Moved all callable routines and related data into callables.cpp.

svn-id: r28299
This commit is contained in:
Nicola Mettifogo 2007-07-29 16:42:29 +00:00
parent 5354f3b1d0
commit 7e4909efad
5 changed files with 329 additions and 350 deletions

View File

@ -29,6 +29,8 @@
#include "common/file.h"
#include "graphics/primitives.h" // for Graphics::drawLine
#include "parallaction/parallaction.h"
#include "parallaction/menu.h"
#include "parallaction/sound.h"
@ -36,12 +38,141 @@
namespace Parallaction {
/*
game callables data members
*/
// there three guys are extern'd somewhere
Zone *_moveSarcZone0 = NULL;
int16 _introSarcData1 = 0;
Zone *_moveSarcZone1 = NULL;
// part completion messages
static const char *endMsg0[] = {"COMPLIMENTI!", "BRAVO!", "CONGRATULATIONS!", "PRIMA!"};
static const char *endMsg1[] = {"HAI FINITO QUESTA PARTE", "TU AS COMPLETE' CETTE AVENTURE", "YOU HAVE COMPLETED THIS PART", "DU HAST EIN ABENTEUER ERFOLGREICH"};
static const char *endMsg2[] = {"ORA COMPLETA IL RESTO ", "AVEC SUCCES.", "NOW GO ON WITH THE REST OF", "ZU ENDE GEFUHRT"};
static const char *endMsg3[] = {"DELL' AVVENTURA", "CONTINUE AVEC LES AUTRES", "THIS ADVENTURE", "MACH' MIT DEN ANDEREN WEITER"};
// game completion messages
static const char *endMsg4[] = {"COMPLIMENTI!", "BRAVO!", "CONGRATULATIONS!", "PRIMA!"};
static const char *endMsg5[] = {"HAI FINITO LE TRE PARTI", "TU AS COMPLETE' LES TROIS PARTIES", "YOU HAVE COMPLETED THE THREE PARTS", "DU HAST DREI ABENTEURE ERFOLGREICH"};
static const char *endMsg6[] = {"DELL' AVVENTURA", "DE L'AVENTURE", "OF THIS ADVENTURE", "ZU ENDE GEFUHRT"};
static const char *endMsg7[] = {"ED ORA IL GRAN FINALE ", "ET MAINTENANT LE GRAND FINAL", "NOW THE GREAT FINAL", "UND YETZT DER GROSSE SCHLUSS!"};
static uint16 num_foglie = 0;
static Zone *_moveSarcZones[5];
static Zone *_moveSarcExaZones[5];
/*
intro callables data members
*/
static Animation *_rightHandAnim;
static uint16 _rightHandPositions[684] = {
0x0064, 0x0046, 0x006c, 0x0046, 0x0074, 0x0046, 0x007c, 0x0046,
0x0084, 0x0046, 0x008c, 0x0046, 0x0094, 0x0046, 0x009c, 0x0046,
0x00a4, 0x0046, 0x00ac, 0x0046, 0x00b4, 0x0046, 0x00bc, 0x0046,
0x00c4, 0x0046, 0x00cc, 0x0046, 0x00d4, 0x0046, 0x00dc, 0x0046,
0x00e4, 0x0046, 0x00ec, 0x0046, 0x00f4, 0x0046, 0x00fc, 0x0046,
0x0104, 0x0046, 0x00ff, 0x0042, 0x00ff, 0x004a, 0x00ff, 0x0052,
0x00ff, 0x005a, 0x00ff, 0x0062, 0x00ff, 0x006a, 0x00ff, 0x0072,
0x00ff, 0x007a, 0x00ff, 0x0082, 0x00ff, 0x008a, 0x00ff, 0x0092,
0x00ff, 0x009a, 0x00ff, 0x00a2, 0x0104, 0x0097, 0x00fc, 0x0097,
0x00f4, 0x0097, 0x00ec, 0x0097, 0x00e4, 0x0097, 0x00dc, 0x0097,
0x00d4, 0x0097, 0x00cc, 0x0097, 0x00c4, 0x0097, 0x00bc, 0x0097,
0x00b4, 0x0097, 0x00ac, 0x0097, 0x00a4, 0x0097, 0x009c, 0x0097,
0x0094, 0x0097, 0x008c, 0x0097, 0x0084, 0x0097, 0x007c, 0x0097,
0x0074, 0x0097, 0x006c, 0x0097, 0x0064, 0x0097, 0x0066, 0x0042,
0x0066, 0x004a, 0x0066, 0x0052, 0x0066, 0x005a, 0x0066, 0x0062,
