mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 21:31:53 +00:00
Moved all callable routines and related data into callables.cpp.
svn-id: r28299
This commit is contained in:
parent
5354f3b1d0
commit
7e4909efad
@ -29,6 +29,8 @@
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#include "common/file.h"
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#include "graphics/primitives.h" // for Graphics::drawLine
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#include "parallaction/parallaction.h"
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#include "parallaction/menu.h"
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#include "parallaction/sound.h"
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@ -36,12 +38,141 @@
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namespace Parallaction {
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/*
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game callables data members
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*/
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// there three guys are extern'd somewhere
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Zone *_moveSarcZone0 = NULL;
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int16 _introSarcData1 = 0;
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Zone *_moveSarcZone1 = NULL;
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// part completion messages
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static const char *endMsg0[] = {"COMPLIMENTI!", "BRAVO!", "CONGRATULATIONS!", "PRIMA!"};
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static const char *endMsg1[] = {"HAI FINITO QUESTA PARTE", "TU AS COMPLETE' CETTE AVENTURE", "YOU HAVE COMPLETED THIS PART", "DU HAST EIN ABENTEUER ERFOLGREICH"};
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static const char *endMsg2[] = {"ORA COMPLETA IL RESTO ", "AVEC SUCCES.", "NOW GO ON WITH THE REST OF", "ZU ENDE GEFUHRT"};
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static const char *endMsg3[] = {"DELL' AVVENTURA", "CONTINUE AVEC LES AUTRES", "THIS ADVENTURE", "MACH' MIT DEN ANDEREN WEITER"};
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// game completion messages
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static const char *endMsg4[] = {"COMPLIMENTI!", "BRAVO!", "CONGRATULATIONS!", "PRIMA!"};
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static const char *endMsg5[] = {"HAI FINITO LE TRE PARTI", "TU AS COMPLETE' LES TROIS PARTIES", "YOU HAVE COMPLETED THE THREE PARTS", "DU HAST DREI ABENTEURE ERFOLGREICH"};
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static const char *endMsg6[] = {"DELL' AVVENTURA", "DE L'AVENTURE", "OF THIS ADVENTURE", "ZU ENDE GEFUHRT"};
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static const char *endMsg7[] = {"ED ORA IL GRAN FINALE ", "ET MAINTENANT LE GRAND FINAL", "NOW THE GREAT FINAL", "UND YETZT DER GROSSE SCHLUSS!"};
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static uint16 num_foglie = 0;
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static Zone *_moveSarcZones[5];
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static Zone *_moveSarcExaZones[5];
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/*
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intro callables data members
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*/
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static Animation *_rightHandAnim;
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static uint16 _rightHandPositions[684] = {
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0x0064, 0x0046, 0x006c, 0x0046, 0x0074, 0x0046, 0x007c, 0x0046,
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0x0084, 0x0046, 0x008c, 0x0046, 0x0094, 0x0046, 0x009c, 0x0046,
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0x00a4, 0x0046, 0x00ac, 0x0046, 0x00b4, 0x0046, 0x00bc, 0x0046,
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0x00c4, 0x0046, 0x00cc, 0x0046, 0x00d4, 0x0046, 0x00dc, 0x0046,
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0x00e4, 0x0046, 0x00ec, 0x0046, 0x00f4, 0x0046, 0x00fc, 0x0046,
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0x0104, 0x0046, 0x00ff, 0x0042, 0x00ff, 0x004a, 0x00ff, 0x0052,
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0x00ff, 0x005a, 0x00ff, 0x0062, 0x00ff, 0x006a, 0x00ff, 0x0072,
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0x00ff, 0x007a, 0x00ff, 0x0082, 0x00ff, 0x008a, 0x00ff, 0x0092,
