QUEEN: Added override keywords

This commit is contained in:
Eugene Sandulenko 2020-01-31 14:13:13 +01:00
parent eae52773dd
commit 7e43cad1bc

View File

@ -484,23 +484,23 @@ public:
QueenMetaEngine() : AdvancedMetaEngine(Queen::gameDescriptions, sizeof(Queen::QueenGameDescription), queenGames, optionsList) {
}
const char *getEngineId() const {
const char *getEngineId() const override {
return "queen";
}
virtual const char *getName() const {
virtual const char *getName() const override {
return "Flight of the Amazon Queen";
}
virtual const char *getOriginalCopyright() const {
virtual const char *getOriginalCopyright() const override {
return "Flight of the Amazon Queen (C) John Passfield and Steve Stamatiadis";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const { return 99; }
virtual void removeSaveState(const char *target, int slot) const;
virtual bool hasFeature(MetaEngineFeature f) const override;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
virtual SaveStateList listSaves(const char *target) const override;
virtual int getMaximumSaveSlot() const override { return 99; }
virtual void removeSaveState(const char *target, int slot) const override;
ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override;
};