0x0066, 0x006a, 0x0066, 0x0072, 0x0066, 0x007a, 0x0066, 0x0082,
0x0066, 0x008a, 0x0066, 0x0092, 0x0066, 0x009a, 0x0066, 0x00a2,
0x008c, 0x0091, 0x0099, 0x0042, 0x0099, 0x004a, 0x0099, 0x0052,
0x0099, 0x005a, 0x0099, 0x0062, 0x0099, 0x006a, 0x0099, 0x0072,
0x0099, 0x007a, 0x0099, 0x0082, 0x0099, 0x008a, 0x0099, 0x0092,
0x0099, 0x009a, 0x0099, 0x00a2, 0x00a0, 0x004d, 0x00cc, 0x0042,
0x00cc, 0x004a, 0x00cc, 0x0052, 0x00cc, 0x005a, 0x00cc, 0x0062,
0x00cc, 0x006a, 0x00cc, 0x0072, 0x00cc, 0x007a, 0x00cc, 0x0082,
0x00cc, 0x008a, 0x00cc, 0x0092, 0x00cc, 0x009a, 0x00cc, 0x00a2,
0x00ca, 0x0050, 0x00b1, 0x0050, 0x0081, 0x0052, 0x007e, 0x0052,
0x007c, 0x0055, 0x007c, 0x005c, 0x007e, 0x005e, 0x0080, 0x005e,
0x0082, 0x005c, 0x0082, 0x0054, 0x0080, 0x0052, 0x0078, 0x0052,
0x007c, 0x005e, 0x0077, 0x0061, 0x0074, 0x006e, 0x0074, 0x0078,
0x0076, 0x007a, 0x0079, 0x0078, 0x0079, 0x0070, 0x0078, 0x0070,
0x0078, 0x006b, 0x007b, 0x0066, 0x007a, 0x006f, 0x0084, 0x006f,
0x0085, 0x0066, 0x0086, 0x0070, 0x0085, 0x0070, 0x0085, 0x0079,
0x0088, 0x0079, 0x008a, 0x0078, 0x008a, 0x006c, 0x0087, 0x0061,
0x0085, 0x005f, 0x0082, 0x005f, 0x0080, 0x0061, 0x007e, 0x0061,
0x007b, 0x005f, 0x007c, 0x006f, 0x007c, 0x0071, 0x0079, 0x0074,
0x0079, 0x0089, 0x0076, 0x008c, 0x0076, 0x008e, 0x007a, 0x008e,
0x007f, 0x0089, 0x007f, 0x0083, 0x007e, 0x0083, 0x007e, 0x0077,
0x0080, 0x0077, 0x0080, 0x0083, 0x0080, 0x008b, 0x0084, 0x0090,
0x0088, 0x0090, 0x0088, 0x008e, 0x0085, 0x008b, 0x0085, 0x0074,
0x0082, 0x0071, 0x00b2, 0x0052, 0x00b0, 0x0054, 0x00b0, 0x0056,
0x00ae, 0x0058, 0x00af, 0x0059, 0x00af, 0x005e, 0x00b2, 0x0061,
0x00b5, 0x0061, 0x00b8, 0x005e, 0x00b8, 0x005a, 0x00b9, 0x0059,
0x00b9, 0x0058, 0x00b7, 0x0056, 0x00b7, 0x0054, 0x00b5, 0x0052,
0x00b2, 0x0052, 0x00ae, 0x005a, 0x00ab, 0x005b, 0x00ab, 0x006d,
0x00ae, 0x0072, 0x00b8, 0x0072, 0x00bc, 0x006d, 0x00bc, 0x005b,
0x00b9, 0x005a, 0x00bc, 0x005c, 0x00be, 0x005c, 0x00c1, 0x005f,
0x00c4, 0x0067, 0x00c4, 0x006d, 0x00c1, 0x0076, 0x00c0, 0x0077,
0x00bd, 0x0077, 0x00bb, 0x0075, 0x00bd, 0x0073, 0x00bb, 0x0072,
0x00be, 0x0070, 0x00be, 0x006a, 0x00a9, 0x006a, 0x00a9, 0x0070,
0x00ac, 0x0072, 0x00aa, 0x0073, 0x00ac, 0x0075, 0x00aa, 0x0077,
0x00a7, 0x0077, 0x00a3, 0x006d, 0x00a3, 0x0067, 0x00a6, 0x005f,
0x00a9, 0x005c, 0x00ab, 0x005c, 0x00ac, 0x0077, 0x00ac, 0x007c,
0x00ab, 0x007c, 0x00ab, 0x0084, 0x00ac, 0x0084, 0x00ac, 0x008b,
0x00a9, 0x008e, 0x00a9, 0x0090, 0x00ae, 0x0090, 0x00ae, 0x008d,
0x00b2, 0x008c, 0x00b2, 0x0087, 0x00b1, 0x0086, 0x00b1, 0x007b,
0x00b2, 0x0079, 0x00b4, 0x0079, 0x00b4, 0x007d, 0x00b5, 0x007d,
0x00b5, 0x0087, 0x00b4, 0x0087, 0x00b4, 0x008c, 0x00b6, 0x008c,
0x00b9, 0x0091, 0x00b4, 0x0091, 0x00bd, 0x008f, 0x00ba, 0x008c,
0x00ba, 0x0083, 0x00bb, 0x0082, 0x00bb, 0x0075, 0x00cc, 0x006e,
0x00d4, 0x006c, 0x00db, 0x0069, 0x00d9, 0x0068, 0x00d9, 0x0064,
0x00dc, 0x0064, 0x00dc, 0x0060, 0x00df, 0x0056, 0x00e5, 0x0052,
