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SAGA: Modified a workaround made for ITE to work in ITE only
svn-id: r26737
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@ -480,7 +480,7 @@ void Script::doVerb() {
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if (scriptEntrypointNumber > 0) {
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// WORKAROUND: Fixes bug #1690045 "ITE: Item description missing / ScummVM crash"
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if (!(_vm->_scene->currentSceneNumber() == 278 && (_pendingObject[0] == 16419 || _pendingObject[1] == 16419))) {
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if (!(_vm->_scene->currentSceneNumber() == 278 && (_pendingObject[0] == 16419 || _pendingObject[1] == 16419) && _vm->getGameType() == GType_ITE)) {
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event.type = kEvTOneshot;
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event.code = kScriptEvent;
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event.op = kEventExecNonBlocking;
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