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0x00ff, 0x009a, 0x00ff, 0x00a2, 0x0104, 0x0097, 0x00fc, 0x0097,
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0x00f4, 0x0097, 0x00ec, 0x0097, 0x00e4, 0x0097, 0x00dc, 0x0097,
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0x00d4, 0x0097, 0x00cc, 0x0097, 0x00c4, 0x0097, 0x00bc, 0x0097,
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0x00b4, 0x0097, 0x00ac, 0x0097, 0x00a4, 0x0097, 0x009c, 0x0097,
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0x0094, 0x0097, 0x008c, 0x0097, 0x0084, 0x0097, 0x007c, 0x0097,
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0x0074, 0x0097, 0x006c, 0x0097, 0x0064, 0x0097, 0x0066, 0x0042,
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0x0066, 0x004a, 0x0066, 0x0052, 0x0066, 0x005a, 0x0066, 0x0062,
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0x0066, 0x006a, 0x0066, 0x0072, 0x0066, 0x007a, 0x0066, 0x0082,
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0x0066, 0x008a, 0x0066, 0x0092, 0x0066, 0x009a, 0x0066, 0x00a2,
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0x008c, 0x0091, 0x0099, 0x0042, 0x0099, 0x004a, 0x0099, 0x0052,
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0x0099, 0x005a, 0x0099, 0x0062, 0x0099, 0x006a, 0x0099, 0x0072,
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0x0099, 0x007a, 0x0099, 0x0082, 0x0099, 0x008a, 0x0099, 0x0092,
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0x0099, 0x009a, 0x0099, 0x00a2, 0x00a0, 0x004d, 0x00cc, 0x0042,
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0x00cc, 0x004a, 0x00cc, 0x0052, 0x00cc, 0x005a, 0x00cc, 0x0062,
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0x00cc, 0x006a, 0x00cc, 0x0072, 0x00cc, 0x007a, 0x00cc, 0x0082,
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0x00cc, 0x008a, 0x00cc, 0x0092, 0x00cc, 0x009a, 0x00cc, 0x00a2,
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0x00ca, 0x0050, 0x00b1, 0x0050, 0x0081, 0x0052, 0x007e, 0x0052,
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0x007c, 0x0055, 0x007c, 0x005c, 0x007e, 0x005e, 0x0080, 0x005e,
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0x0082, 0x005c, 0x0082, 0x0054, 0x0080, 0x0052, 0x0078, 0x0052,
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0x007c, 0x005e, 0x0077, 0x0061, 0x0074, 0x006e, 0x0074, 0x0078,
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0x0076, 0x007a, 0x0079, 0x0078, 0x0079, 0x0070, 0x0078, 0x0070,
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0x0078, 0x006b, 0x007b, 0x0066, 0x007a, 0x006f, 0x0084, 0x006f,
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0x0085, 0x0066, 0x0086, 0x0070, 0x0085, 0x0070, 0x0085, 0x0079,
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0x0088, 0x0079, 0x008a, 0x0078, 0x008a, 0x006c, 0x0087, 0x0061,
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0x0085, 0x005f, 0x0082, 0x005f, 0x0080, 0x0061, 0x007e, 0x0061,
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0x007b, 0x005f, 0x007c, 0x006f, 0x007c, 0x0071, 0x0079, 0x0074,
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0x0079, 0x0089, 0x0076, 0x008c, 0x0076, 0x008e, 0x007a, 0x008e,
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0x007f, 0x0089, 0x007f, 0x0083, 0x007e, 0x0083, 0x007e, 0x0077,
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0x0080, 0x0077, 0x0080, 0x0083, 0x0080, 0x008b, 0x0084, 0x0090,
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0x0088, 0x0090, 0x0088, 0x008e, 0x0085, 0x008b, 0x0085, 0x0074,
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0x0082, 0x0071, 0x00b2, 0x0052, 0x00b0, 0x0054, 0x00b0, 0x0056,
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0x00ae, 0x0058, 0x00af, 0x0059, 0x00af, 0x005e, 0x00b2, 0x0061,
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0x00b5, 0x0061, 0x00b8, 0x005e, 0x00b8, 0x005a, 0x00b9, 0x0059,
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0x00b9, 0x0058, 0x00b7, 0x0056, 0x00b7, 0x0054, 0x00b5, 0x0052,
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0x00b2, 0x0052, 0x00ae, 0x005a, 0x00ab, 0x005b, 0x00ab, 0x006d,
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0x00ae, 0x0072, 0x00b8, 0x0072, 0x00bc, 0x006d, 0x00bc, 0x005b,
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0x00b9, 0x005a, 0x00bc, 0x005c, 0x00be, 0x005c, 0x00c1, 0x005f,
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0x00c4, 0x0067, 0x00c4, 0x006d, 0x00c1, 0x0076, 0x00c0, 0x0077,
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0x00bd, 0x0077, 0x00bb, 0x0075, 0x00bd, 0x0073, 0x00bb, 0x0072,