0x00e7, 0x0052, 0x00ec, 0x0056, 0x00ef, 0x005d, 0x00f1, 0x0065,
0x00f3, 0x0064, 0x00f3, 0x0069, 0x00f0, 0x0069, 0x00ec, 0x0065,
0x00ec, 0x005e, 0x00e9, 0x005f, 0x00e9, 0x005a, 0x00e7, 0x0058,
0x00e4, 0x0058, 0x00e3, 0x0054, 0x00e3, 0x0058, 0x00e1, 0x005c,
0x00e4, 0x0061, 0x00e7, 0x0061, 0x00e9, 0x005f, 0x00eb, 0x005d,
0x00e4, 0x0062, 0x00e0, 0x0064, 0x00e0, 0x0069, 0x00e2, 0x006b,
0x00e0, 0x0072, 0x00e0, 0x0077, 0x00ec, 0x0077, 0x00ec, 0x0071,
0x00ea, 0x006b, 0x00ec, 0x006a, 0x00ec, 0x0063, 0x00e7, 0x0063,
0x00e7, 0x0065, 0x00e1, 0x0069, 0x00e3, 0x0068, 0x00e6, 0x0069,
0x00ec, 0x005e, 0x00ea, 0x006b, 0x00e7, 0x006b, 0x00e7, 0x006a,
0x00e5, 0x006a, 0x00e5, 0x006b, 0x00e2, 0x006b, 0x00df, 0x006c,
0x00dc, 0x006f, 0x00dc, 0x0071, 0x00da, 0x0073, 0x00d8, 0x0073,
0x00d8, 0x006f, 0x00dc, 0x006b, 0x00dc, 0x0069, 0x00dd, 0x0068,
0x00ef, 0x0068, 0x00f0, 0x0069, 0x00f0, 0x006b, 0x00f4, 0x006f,
0x00f4, 0x0072, 0x00f3, 0x0073, 0x00f2, 0x0073, 0x00f0, 0x0071,
0x00f0, 0x006f, 0x00ec, 0x006b, 0x00ec, 0x007a, 0x00eb, 0x007b,
0x00eb, 0x007f, 0x00ec, 0x0080, 0x00ec, 0x0084, 0x00eb, 0x0085,
0x00eb, 0x008b, 0x00ec, 0x008c, 0x00ec, 0x008f, 0x00ed, 0x0091,
0x00e9, 0x0091, 0x00e9, 0x008f, 0x00e7, 0x008d, 0x00e7, 0x0090,
0x00e7, 0x0089, 0x00e8, 0x0088, 0x00e8, 0x0086, 0x00e7, 0x0085,
0x00e7, 0x007d, 0x00e6, 0x007c, 0x00e6, 0x0078, 0x00e5, 0x007d,
0x00e5, 0x0085, 0x00e4, 0x0086, 0x00e4, 0x0088, 0x00e5, 0x0089,
0x00e5, 0x0090, 0x00e5, 0x008b, 0x00e3, 0x0091, 0x00df, 0x0091,
0x00e0, 0x0090, 0x00e0, 0x008c, 0x00e2, 0x008b, 0x00e1, 0x0085,
0x00e0, 0x0084, 0x00e0, 0x0080, 0x00e1, 0x007f, 0x00e1, 0x007c,
0x00e0, 0x007b, 0x00e0, 0x0077
};
struct Credit {
const char *_role;
const char *_name;
} _credits[] = {
{"Music and Sound Effects", "MARCO CAPRELLI"},
{"PC Version", "RICCARDO BALLARINO"},
{"Project Manager", "LOVRANO CANEPA"},
{"Production", "BRUNO BOZ"},
{"Special Thanks to", "LUIGI BENEDICENTI - GILDA and DANILO"},
{"Copyright 1992 Euclidea s.r.l ITALY", "All rights reserved"}
};
/*
game callables
*/
void _c_null(void *parm) {
return;
@ -85,9 +216,7 @@ void _c_fade(void *parm) {
return;
}
Zone *_moveSarcZone0 = NULL;
int16 _introSarcData1 = 0;
Zone *_moveSarcZone1 = NULL;
void _c_moveSarc(void *parm) {
@ -164,7 +293,7 @@ void _c_moveSarc(void *parm) {
}
static uint16 num_foglie = 0;
void _c_contaFoglie(void *parm) {
@ -331,16 +460,6 @@ void _c_frankenstein(void *parm) {
return;
}
// part completion messages
const char *endMsg0[] = {"COMPLIMENTI!", "BRAVO!", "CONGRATULATIONS!", "PRIMA!"};
const char *endMsg1[] = {"HAI FINITO QUESTA PARTE", "TU AS COMPLETE' CETTE AVENTURE", "YOU HAVE COMPLETED THIS PART", "DU HAST EIN ABENTEUER ERFOLGREICH"};
const char *endMsg2[] = {"ORA COMPLETA IL RESTO ", "AVEC SUCCES.", "NOW GO ON WITH THE REST OF", "ZU ENDE GEFUHRT"};
const char *endMsg3[] = {"DELL' AVVENTURA", "CONTINUE AVEC LES AUTRES", "THIS ADVENTURE", "MACH' MIT DEN ANDEREN WEITER"};
