iRoom) {
done = false;
}
}
}
game.iObjRoom[game.iUsedObj[i]] = iRoom;
_game.iObjRoom[_game.iUsedObj[i]] = iRoom;
}
}
}
@ -676,14 +676,14 @@ void Winnie::mist() {
// mist length in turns is (2-5)
_mist = _vm->rnd(4) + 2;
room = IDI_WTP_ROOM_MIST;
_room = IDI_WTP_ROOM_MIST;
drawRoomPic();
_vm->printStr(IDS_WTP_MIST);
}
void Winnie::tigger() {
room = IDI_WTP_ROOM_TIGGER;
_room = IDI_WTP_ROOM_TIGGER;
drawRoomPic();
_vm->printStr(IDS_WTP_TIGGER);
@ -692,16 +692,16 @@ void Winnie::tigger() {
}
void Winnie::showOwlHelp() {
if (game.iObjHave) {
if (_game.iObjHave) {
_vm->printStr(IDS_WTP_OWL_0);
_vm->getSelection(kSelAnyKey);
printObjStr(game.iObjHave, IDI_WTP_OBJ_HELP);
printObjStr(_game.iObjHave, IDI_WTP_OBJ_HELP);
_vm->getSelection(kSelAnyKey);
}
if (getObjInRoom(room)) {
if (getObjInRoom(_room)) {
_vm->printStr(IDS_WTP_OWL_0);
_vm->getSelection(kSelAnyKey);
printObjStr(getObjInRoom(room), IDI_WTP_OBJ_HELP);
printObjStr(getObjInRoom(_room), IDI_WTP_OBJ_HELP);
_vm->getSelection(kSelAnyKey);
}
}
@ -1022,15 +1022,16 @@ void Winnie::gameLoop() {
int iBlock;
phase0:
if (!game.nObjMiss && (room == IDI_WTP_ROOM_PICNIC))
room = IDI_WTP_ROOM_PARTY;
readRoom(room, roomdata, hdr);
if (!_game.nObjMiss && (_room == IDI_WTP_ROOM_PICNIC))
_room = IDI_WTP_ROOM_PARTY;
readRoom(_room, roomdata, hdr);
drawRoomPic();
_vm->_gfx->doUpdate();
_vm->_system->updateScreen();
phase1:
if (getObjInRoom(room)) {
printObjStr(getObjInRoom(room), IDI_WTP_OBJ_DESC);
if (getObjInRoom(_room)) {
printObjStr(getObjInRoom(_room), IDI_WTP_OBJ_DESC);
_vm->getSelection(kSelAnyKey);
}
phase2:
@ -1130,13 +1131,13 @@ void Winnie::drawObjPic(int iObj, int x0, int y0) {
void Winnie::drawRoomPic() {
WTP_ROOM_HDR roomhdr;
uint8 *buffer = (uint8 *)malloc(4096);
int iObj = getObjInRoom(room);
int iObj = getObjInRoom(_room);
// clear gfx screen
_vm->_gfx->clearScreen(0);
// read room picture
readRoom(room, buffer, roomhdr);
readRoom(_room, buffer, roomhdr);
if (_vm->getPlatform() == Common::kPlatformPC)
roomhdr.ofsPic = roomhdr.ofsPic - IDI_WTP_OFS_ROOM_DOS;
@ -1197,7 +1198,7 @@ void Winnie::gameOver() {
void Winnie::saveGame() {
uint8 *buffer = (uint8 *)malloc(sizeof(WTP_SAVE_GAME));
memcpy(buffer, &game, sizeof(WTP_SAVE_GAME));
memcpy(buffer, &_game, sizeof(WTP_SAVE_GAME));
Common::OutSaveFile* outfile;
char szFile[256] = {0};
@ -1221,7 +1222,7 @@ void Winnie::loadGame() {
infile->read(buffer, sizeof(WTP_SAVE_GAME));
delete infile;
memcpy(&game, buffer, sizeof(WTP_SAVE_GAME));
memcpy(&_game, buffer, sizeof(WTP_SAVE_GAME));
free(buffer);
}
@ -1230,17 +1231,17 @@ Winnie::Winnie(PreAgiEngine* vm) : _vm(vm) {
}
void Winnie::init() {
memset(&game, 0, sizeof(game));
game.fSound = 1;
game.nObjMiss = IDI_WTP_MAX_OBJ_MISSING;
game.nObjRet = 0;
game.fGame[0] = 1;
game.fGame[1] = 1;
room = IDI_WTP_ROOM_HOME;
memset(&_game, 0, sizeof(_game));
_game.fSound = 1;
_game.nObjMiss = IDI_WTP_MAX_OBJ_MISSING;
_game.nObjRet = 0;
_game.fGame[0] = 1;
_game.fGame[1] = 1;
_room = IDI_WTP_ROOM_HOME;
_mist = -1;
doWind = false;
winnie_event = false;
_doWind = false;
_winnieEvent = false;
if (_vm->getPlatform() == Common::kPlatformC64)
_vm->_picture->setPictureVersion(AGIPIC_C64);

View File

@ -304,12 +304,12 @@ public:
private:
PreAgiEngine *_vm;
WTP_SAVE_GAME game;
int room;
WTP_SAVE_GAME _game;
int _room;
int _mist;
bool doWind;
bool winnie_event;
int tigger_mist;
bool _doWind;
bool _winnieEvent;
int _tiggerMist;
void randomize();
void intro();