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0x00be, 0x0070, 0x00be, 0x006a, 0x00a9, 0x006a, 0x00a9, 0x0070,
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0x00ac, 0x0072, 0x00aa, 0x0073, 0x00ac, 0x0075, 0x00aa, 0x0077,
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0x00a7, 0x0077, 0x00a3, 0x006d, 0x00a3, 0x0067, 0x00a6, 0x005f,
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0x00a9, 0x005c, 0x00ab, 0x005c, 0x00ac, 0x0077, 0x00ac, 0x007c,
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0x00ab, 0x007c, 0x00ab, 0x0084, 0x00ac, 0x0084, 0x00ac, 0x008b,
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0x00a9, 0x008e, 0x00a9, 0x0090, 0x00ae, 0x0090, 0x00ae, 0x008d,
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0x00b2, 0x008c, 0x00b2, 0x0087, 0x00b1, 0x0086, 0x00b1, 0x007b,
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0x00b2, 0x0079, 0x00b4, 0x0079, 0x00b4, 0x007d, 0x00b5, 0x007d,
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0x00b5, 0x0087, 0x00b4, 0x0087, 0x00b4, 0x008c, 0x00b6, 0x008c,
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0x00b9, 0x0091, 0x00b4, 0x0091, 0x00bd, 0x008f, 0x00ba, 0x008c,
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0x00ba, 0x0083, 0x00bb, 0x0082, 0x00bb, 0x0075, 0x00cc, 0x006e,
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0x00d4, 0x006c, 0x00db, 0x0069, 0x00d9, 0x0068, 0x00d9, 0x0064,
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0x00dc, 0x0064, 0x00dc, 0x0060, 0x00df, 0x0056, 0x00e5, 0x0052,
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0x00e7, 0x0052, 0x00ec, 0x0056, 0x00ef, 0x005d, 0x00f1, 0x0065,
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0x00f3, 0x0064, 0x00f3, 0x0069, 0x00f0, 0x0069, 0x00ec, 0x0065,
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0x00ec, 0x005e, 0x00e9, 0x005f, 0x00e9, 0x005a, 0x00e7, 0x0058,
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0x00e4, 0x0058, 0x00e3, 0x0054, 0x00e3, 0x0058, 0x00e1, 0x005c,
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0x00e4, 0x0061, 0x00e7, 0x0061, 0x00e9, 0x005f, 0x00eb, 0x005d,
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0x00e4, 0x0062, 0x00e0, 0x0064, 0x00e0, 0x0069, 0x00e2, 0x006b,
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0x00e0, 0x0072, 0x00e0, 0x0077, 0x00ec, 0x0077, 0x00ec, 0x0071,
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0x00ea, 0x006b, 0x00ec, 0x006a, 0x00ec, 0x0063, 0x00e7, 0x0063,
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0x00e7, 0x0065, 0x00e1, 0x0069, 0x00e3, 0x0068, 0x00e6, 0x0069,
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0x00ec, 0x005e, 0x00ea, 0x006b, 0x00e7, 0x006b, 0x00e7, 0x006a,
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0x00e5, 0x006a, 0x00e5, 0x006b, 0x00e2, 0x006b, 0x00df, 0x006c,
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0x00dc, 0x006f, 0x00dc, 0x0071, 0x00da, 0x0073, 0x00d8, 0x0073,
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0x00d8, 0x006f, 0x00dc, 0x006b, 0x00dc, 0x0069, 0x00dd, 0x0068,
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0x00ef, 0x0068, 0x00f0, 0x0069, 0x00f0, 0x006b, 0x00f4, 0x006f,
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0x00f4, 0x0072, 0x00f3, 0x0073, 0x00f2, 0x0073, 0x00f0, 0x0071,
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0x00f0, 0x006f, 0x00ec, 0x006b, 0x00ec, 0x007a, 0x00eb, 0x007b,
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0x00eb, 0x007f, 0x00ec, 0x0080, 0x00ec, 0x0084, 0x00eb, 0x0085,
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0x00eb, 0x008b, 0x00ec, 0x008c, 0x00ec, 0x008f, 0x00ed, 0x0091,
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0x00e9, 0x0091, 0x00e9, 0x008f, 0x00e7, 0x008d, 0x00e7, 0x0090,
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0x00e7, 0x0089, 0x00e8, 0x0088, 0x00e8, 0x0086, 0x00e7, 0x0085,
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0x00e7, 0x007d, 0x00e6, 0x007c, 0x00e6, 0x0078, 0x00e5, 0x007d,
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0x00e5, 0x0085, 0x00e4, 0x0086, 0x00e4, 0x0088, 0x00e5, 0x0089,
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0x00e5, 0x0090, 0x00e5, 0x008b, 0x00e3, 0x0091, 0x00df, 0x0091,
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0x00e0, 0x0090, 0x00e0, 0x008c, 0x00e2, 0x008b, 0x00e1, 0x0085,
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0x00e0, 0x0084, 0x00e0, 0x0080, 0x00e1, 0x007f, 0x00e1, 0x007c,
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0x00e0, 0x007b, 0x00e0, 0x0077
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};
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struct Credit {