// game completion messages
const char *endMsg4[] = {"COMPLIMENTI!", "BRAVO!", "CONGRATULATIONS!", "PRIMA!"};
const char *endMsg5[] = {"HAI FINITO LE TRE PARTI", "TU AS COMPLETE' LES TROIS PARTIES", "YOU HAVE COMPLETED THE THREE PARTS", "DU HAST DREI ABENTEURE ERFOLGREICH"};
const char *endMsg6[] = {"DELL' AVVENTURA", "DE L'AVENTURE", "OF THIS ADVENTURE", "ZU ENDE GEFUHRT"};
const char *endMsg7[] = {"ED ORA IL GRAN FINALE ", "ET MAINTENANT LE GRAND FINAL", "NOW THE GREAT FINAL", "UND YETZT DER GROSSE SCHLUSS!"};
void _c_finito(void *parm) {
@ -464,4 +583,200 @@ void _c_closeMusic(void*) {
_vm->_soundMan->stopMusic();
}
/*
intro callables
*/
void _c_startIntro(void *parm) {
_rightHandAnim = _vm->findAnimation("righthand");
if (_vm->getPlatform() == Common::kPlatformPC) {
_vm->_soundMan->setMusicFile("intro");
_vm->_soundMan->playMusic();
}
_engineFlags |= kEngineBlockInput;
return;
}
void _c_endIntro(void *parm) {
_vm->_gfx->setFont(kFontMenu);
debugC(1, kDebugLocation, "endIntro()");
for (uint16 _si = 0; _si < 6; _si++) {
_vm->_gfx->displayCenteredString(80, _credits[_si]._role);
_vm->_gfx->displayCenteredString(100, _credits[_si]._name);
_vm->_gfx->updateScreen();
for (uint16 v2 = 0; v2 < 100; v2++) {
_mouseButtons = kMouseNone;
_vm->updateInput();
if (_mouseButtons == kMouseLeftUp)
break;
_vm->waitTime( 1 );
}
_vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
}
debugC(1, kDebugLocation, "endIntro(): done showing credits");
if ((_vm->getFeatures() & GF_DEMO) == 0) {
_vm->_gfx->displayCenteredString(80, "CLICK MOUSE BUTTON TO START");
_vm->_gfx->updateScreen();
waitUntilLeftClick();
_engineFlags &= ~kEngineBlockInput;
_vm->_menu->selectCharacter();
} else {
waitUntilLeftClick();
}
return;
}
void _c_moveSheet(void *parm) {
static uint16 x = 319;
if (x > 66)
x -= 16;
Common::Rect r;
r.left = x;
r.top = 47;
r.right = (x + 32 > 319) ? 319 : (x + 32);
r.bottom = 199;
_vm->_gfx->floodFill(Gfx::kBitBack, r, 1);
_vm->_gfx->floodFill(Gfx::kBit2, r, 1);
if (x >= 104) return;
r.left = x+215;
r.top = 47;
r.right = (x + 247 > 319) ? 319 : (x + 247);
r.bottom = 199;
_vm->_gfx->floodFill(Gfx::kBitBack, r, 12);
_vm->_gfx->floodFill(Gfx::kBit2, r, 12);
return;
}
void plotPixel(int x, int y, int color, void *data) {
_vm->_gfx->plotMaskPixel(x, y, color);
}
void _c_sketch(void *parm) {
static uint16 index = 1;
uint16 newy = _rightHandPositions[2*index+1];
uint16 newx = _rightHandPositions[2*index];
uint16 oldy = _rightHandPositions[2*(index-1)+1];
uint16 oldx = _rightHandPositions[2*(index-1)];
Graphics::drawLine(oldx, oldy, newx, newy, 0, plotPixel, NULL);
_rightHandAnim->_left = newx;
_rightHandAnim->_top = newy - 20;
index++;
return;
}
void _c_shade(void *parm) {
Common::Rect r(
_rightHandAnim->_left - 36,
_rightHandAnim->_top - 36,
_rightHandAnim->_left,
_rightHandAnim->_top
);
_vm->_gfx->fillMaskRect(r, 0);
return;
}
