CGE2: Rearrange content of saveload.cpp and cge2.h a bit.

This commit is contained in:
uruk 2014-08-03 15:03:45 +02:00
parent 2697c71301
commit 7dfb2b01f1
2 changed files with 112 additions and 110 deletions

View File

@ -140,12 +140,12 @@ private:
Common::String generateSaveName(int slot);
void writeSavegameHeader(Common::OutSaveFile *out, SavegameHeader &header);
void syncGame(Common::SeekableReadStream *readStream, Common::WriteStream *writeStream);
void syncHeader(Common::Serializer &s);
void saveGame(int slotNumber, const Common::String &desc);
bool loadGame(int slotNumber);
void resetGame();
void syncHeader(Common::Serializer &s);
void syncGame(Common::SeekableReadStream *readStream, Common::WriteStream *writeStream);
void syncSpeechSettings();
void resetGame();
public:
CGE2Engine(OSystem *syst, const ADGameDescription *gameDescription);
virtual bool hasFeature(EngineFeature f) const;
@ -154,11 +154,13 @@ public:
virtual Common::Error saveGameState(int slot, const Common::String &desc);
virtual Common::Error loadGameState(int slot);
virtual Common::Error run();
static bool readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header);
GUI::Debugger *getDebugger() {
return _console;
}
static bool readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header);
bool showTitle(const char *name);
void cge2_main();
char *mergeExt(char *buf, const char *name, const char *ext);