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const char *_role;
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const char *_name;
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} _credits[] = {
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{"Music and Sound Effects", "MARCO CAPRELLI"},
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{"PC Version", "RICCARDO BALLARINO"},
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{"Project Manager", "LOVRANO CANEPA"},
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{"Production", "BRUNO BOZ"},
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{"Special Thanks to", "LUIGI BENEDICENTI - GILDA and DANILO"},
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{"Copyright 1992 Euclidea s.r.l ITALY", "All rights reserved"}
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};
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/*
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game callables
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*/
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void _c_null(void *parm) {
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return;
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@ -85,9 +216,7 @@ void _c_fade(void *parm) {
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return;
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}
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Zone *_moveSarcZone0 = NULL;
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int16 _introSarcData1 = 0;
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Zone *_moveSarcZone1 = NULL;
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void _c_moveSarc(void *parm) {
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@ -164,7 +293,7 @@ void _c_moveSarc(void *parm) {
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}
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static uint16 num_foglie = 0;
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void _c_contaFoglie(void *parm) {
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@ -331,16 +460,6 @@ void _c_frankenstein(void *parm) {
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return;
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}
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// part completion messages
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const char *endMsg0[] = {"COMPLIMENTI!", "BRAVO!", "CONGRATULATIONS!", "PRIMA!"};
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const char *endMsg1[] = {"HAI FINITO QUESTA PARTE", "TU AS COMPLETE' CETTE AVENTURE", "YOU HAVE COMPLETED THIS PART", "DU HAST EIN ABENTEUER ERFOLGREICH"};
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const char *endMsg2[] = {"ORA COMPLETA IL RESTO ", "AVEC SUCCES.", "NOW GO ON WITH THE REST OF", "ZU ENDE GEFUHRT"};
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const char *endMsg3[] = {"DELL' AVVENTURA", "CONTINUE AVEC LES AUTRES", "THIS ADVENTURE", "MACH' MIT DEN ANDEREN WEITER"};
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// game completion messages
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const char *endMsg4[] = {"COMPLIMENTI!", "BRAVO!", "CONGRATULATIONS!", "PRIMA!"};
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const char *endMsg5[] = {"HAI FINITO LE TRE PARTI", "TU AS COMPLETE' LES TROIS PARTIES", "YOU HAVE COMPLETED THE THREE PARTS", "DU HAST DREI ABENTEURE ERFOLGREICH"};
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const char *endMsg6[] = {"DELL' AVVENTURA", "DE L'AVENTURE", "OF THIS ADVENTURE", "ZU ENDE GEFUHRT"};
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const char *endMsg7[] = {"ED ORA IL GRAN FINALE ", "ET MAINTENANT LE GRAND FINAL", "NOW THE GREAT FINAL", "UND YETZT DER GROSSE SCHLUSS!"};
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void _c_finito(void *parm) {
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@ -464,4 +583,200 @@ void _c_closeMusic(void*) {
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_vm->_soundMan->stopMusic();
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}
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/*
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intro callables
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*/
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void _c_startIntro(void *parm) {
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_rightHandAnim = _vm->findAnimation("righthand");