void _c_projector(void*) {
#ifdef HALFBRITE
static int dword_16032 = 0;
// Bitmap bm;
// InitBitMap(&bm);
if (dword_16032 != 0) {
/* // keep drawing spotlight in its final place
_vm->_gfx->flatBlitCnv(&scnv, 110, 25, Gfx::kBitFront);
BltBitMap(&bm, 0, 0, &_screen._bitMap, 110, 25, a3->??, a3->??, 0x20, 0x20);
*/ return;
}
_vm->_gfx->setHalfbriteMode(true);
/*
// move spot light around the stage
int d7, d6;
for (d7 = 0; d7 < 150; d7++) {
if (d7 < 100) {
int d1 = d7;
if (d1 < 0)
d1++;
d1 >>= 1;
d6 = 50 - d1;
} else {
int d1 = d7 / 100;
if (d1 < 0)
d1++;
d1 >>= 1;
d6 = d1;
}
BltBitMap(&bm, 0, 0, &_screen._bitMap, d7+20, d6, a3->??, a3->??, 0x20, 0x20);
sub_1590C(d6 + a3->??);
BltBitMap(&bm, 0, 0, &_screen._bitMap, d7+20, d6, a3->??, a3->??, 0xFA, 0x20);
}
for (d7 = 50; d7 > -10; d7--) {
BltBitMap(&bm, 0, 0, &_screen._bitMap, d7+120, d6, a3->??, a3->??, 0x20, 0x20);
sub_1590C(d6 + a3->??);
BltBitMap(&bm, 0, 0, &_screen._bitMap, d7+120, d6, a3->??, a3->??, 0xFA, 0x20);
}
BltBitMap(&bm, 0, 0, &_screen._bitMap, d7+120, d6, a3->??, a3->??, 0x20, 0x20);
_vm->_gfx->flatBlitCnv(&scnv, d7+120, d6, Gfx::kBitFront);
*/
dword_16032 = 1;
return;
#endif
}
void _c_HBOff(void*) {
#ifdef HALFBRITE
_vm->_gfx->setHalfbriteMode(false);
#endif
}
void _c_HBOn(void*) {
#ifdef HALFBRITE
_vm->_gfx->setHalfbriteMode(true);
#endif
}
} // namespace Parallaction

View File

@ -1,320 +0,0 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "parallaction/parallaction.h"
#include "parallaction/menu.h"
#include "parallaction/sound.h"
#include "graphics/primitives.h"
namespace Parallaction {
static Animation *_rightHandAnim;
static uint16 _rightHandPositions[684] = {
0x0064, 0x0046, 0x006c, 0x0046, 0x0074, 0x0046, 0x007c, 0x0046,
0x0084, 0x0046, 0x008c, 0x0046, 0x0094, 0x0046, 0x009c, 0x0046,
0x00a4, 0x0046, 0x00ac, 0x0046, 0x00b4, 0x0046, 0x00bc, 0x0046,
0x00c4, 0x0046, 0x00cc, 0x0046, 0x00d4, 0x0046, 0x00dc, 0x0046,
0x00e4, 0x0046, 0x00ec, 0x0046, 0x00f4, 0x0046, 0x00fc, 0x0046,
0x0104, 0x0046, 0x00ff, 0x0042, 0x00ff, 0x004a, 0x00ff, 0x0052,
0x00ff, 0x005a, 0x00ff, 0x0062, 0x00ff, 0x006a, 0x00ff, 0x0072,
0x00ff, 0x007a, 0x00ff, 0x0082, 0x00ff, 0x008a, 0x00ff, 0x0092,
0x00ff, 0x009a, 0x00ff, 0x00a2, 0x0104, 0x0097, 0x00fc, 0x0097,
0x00f4, 0x0097, 0x00ec, 0x0097, 0x00e4, 0x0097, 0x00dc, 0x0097,
0x00d4, 0x0097, 0x00cc, 0x0097, 0x00c4, 0x0097, 0x00bc, 0x0097,
0x00b4, 0x0097, 0x00ac, 0x0097, 0x00a4, 0x0097, 0x009c, 0x0097,
0x0094, 0x0097, 0x008c, 0x0097, 0x0084, 0x0097, 0x007c, 0x0097,
0x0074, 0x0097, 0x006c, 0x0097, 0x0064, 0x0097, 0x0066, 0x0042,
0x0066, 0x004a, 0x0066, 0x0052, 0x0066, 0x005a, 0x0066, 0x0062,
0x0066, 0x006a, 0x0066, 0x0072, 0x0066, 0x007a, 0x0066, 0x0082,
0x0066, 0x008a, 0x0066, 0x0092, 0x0066, 0x009a, 0x0066, 0x00a2,
0x008c, 0x0091, 0x0099, 0x0042, 0x0099, 0x004a, 0x0099, 0x0052,
0x0099, 0x005a, 0x0099, 0x0062, 0x0099, 0x006a, 0x0099, 0x0072,