View File

@ -141,35 +141,6 @@ SaveStateDescriptor CGE2MetaEngine::querySaveMetaInfos(const char *target, int s
return SaveStateDescriptor();
}
bool CGE2Engine::readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header) {
header.thumbnail = nullptr;
// Get the savegame version
header.version = in->readByte();
if (header.version > kSavegameVersion)
return false;
// Read in the string
header.saveName.clear();
char ch;
while ((ch = (char)in->readByte()) != '\0')
header.saveName += ch;
// Get the thumbnail
header.thumbnail = Graphics::loadThumbnail(*in);
if (!header.thumbnail)
return false;
// Read in save date/time
header.saveYear = in->readSint16LE();
header.saveMonth = in->readSint16LE();
header.saveDay = in->readSint16LE();
header.saveHour = in->readSint16LE();
header.saveMinutes = in->readSint16LE();
return true;
}
void CGE2MetaEngine::removeSaveState(const char *target, int slot) const {
Common::String fileName = Common::String::format("%s.%03d", target, slot);
g_system->getSavefileManager()->removeSavefile(fileName);
@ -186,10 +157,6 @@ bool CGE2Engine::canSaveGameStateCurrently() {
_commandHandler->idle() && isHeroVisible;
}
bool CGE2Engine::canLoadGameStateCurrently() {
return (_startupMode == 0) && _mouse->_active;
}
Common::Error CGE2Engine::saveGameState(int slot, const Common::String &desc) {
storeHeroPos();
saveGame(slot, desc);
@ -217,12 +184,76 @@ void CGE2Engine::saveGame(int slotNumber, const Common::String &desc) {
delete saveFile;
}
/**
* Support method that generates a savegame name
* @param slot Slot number
*/
Common::String CGE2Engine::generateSaveName(int slot) {
return Common::String::format("%s.%03d", _targetName.c_str(), slot);
bool CGE2Engine::canLoadGameStateCurrently() {
return (_startupMode == 0) && _mouse->_active;
}
Common::Error CGE2Engine::loadGameState(int slot) {
_commandHandler->clear();
_commandHandlerTurbo->clear();
sceneDown();
if (!loadGame(slot))
return Common::kReadingFailed;
sceneUp(_now);
initToolbar();
return Common::kNoError;
}
bool CGE2Engine::loadGame(int slotNumber) {
Common::MemoryReadStream *readStream;
// Open up the savegame file
Common::String slotName = generateSaveName(slotNumber);
Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(slotName);
// Read the data into a data buffer
int size = saveFile->size();
byte *dataBuffer = (byte *)malloc(size);
saveFile->read(dataBuffer, size);
readStream = new Common::MemoryReadStream(dataBuffer, size, DisposeAfterUse::YES);
delete saveFile;
// Check to see if it's a ScummVM savegame or not
char buffer[kSavegameStrSize + 1];
readStream->read(buffer, kSavegameStrSize + 1);
if (strncmp(buffer, kSavegameStr, kSavegameStrSize + 1) != 0) {
delete readStream;
return false;
} else {
SavegameHeader saveHeader;
if (!readSavegameHeader(readStream, saveHeader)) {
delete readStream;
return false;
}
// Delete the thumbnail
saveHeader.thumbnail->free();
delete saveHeader.thumbnail;
}
resetGame();
// Get in the savegame
syncGame(readStream, nullptr);
delete readStream;
syncSpeechSettings();
loadHeroes();
return true;
}
void CGE2Engine::resetGame() {
_busyPtr = nullptr;
busy(false);
_spare->clear();
_vga->_showQ->clear();
loadScript("CGE.INI", true);
delete _infoLine;
_infoLine = new InfoLine(this, kInfoW);
}
void CGE2Engine::writeSavegameHeader(Common::OutSaveFile *out, SavegameHeader &header) {
@ -242,7 +273,7 @@ void CGE2Engine::writeSavegameHeader(Common::OutSaveFile *out, SavegameHeader &h
for (int i = 0; i < 2; i++)
_heroTab[i]->_ptr->park();
_vga->show();
// Create a thumbnail and save it
Graphics::Surface *thumb = new Graphics::Surface();
Graphics::Surface *s = _vga->_page[0];
@ -261,6 +292,35 @@ void CGE2Engine::writeSavegameHeader(Common::OutSaveFile *out, SavegameHeader &h
out->writeSint16LE(td.tm_min);
}
bool CGE2Engine::readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header) {
header.thumbnail = nullptr;
// Get the savegame version
header.version = in->readByte();
if (header.version > kSavegameVersion)
return false;
// Read in the string
header.saveName.clear();
char ch;
while ((ch = (char)in->readByte()) != '\0')
header.saveName += ch;
// Get the thumbnail
header.thumbnail = Graphics::loadThumbnail(*in);
if (!header.thumbnail)
return false;
// Read in save date/time
header.saveYear = in->readSint16LE();
header.saveMonth = in->readSint16LE();
header.saveDay = in->readSint16LE();
header.saveHour = in->readSint16LE();
header.saveMinutes = in->readSint16LE();
return true;
}
void CGE2Engine::syncGame(Common::SeekableReadStream *readStream, Common::WriteStream *writeStream) {
Common::Serializer s(readStream, writeStream);
@ -318,72 +378,12 @@ void CGE2Engine::syncHeader(Common::Serializer &s) {
}
}
Common::Error CGE2Engine::loadGameState(int slot) {
_commandHandler->clear();
_commandHandlerTurbo->clear();
sceneDown();
if (!loadGame(slot))
return Common::kReadingFailed;
sceneUp(_now);
initToolbar();
return Common::kNoError;
}
void CGE2Engine::resetGame() {
_busyPtr = nullptr;
busy(false);
_spare->clear();
_vga->_showQ->clear();
loadScript("CGE.INI", true);
delete _infoLine;
_infoLine = new InfoLine(this, kInfoW);
}
bool CGE2Engine::loadGame(int slotNumber) {
Common::MemoryReadStream *readStream;
// Open up the savegame file
Common::String slotName = generateSaveName(slotNumber);
Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(slotName);
// Read the data into a data buffer
int size = saveFile->size();
byte *dataBuffer = (byte *)malloc(size);
saveFile->read(dataBuffer, size);
readStream = new Common::MemoryReadStream(dataBuffer, size, DisposeAfterUse::YES);
delete saveFile;
// Check to see if it's a ScummVM savegame or not
char buffer[kSavegameStrSize + 1];
readStream->read(buffer, kSavegameStrSize + 1);
if (strncmp(buffer, kSavegameStr, kSavegameStrSize + 1) != 0) {
delete readStream;
return false;
} else {
SavegameHeader saveHeader;
if (!readSavegameHeader(readStream, saveHeader)) {
delete readStream;
return false;
}
// Delete the thumbnail
saveHeader.thumbnail->free();
delete saveHeader.thumbnail;
}
resetGame();
// Get in the savegame
syncGame(readStream, nullptr);
delete readStream;
syncSpeechSettings();
loadHeroes();
return true;
/**
* Support method that generates a savegame name
* @param slot Slot number
*/
Common::String CGE2Engine::generateSaveName(int slot) {
return Common::String::format("%s.%03d", _targetName.c_str(), slot);
}
} // End of namespace CGE2