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if (_vm->getPlatform() == Common::kPlatformPC) {
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_vm->_soundMan->setMusicFile("intro");
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_vm->_soundMan->playMusic();
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}
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_engineFlags |= kEngineBlockInput;
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return;
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}
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void _c_endIntro(void *parm) {
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_vm->_gfx->setFont(kFontMenu);
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debugC(1, kDebugLocation, "endIntro()");
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for (uint16 _si = 0; _si < 6; _si++) {
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_vm->_gfx->displayCenteredString(80, _credits[_si]._role);
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_vm->_gfx->displayCenteredString(100, _credits[_si]._name);
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_vm->_gfx->updateScreen();
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for (uint16 v2 = 0; v2 < 100; v2++) {
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_mouseButtons = kMouseNone;
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_vm->updateInput();
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if (_mouseButtons == kMouseLeftUp)
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break;
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_vm->waitTime( 1 );
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}
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_vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
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}
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debugC(1, kDebugLocation, "endIntro(): done showing credits");
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if ((_vm->getFeatures() & GF_DEMO) == 0) {
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_vm->_gfx->displayCenteredString(80, "CLICK MOUSE BUTTON TO START");
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_vm->_gfx->updateScreen();
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waitUntilLeftClick();
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_engineFlags &= ~kEngineBlockInput;
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_vm->_menu->selectCharacter();
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} else {
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waitUntilLeftClick();
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}
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return;
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}
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void _c_moveSheet(void *parm) {
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static uint16 x = 319;
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if (x > 66)
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x -= 16;
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Common::Rect r;
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r.left = x;
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r.top = 47;
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r.right = (x + 32 > 319) ? 319 : (x + 32);
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r.bottom = 199;
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_vm->_gfx->floodFill(Gfx::kBitBack, r, 1);
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_vm->_gfx->floodFill(Gfx::kBit2, r, 1);
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if (x >= 104) return;
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r.left = x+215;
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r.top = 47;
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r.right = (x + 247 > 319) ? 319 : (x + 247);
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r.bottom = 199;
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_vm->_gfx->floodFill(Gfx::kBitBack, r, 12);
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_vm->_gfx->floodFill(Gfx::kBit2, r, 12);
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return;
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}
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void plotPixel(int x, int y, int color, void *data) {
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_vm->_gfx->plotMaskPixel(x, y, color);
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}