0x0099, 0x007a, 0x0099, 0x0082, 0x0099, 0x008a, 0x0099, 0x0092,
0x0099, 0x009a, 0x0099, 0x00a2, 0x00a0, 0x004d, 0x00cc, 0x0042,
0x00cc, 0x004a, 0x00cc, 0x0052, 0x00cc, 0x005a, 0x00cc, 0x0062,
0x00cc, 0x006a, 0x00cc, 0x0072, 0x00cc, 0x007a, 0x00cc, 0x0082,
0x00cc, 0x008a, 0x00cc, 0x0092, 0x00cc, 0x009a, 0x00cc, 0x00a2,
0x00ca, 0x0050, 0x00b1, 0x0050, 0x0081, 0x0052, 0x007e, 0x0052,
0x007c, 0x0055, 0x007c, 0x005c, 0x007e, 0x005e, 0x0080, 0x005e,
0x0082, 0x005c, 0x0082, 0x0054, 0x0080, 0x0052, 0x0078, 0x0052,
0x007c, 0x005e, 0x0077, 0x0061, 0x0074, 0x006e, 0x0074, 0x0078,
0x0076, 0x007a, 0x0079, 0x0078, 0x0079, 0x0070, 0x0078, 0x0070,
0x0078, 0x006b, 0x007b, 0x0066, 0x007a, 0x006f, 0x0084, 0x006f,
0x0085, 0x0066, 0x0086, 0x0070, 0x0085, 0x0070, 0x0085, 0x0079,
0x0088, 0x0079, 0x008a, 0x0078, 0x008a, 0x006c, 0x0087, 0x0061,
0x0085, 0x005f, 0x0082, 0x005f, 0x0080, 0x0061, 0x007e, 0x0061,
0x007b, 0x005f, 0x007c, 0x006f, 0x007c, 0x0071, 0x0079, 0x0074,
0x0079, 0x0089, 0x0076, 0x008c, 0x0076, 0x008e, 0x007a, 0x008e,
0x007f, 0x0089, 0x007f, 0x0083, 0x007e, 0x0083, 0x007e, 0x0077,
0x0080, 0x0077, 0x0080, 0x0083, 0x0080, 0x008b, 0x0084, 0x0090,
0x0088, 0x0090, 0x0088, 0x008e, 0x0085, 0x008b, 0x0085, 0x0074,
0x0082, 0x0071, 0x00b2, 0x0052, 0x00b0, 0x0054, 0x00b0, 0x0056,
0x00ae, 0x0058, 0x00af, 0x0059, 0x00af, 0x005e, 0x00b2, 0x0061,
0x00b5, 0x0061, 0x00b8, 0x005e, 0x00b8, 0x005a, 0x00b9, 0x0059,
0x00b9, 0x0058, 0x00b7, 0x0056, 0x00b7, 0x0054, 0x00b5, 0x0052,
0x00b2, 0x0052, 0x00ae, 0x005a, 0x00ab, 0x005b, 0x00ab, 0x006d,
0x00ae, 0x0072, 0x00b8, 0x0072, 0x00bc, 0x006d, 0x00bc, 0x005b,
0x00b9, 0x005a, 0x00bc, 0x005c, 0x00be, 0x005c, 0x00c1, 0x005f,
0x00c4, 0x0067, 0x00c4, 0x006d, 0x00c1, 0x0076, 0x00c0, 0x0077,
0x00bd, 0x0077, 0x00bb, 0x0075, 0x00bd, 0x0073, 0x00bb, 0x0072,
0x00be, 0x0070, 0x00be, 0x006a, 0x00a9, 0x006a, 0x00a9, 0x0070,
0x00ac, 0x0072, 0x00aa, 0x0073, 0x00ac, 0x0075, 0x00aa, 0x0077,
0x00a7, 0x0077, 0x00a3, 0x006d, 0x00a3, 0x0067, 0x00a6, 0x005f,
0x00a9, 0x005c, 0x00ab, 0x005c, 0x00ac, 0x0077, 0x00ac, 0x007c,
0x00ab, 0x007c, 0x00ab, 0x0084, 0x00ac, 0x0084, 0x00ac, 0x008b,
0x00a9, 0x008e, 0x00a9, 0x0090, 0x00ae, 0x0090, 0x00ae, 0x008d,
0x00b2, 0x008c, 0x00b2, 0x0087, 0x00b1, 0x0086, 0x00b1, 0x007b,
0x00b2, 0x0079, 0x00b4, 0x0079, 0x00b4, 0x007d, 0x00b5, 0x007d,
0x00b5, 0x0087, 0x00b4, 0x0087, 0x00b4, 0x008c, 0x00b6, 0x008c,
0x00b9, 0x0091, 0x00b4, 0x0091, 0x00bd, 0x008f, 0x00ba, 0x008c,
0x00ba, 0x0083, 0x00bb, 0x0082, 0x00bb, 0x0075, 0x00cc, 0x006e,
0x00d4, 0x006c, 0x00db, 0x0069, 0x00d9, 0x0068, 0x00d9, 0x0064,
0x00dc, 0x0064, 0x00dc, 0x0060, 0x00df, 0x0056, 0x00e5, 0x0052,
0x00e7, 0x0052, 0x00ec, 0x0056, 0x00ef, 0x005d, 0x00f1, 0x0065,
0x00f3, 0x0064, 0x00f3, 0x0069, 0x00f0, 0x0069, 0x00ec, 0x0065,
0x00ec, 0x005e, 0x00e9, 0x005f, 0x00e9, 0x005a, 0x00e7, 0x0058,
0x00e4, 0x0058, 0x00e3, 0x0054, 0x00e3, 0x0058, 0x00e1, 0x005c,
0x00e4, 0x0061, 0x00e7, 0x0061, 0x00e9, 0x005f, 0x00eb, 0x005d,
0x00e4, 0x0062, 0x00e0, 0x0064, 0x00e0, 0x0069, 0x00e2, 0x006b,
0x00e0, 0x0072, 0x00e0, 0x0077, 0x00ec, 0x0077, 0x00ec, 0x0071,
0x00ea, 0x006b, 0x00ec, 0x006a, 0x00ec, 0x0063, 0x00e7, 0x0063,
0x00e7, 0x0065, 0x00e1, 0x0069, 0x00e3, 0x0068, 0x00e6, 0x0069,
0x00ec, 0x005e, 0x00ea, 0x006b, 0x00e7, 0x006b, 0x00e7, 0x006a,
0x00e5, 0x006a, 0x00e5, 0x006b, 0x00e2, 0x006b, 0x00df, 0x006c,
0x00dc, 0x006f, 0x00dc, 0x0071, 0x00da, 0x0073, 0x00d8, 0x0073,
0x00d8, 0x006f, 0x00dc, 0x006b, 0x00dc, 0x0069, 0x00dd, 0x0068,
0x00ef, 0x0068, 0x00f0, 0x0069, 0x00f0, 0x006b, 0x00f4, 0x006f,
0x00f4, 0x0072, 0x00f3, 0x0073, 0x00f2, 0x0073, 0x00f0, 0x0071,
0x00f0, 0x006f, 0x00ec, 0x006b, 0x00ec, 0x007a, 0x00eb, 0x007b,
0x00eb, 0x007f, 0x00ec, 0x0080, 0x00ec, 0x0084, 0x00eb, 0x0085,
0x00eb, 0x008b, 0x00ec, 0x008c, 0x00ec, 0x008f, 0x00ed, 0x0091,
0x00e9, 0x0091, 0x00e9, 0x008f, 0x00e7, 0x008d, 0x00e7, 0x0090,
0x00e7, 0x0089, 0x00e8, 0x0088, 0x00e8, 0x0086, 0x00e7, 0x0085,
0x00e7, 0x007d, 0x00e6, 0x007c, 0x00e6, 0x0078, 0x00e5, 0x007d,
0x00e5, 0x0085, 0x00e4, 0x0086, 0x00e4, 0x0088, 0x00e5, 0x0089,
0x00e5, 0x0090, 0x00e5, 0x008b, 0x00e3, 0x0091, 0x00df, 0x0091,
0x00e0, 0x0090, 0x00e0, 0x008c, 0x00e2, 0x008b, 0x00e1, 0x0085,
0x00e0, 0x0084, 0x00e0, 0x0080, 0x00e1, 0x007f, 0x00e1, 0x007c,
0x00e0, 0x007b, 0x00e0, 0x0077
};
extern Credit _credits[];
void _c_startIntro(void *parm) {
_rightHandAnim = _vm->findAnimation("righthand");
if (_vm->getPlatform() == Common::kPlatformPC) {
_vm->_soundMan->setMusicFile("intro");
_vm->_soundMan->playMusic();
}
_engineFlags |= kEngineBlockInput;
return;
}
void _c_endIntro(void *parm) {
_vm->_gfx->setFont(kFontMenu);
debugC(1, kDebugLocation, "endIntro()");
for (uint16 _si = 0; _si < 6; _si++) {
_vm->_gfx->displayCenteredString(80, _credits[_si]._role);
_vm->_gfx->displayCenteredString(100, _credits[_si]._name);
_vm->_gfx->updateScreen();
for (uint16 v2 = 0; v2 < 100; v2++) {
_mouseButtons = kMouseNone;
_vm->updateInput();
if (_mouseButtons == kMouseLeftUp)
break;
_vm->waitTime( 1 );
}
_vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
}
debugC(1, kDebugLocation, "endIntro(): done showing credits");
if ((_vm->getFeatures() & GF_DEMO) == 0) {
_vm->_gfx->displayCenteredString(80, "CLICK MOUSE BUTTON TO START");
_vm->_gfx->updateScreen();
waitUntilLeftClick();
_engineFlags &= ~kEngineBlockInput;
_vm->_menu->selectCharacter();
} else {
waitUntilLeftClick();
}
return;
}
void _c_moveSheet(void *parm) {
static uint16 x = 319;
if (x > 66)
x -= 16;
Common::Rect r;
r.left = x;
r.top = 47;
r.right = (x + 32 > 319) ? 319 : (x + 32);
r.bottom = 199;
_vm->_gfx->floodFill(Gfx::kBitBack, r, 1);
_vm->_gfx->floodFill(Gfx::kBit2, r, 1);
if (x >= 104) return;
r.left = x+215;
r.top = 47;
r.right = (x + 247 > 319) ? 319 : (x + 247);
r.bottom = 199;
_vm->_gfx->floodFill(Gfx::kBitBack, r, 12);