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void _c_sketch(void *parm) {
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static uint16 index = 1;
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uint16 newy = _rightHandPositions[2*index+1];
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uint16 newx = _rightHandPositions[2*index];
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uint16 oldy = _rightHandPositions[2*(index-1)+1];
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uint16 oldx = _rightHandPositions[2*(index-1)];
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Graphics::drawLine(oldx, oldy, newx, newy, 0, plotPixel, NULL);
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|
||||
_rightHandAnim->_left = newx;
|
||||
_rightHandAnim->_top = newy - 20;
|
||||
|
||||
index++;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void _c_shade(void *parm) {
|
||||
|
||||
Common::Rect r(
|
||||
_rightHandAnim->_left - 36,
|
||||
_rightHandAnim->_top - 36,
|
||||
_rightHandAnim->_left,
|
||||
_rightHandAnim->_top
|
||||
);
|
||||
|
||||
_vm->_gfx->fillMaskRect(r, 0);
|
||||
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
void _c_projector(void*) {
|
||||
#ifdef HALFBRITE
|
||||
static int dword_16032 = 0;
|
||||
|
||||
// Bitmap bm;
|
||||
// InitBitMap(&bm);
|
||||
|
||||
if (dword_16032 != 0) {
|
||||
/* // keep drawing spotlight in its final place
|
||||
_vm->_gfx->flatBlitCnv(&scnv, 110, 25, Gfx::kBitFront);
|
||||
BltBitMap(&bm, 0, 0, &_screen._bitMap, 110, 25, a3->??, a3->??, 0x20, 0x20);
|
||||
*/ return;
|
||||
}
|
||||
|
||||
_vm->_gfx->setHalfbriteMode(true);
|
||||
/*
|
||||
// move spot light around the stage
|
||||
int d7, d6;
|
||||
for (d7 = 0; d7 < 150; d7++) {
|
||||
|
||||
if (d7 < 100) {
|
||||
int d1 = d7;
|
||||
if (d1 < 0)
|
||||
d1++;
|
||||
|
||||
d1 >>= 1;
|
||||
d6 = 50 - d1;
|
||||
} else {
|
||||
int d1 = d7 / 100;
|
||||
if (d1 < 0)
|
||||
d1++;
|
||||
|
||||
d1 >>= 1;
|
||||
d6 = d1;
|
||||
}
|
||||
|
||||
BltBitMap(&bm, 0, 0, &_screen._bitMap, d7+20, d6, a3->??, a3->??, 0x20, 0x20);
|
||||
sub_1590C(d6 + a3->??);
|
||||
BltBitMap(&bm, 0, 0, &_screen._bitMap, d7+20, d6, a3->??, a3->??, 0xFA, 0x20);
|
||||
}
|
||||
|
||||
for (d7 = 50; d7 > -10; d7--) {
|
||||
BltBitMap(&bm, 0, 0, &_screen._bitMap, d7+120, d6, a3->??, a3->??, 0x20, 0x20);
|
||||
sub_1590C(d6 + a3->??);
|
||||
BltBitMap(&bm, 0, 0, &_screen._bitMap, d7+120, d6, a3->??, a3->??, 0xFA, 0x20);
|
||||
}
|
||||
|
||||
BltBitMap(&bm, 0, 0, &_screen._bitMap, d7+120, d6, a3->??, a3->??, 0x20, 0x20);
|
||||
_vm->_gfx->flatBlitCnv(&scnv, d7+120, d6, Gfx::kBitFront);
|
||||
*/
|
||||
|
||||
dword_16032 = 1;
|
||||
return;
|
||||
#endif
|
||||
}
|
||||
|
||||
void _c_HBOff(void*) {
|
||||
#ifdef HALFBRITE
|
||||
_vm->_gfx->setHalfbriteMode(false);
|
||||
#endif
|
||||
}
|
||||
|
||||
void _c_HBOn(void*) {
|
||||
#ifdef HALFBRITE
|
||||
_vm->_gfx->setHalfbriteMode(true);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
} // namespace Parallaction
|
||||
|
@ -1,320 +0,0 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/stdafx.h"
|
||||
|
||||
#include "parallaction/parallaction.h"
|
||||
#include "parallaction/menu.h"
|
||||
#include "parallaction/sound.h"
|
||||
|
||||
#include "graphics/primitives.h"
|
||||
|
||||
namespace Parallaction {
|
||||
|
||||
static Animation *_rightHandAnim;
|
||||
|
||||
static uint16 _rightHandPositions[684] = {
|
||||
0x0064, 0x0046, 0x006c, 0x0046, 0x0074, 0x0046, 0x007c, 0x0046,
|
||||
0x0084, 0x0046, 0x008c, 0x0046, 0x0094, 0x0046, 0x009c, 0x0046,
|
||||
0x00a4, 0x0046, 0x00ac, 0x0046, 0x00b4, 0x0046, 0x00bc, 0x0046,
|
||||
0x00c4, 0x0046, 0x00cc, 0x0046, 0x00d4, 0x0046, 0x00dc, 0x0046,
|
||||
0x00e4, 0x0046, 0x00ec, 0x0046, 0x00f4, 0x0046, 0x00fc, 0x0046,
|
||||
0x0104, 0x0046, 0x00ff, 0x0042, 0x00ff, 0x004a, 0x00ff, 0x0052,
|
||||
0x00ff, 0x005a, 0x00ff, 0x0062, 0x00ff, 0x006a, 0x00ff, 0x0072,
|
||||
0x00ff, 0x007a, 0x00ff, 0x0082, 0x00ff, 0x008a, 0x00ff, 0x0092,
|
||||
0x00ff, 0x009a, 0x00ff, 0x00a2, 0x0104, 0x0097, 0x00fc, 0x0097,
|
||||
0x00f4, 0x0097, 0x00ec, 0x0097, 0x00e4, 0x0097, 0x00dc, 0x0097,
|
||||
0x00d4, 0x0097, 0x00cc, 0x0097, 0x00c4, 0x0097, 0x00bc, 0x0097,
|
||||
0x00b4, 0x0097, 0x00ac, 0x0097, 0x00a4, 0x0097, 0x009c, 0x0097,
|
||||
0x0094, 0x0097, 0x008c, 0x0097, 0x0084, 0x0097, 0x007c, 0x0097,
|
||||
0x0074, 0x0097, 0x006c, 0x0097, 0x0064, 0x0097, 0x0066, 0x0042,
|
||||
0x0066, 0x004a, 0x0066, 0x0052, 0x0066, 0x005a, 0x0066, 0x0062,
|
||||
0x0066, 0x006a, 0x0066, 0x0072, 0x0066, 0x007a, 0x0066, 0x0082,
|
||||
0x0066, 0x008a, 0x0066, 0x0092, 0x0066, 0x009a, 0x0066, 0x00a2,
|
||||
0x008c, 0x0091, 0x0099, 0x0042, 0x0099, 0x004a, 0x0099, 0x0052,
|
||||
0x0099, 0x005a, 0x0099, 0x0062, 0x0099, 0x006a, 0x0099, 0x0072,
|
||||
0x0099, 0x007a, 0x0099, 0x0082, 0x0099, 0x008a, 0x0099, 0x0092,
|
||||
0x0099, 0x009a, 0x0099, 0x00a2, 0x00a0, 0x004d, 0x00cc, 0x0042,
|
||||
0x00cc, 0x004a, 0x00cc, 0x0052, 0x00cc, 0x005a, 0x00cc, 0x0062,
|
||||
0x00cc, 0x006a, 0x00cc, 0x0072, 0x00cc, 0x007a, 0x00cc, 0x0082,
|
||||
0x00cc, 0x008a, 0x00cc, 0x0092, 0x00cc, 0x009a, 0x00cc, 0x00a2,
|
||||
0x00ca, 0x0050, 0x00b1, 0x0050, 0x0081, 0x0052, 0x007e, 0x0052,
|
||||
0x007c, 0x0055, 0x007c, 0x005c, 0x007e, 0x005e, 0x0080, 0x005e,
|
||||
0x0082, 0x005c, 0x0082, 0x0054, 0x0080, 0x0052, 0x0078, 0x0052,
|
||||
0x007c, 0x005e, 0x0077, 0x0061, 0x0074, 0x006e, 0x0074, 0x0078,
|
||||
0x0076, 0x007a, 0x0079, 0x0078, 0x0079, 0x0070, 0x0078, 0x0070,
|
||||
0x0078, 0x006b, 0x007b, 0x0066, 0x007a, 0x006f, 0x0084, 0x006f,
|
||||
0x0085, 0x0066, 0x0086, 0x0070, 0x0085, 0x0070, 0x0085, 0x0079,
|
||||
0x0088, 0x0079, 0x008a, 0x0078, 0x008a, 0x006c, 0x0087, 0x0061,
|
||||
0x0085, 0x005f, 0x0082, 0x005f, 0x0080, 0x0061, 0x007e, 0x0061,
|
||||
0x007b, 0x005f, 0x007c, 0x006f, 0x007c, 0x0071, 0x0079, 0x0074,
|
||||
0x0079, 0x0089, 0x0076, 0x008c, 0x0076, 0x008e, 0x007a, 0x008e,
|
||||
0x007f, 0x0089, 0x007f, 0x0083, 0x007e, 0x0083, 0x007e, 0x0077,
|
||||
0x0080, 0x0077, 0x0080, 0x0083, 0x0080, 0x008b, 0x0084, 0x0090,
|
||||
0x0088, 0x0090, 0x0088, 0x008e, 0x0085, 0x008b, 0x0085, 0x0074,
|
||||
0x0082, 0x0071, 0x00b2, 0x0052, 0x00b0, 0x0054, 0x00b0, 0x0056,
|
||||
0x00ae, 0x0058, 0x00af, 0x0059, 0x00af, 0x005e, 0x00b2, 0x0061,
|
||||
0x00b5, 0x0061, 0x00b8, 0x005e, 0x00b8, 0x005a, 0x00b9, 0x0059,
|
||||
0x00b9, 0x0058, 0x00b7, 0x0056, 0x00b7, 0x0054, 0x00b5, 0x0052,
|
||||
0x00b2, 0x0052, 0x00ae, 0x005a, 0x00ab, 0x005b, 0x00ab, 0x006d,
|
||||
0x00ae, 0x0072, 0x00b8, 0x0072, 0x00bc, 0x006d, 0x00bc, 0x005b,
|
||||
0x00b9, 0x005a, 0x00bc, 0x005c, 0x00be, 0x005c, 0x00c1, 0x005f,
|
||||
0x00c4, 0x0067, 0x00c4, 0x006d, 0x00c1, 0x0076, 0x00c0, 0x0077,
|
||||
0x00bd, 0x0077, 0x00bb, 0x0075, 0x00bd, 0x0073, 0x00bb, 0x0072,
|
||||
0x00be, 0x0070, 0x00be, 0x006a, 0x00a9, 0x006a, 0x00a9, 0x0070,
|
||||
0x00ac, 0x0072, 0x00aa, 0x0073, 0x00ac, 0x0075, 0x00aa, 0x0077,
|
||||
0x00a7, 0x0077, 0x00a3, 0x006d, 0x00a3, 0x0067, 0x00a6, 0x005f,
|
||||
0x00a9, 0x005c, 0x00ab, 0x005c, 0x00ac, 0x0077, 0x00ac, 0x007c,
|
||||
0x00ab, 0x007c, 0x00ab, 0x0084, 0x00ac, 0x0084, 0x00ac, 0x008b,
|
||||
0x00a9, 0x008e, 0x00a9, 0x0090, 0x00ae, 0x0090, 0x00ae, 0x008d,
|
||||
0x00b2, 0x008c, 0x00b2, 0x0087, 0x00b1, 0x0086, 0x00b1, 0x007b,
|
||||
0x00b2, 0x0079, 0x00b4, 0x0079, 0x00b4, 0x007d, 0x00b5, 0x007d,
|
||||
0x00b5, 0x0087, 0x00b4, 0x0087, 0x00b4, 0x008c, 0x00b6, 0x008c,
|
||||
0x00b9, 0x0091, 0x00b4, 0x0091, 0x00bd, 0x008f, 0x00ba, 0x008c,
|
||||
0x00ba, 0x0083, 0x00bb, 0x0082, 0x00bb, 0x0075, 0x00cc, 0x006e,
|
||||
0x00d4, 0x006c, 0x00db, 0x0069, 0x00d9, 0x0068, 0x00d9, 0x0064,
|
||||
0x00dc, 0x0064, 0x00dc, 0x0060, 0x00df, 0x0056, 0x00e5, 0x0052,
|
||||
0x00e7, 0x0052, 0x00ec, 0x0056, 0x00ef, 0x005d, 0x00f1, 0x0065,
|
||||
0x00f3, 0x0064, 0x00f3, 0x0069, 0x00f0, 0x0069, 0x00ec, 0x0065,
|
||||
0x00ec, 0x005e, 0x00e9, 0x005f, 0x00e9, 0x005a, 0x00e7, 0x0058,
|
||||
0x00e4, 0x0058, 0x00e3, 0x0054, 0x00e3, 0x0058, 0x00e1, 0x005c,
|
||||
0x00e4, 0x0061, 0x00e7, 0x0061, 0x00e9, 0x005f, 0x00eb, 0x005d,
|
||||
0x00e4, 0x0062, 0x00e0, 0x0064, 0x00e0, 0x0069, 0x00e2, 0x006b,
|
||||
0x00e0, 0x0072, 0x00e0, 0x0077, 0x00ec, 0x0077, 0x00ec, 0x0071,
|
||||
0x00ea, 0x006b, 0x00ec, 0x006a, 0x00ec, 0x0063, 0x00e7, 0x0063,
|
||||
0x00e7, 0x0065, 0x00e1, 0x0069, 0x00e3, 0x0068, 0x00e6, 0x0069,
|
||||
0x00ec, 0x005e, 0x00ea, 0x006b, 0x00e7, 0x006b, 0x00e7, 0x006a,
|
||||
0x00e5, 0x006a, 0x00e5, 0x006b, 0x00e2, 0x006b, 0x00df, 0x006c,
|
||||
0x00dc, 0x006f, 0x00dc, 0x0071, 0x00da, 0x0073, 0x00d8, 0x0073,
|
||||
0x00d8, 0x006f, 0x00dc, 0x006b, 0x00dc, 0x0069, 0x00dd, 0x0068,
|
||||
0x00ef, 0x0068, 0x00f0, 0x0069, 0x00f0, 0x006b, 0x00f4, 0x006f,
|
||||
0x00f4, 0x0072, 0x00f3, 0x0073, 0x00f2, 0x0073, 0x00f0, 0x0071,
|
||||
0x00f0, 0x006f, 0x00ec, 0x006b, 0x00ec, 0x007a, 0x00eb, 0x007b,
|
||||
0x00eb, 0x007f, 0x00ec, 0x0080, 0x00ec, 0x0084, 0x00eb, 0x0085,
|
||||
0x00eb, 0x008b, 0x00ec, 0x008c, 0x00ec, 0x008f, 0x00ed, 0x0091,
|
||||
0x00e9, 0x0091, 0x00e9, 0x008f, 0x00e7, 0x008d, 0x00e7, 0x0090,
|
||||
0x00e7, 0x0089, 0x00e8, 0x0088, 0x00e8, 0x0086, 0x00e7, 0x0085,
|
||||
0x00e7, 0x007d, 0x00e6, 0x007c, 0x00e6, 0x0078, 0x00e5, 0x007d,