_vm->_gfx->floodFill(Gfx::kBit2, r, 12);
return;
}
void plotPixel(int x, int y, int color, void *data) {
_vm->_gfx->plotMaskPixel(x, y, color);
}
void _c_sketch(void *parm) {
static uint16 index = 1;
uint16 newy = _rightHandPositions[2*index+1];
uint16 newx = _rightHandPositions[2*index];
uint16 oldy = _rightHandPositions[2*(index-1)+1];
uint16 oldx = _rightHandPositions[2*(index-1)];
Graphics::drawLine(oldx, oldy, newx, newy, 0, plotPixel, NULL);
_rightHandAnim->_left = newx;
_rightHandAnim->_top = newy - 20;
index++;
return;
}
void _c_shade(void *parm) {
Common::Rect r(
_rightHandAnim->_left - 36,
_rightHandAnim->_top - 36,
_rightHandAnim->_left,
_rightHandAnim->_top
);
_vm->_gfx->fillMaskRect(r, 0);
return;
}
void _c_projector(void*) {
#ifdef HALFBRITE
static int dword_16032 = 0;
// Bitmap bm;
// InitBitMap(&bm);
if (dword_16032 != 0) {
/* // keep drawing spotlight in its final place
_vm->_gfx->flatBlitCnv(&scnv, 110, 25, Gfx::kBitFront);
BltBitMap(&bm, 0, 0, &_screen._bitMap, 110, 25, a3->??, a3->??, 0x20, 0x20);
*/ return;
}
_vm->_gfx->setHalfbriteMode(true);
/*
// move spot light around the stage
int d7, d6;
for (d7 = 0; d7 < 150; d7++) {
if (d7 < 100) {
int d1 = d7;
if (d1 < 0)
d1++;
d1 >>= 1;
d6 = 50 - d1;
} else {
int d1 = d7 / 100;
if (d1 < 0)
d1++;
d1 >>= 1;
d6 = d1;
}
BltBitMap(&bm, 0, 0, &_screen._bitMap, d7+20, d6, a3->??, a3->??, 0x20, 0x20);
sub_1590C(d6 + a3->??);
BltBitMap(&bm, 0, 0, &_screen._bitMap, d7+20, d6, a3->??, a3->??, 0xFA, 0x20);
}
for (d7 = 50; d7 > -10; d7--) {
BltBitMap(&bm, 0, 0, &_screen._bitMap, d7+120, d6, a3->??, a3->??, 0x20, 0x20);
sub_1590C(d6 + a3->??);
BltBitMap(&bm, 0, 0, &_screen._bitMap, d7+120, d6, a3->??, a3->??, 0xFA, 0x20);
}
BltBitMap(&bm, 0, 0, &_screen._bitMap, d7+120, d6, a3->??, a3->??, 0x20, 0x20);
_vm->_gfx->flatBlitCnv(&scnv, d7+120, d6, Gfx::kBitFront);
*/
dword_16032 = 1;
return;
#endif
}
void _c_HBOff(void*) {
#ifdef HALFBRITE
_vm->_gfx->setHalfbriteMode(false);
#endif
}
void _c_HBOn(void*) {
#ifdef HALFBRITE
_vm->_gfx->setHalfbriteMode(true);
#endif
}
} // namespace Parallaction

View File

@ -11,7 +11,6 @@ MODULE_OBJS := \
disk_ns.o \
font.o \
graphics.o \
intro.o \
inventory.o \
location.o \
menu.o \

View File

@ -160,11 +160,6 @@ public:
typedef Job* JobPointer;
typedef ManagedList<JobPointer> JobList;
struct Credit {
const char *_role;
const char *_name;
};
typedef void (*callable)(void*);
extern uint16 _mouseButtons;

View File

@ -506,16 +506,6 @@ void _c_HBOn(void*);
callable _callables[25];
Credit _credits[] = {
{"Music and Sound Effects", "MARCO CAPRELLI"},
{"PC Version", "RICCARDO BALLARINO"},
{"Project Manager", "LOVRANO CANEPA"},
{"Production", "BRUNO BOZ"},
{"Special Thanks to", "LUIGI BENEDICENTI - GILDA and DANILO"},
{"Copyright 1992 Euclidea s.r.l ITALY", "All rights reserved"}
};
const char *_dinoName = "dino";
const char *_donnaName = "donna";
const char *_doughName = "dough";