|
||||
0x00e5, 0x0085, 0x00e4, 0x0086, 0x00e4, 0x0088, 0x00e5, 0x0089,
|
||||
0x00e5, 0x0090, 0x00e5, 0x008b, 0x00e3, 0x0091, 0x00df, 0x0091,
|
||||
0x00e0, 0x0090, 0x00e0, 0x008c, 0x00e2, 0x008b, 0x00e1, 0x0085,
|
||||
0x00e0, 0x0084, 0x00e0, 0x0080, 0x00e1, 0x007f, 0x00e1, 0x007c,
|
||||
0x00e0, 0x007b, 0x00e0, 0x0077
|
||||
};
|
||||
|
||||
extern Credit _credits[];
|
||||
|
||||
void _c_startIntro(void *parm) {
|
||||
_rightHandAnim = _vm->findAnimation("righthand");
|
||||
|
||||
if (_vm->getPlatform() == Common::kPlatformPC) {
|
||||
_vm->_soundMan->setMusicFile("intro");
|
||||
_vm->_soundMan->playMusic();
|
||||
}
|
||||
|
||||
_engineFlags |= kEngineBlockInput;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void _c_endIntro(void *parm) {
|
||||
|
||||
_vm->_gfx->setFont(kFontMenu);
|
||||
|
||||
debugC(1, kDebugLocation, "endIntro()");
|
||||
|
||||
for (uint16 _si = 0; _si < 6; _si++) {
|
||||
_vm->_gfx->displayCenteredString(80, _credits[_si]._role);
|
||||
_vm->_gfx->displayCenteredString(100, _credits[_si]._name);
|
||||
|
||||
_vm->_gfx->updateScreen();
|
||||
|
||||
for (uint16 v2 = 0; v2 < 100; v2++) {
|
||||
_mouseButtons = kMouseNone;
|
||||
_vm->updateInput();
|
||||
if (_mouseButtons == kMouseLeftUp)
|
||||
break;
|
||||
|
||||
_vm->waitTime( 1 );
|
||||
}
|
||||
|
||||
_vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
|
||||
}
|
||||
debugC(1, kDebugLocation, "endIntro(): done showing credits");
|
||||
|
||||
if ((_vm->getFeatures() & GF_DEMO) == 0) {
|
||||
_vm->_gfx->displayCenteredString(80, "CLICK MOUSE BUTTON TO START");
|
||||
_vm->_gfx->updateScreen();
|
||||
|
||||
waitUntilLeftClick();
|
||||
|
||||
_engineFlags &= ~kEngineBlockInput;
|
||||
_vm->_menu->selectCharacter();
|
||||
} else {
|
||||
waitUntilLeftClick();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void _c_moveSheet(void *parm) {
|
||||
|
||||
static uint16 x = 319;
|
||||
|
||||
if (x > 66)
|
||||
x -= 16;
|
||||
|
||||
Common::Rect r;
|
||||
|
||||
r.left = x;
|
||||
r.top = 47;
|
||||
r.right = (x + 32 > 319) ? 319 : (x + 32);
|
||||
r.bottom = 199;
|
||||
_vm->_gfx->floodFill(Gfx::kBitBack, r, 1);
|
||||
_vm->_gfx->floodFill(Gfx::kBit2, r, 1);
|
||||
|
||||
if (x >= 104) return;
|
||||
|
||||
r.left = x+215;
|
||||
r.top = 47;
|
||||
r.right = (x + 247 > 319) ? 319 : (x + 247);
|
||||
r.bottom = 199;
|
||||
_vm->_gfx->floodFill(Gfx::kBitBack, r, 12);
|
||||
_vm->_gfx->floodFill(Gfx::kBit2, r, 12);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void plotPixel(int x, int y, int color, void *data) {
|
||||
_vm->_gfx->plotMaskPixel(x, y, color);
|
||||
}
|
||||
|
||||
void _c_sketch(void *parm) {
|
||||
|
||||
static uint16 index = 1;
|
||||
|
||||
uint16 newy = _rightHandPositions[2*index+1];
|
||||
uint16 newx = _rightHandPositions[2*index];
|
||||
|
||||
uint16 oldy = _rightHandPositions[2*(index-1)+1];
|
||||
uint16 oldx = _rightHandPositions[2*(index-1)];
|
||||
|
||||
Graphics::drawLine(oldx, oldy, newx, newy, 0, plotPixel, NULL);
|
||||
|
||||
_rightHandAnim->_left = newx;
|
||||
_rightHandAnim->_top = newy - 20;
|
||||
|
||||
index++;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void _c_shade(void *parm) {
|
||||
|
||||
Common::Rect r(
|
||||
_rightHandAnim->_left - 36,
|
||||
_rightHandAnim->_top - 36,
|
||||
_rightHandAnim->_left,
|
||||
_rightHandAnim->_top
|
||||
);
|
||||
|
||||
_vm->_gfx->fillMaskRect(r, 0);
|
||||
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
void _c_projector(void*) {
|
||||
#ifdef HALFBRITE
|
||||
static int dword_16032 = 0;
|
||||
|
||||
// Bitmap bm;
|
||||
// InitBitMap(&bm);
|
||||
|
||||
if (dword_16032 != 0) {
|
||||
/* // keep drawing spotlight in its final place
|
||||
_vm->_gfx->flatBlitCnv(&scnv, 110, 25, Gfx::kBitFront);
|
||||
BltBitMap(&bm, 0, 0, &_screen._bitMap, 110, 25, a3->??, a3->??, 0x20, 0x20);
|
||||
*/ return;
|
||||
}
|
||||
|
||||
_vm->_gfx->setHalfbriteMode(true);
|
||||
/*
|
||||
// move spot light around the stage
|
||||
int d7, d6;
|
||||
for (d7 = 0; d7 < 150; d7++) {
|
||||
|
||||
if (d7 < 100) {
|
||||
int d1 = d7;
|
||||
if (d1 < 0)
|
||||
d1++;
|
||||
|
||||
d1 >>= 1;
|
||||
d6 = 50 - d1;
|
||||
} else {
|
||||
int d1 = d7 / 100;
|
||||
if (d1 < 0)
|
||||
d1++;
|
||||
|
||||
d1 >>= 1;
|
||||
d6 = d1;
|
||||
}
|
||||
|
||||
BltBitMap(&bm, 0, 0, &_screen._bitMap, d7+20, d6, a3->??, a3->??, 0x20, 0x20);
|
||||
sub_1590C(d6 + a3->??);
|
||||
BltBitMap(&bm, 0, 0, &_screen._bitMap, d7+20, d6, a3->??, a3->??, 0xFA, 0x20);
|
||||
}
|
||||
|
||||
for (d7 = 50; d7 > -10; d7--) {
|
||||
BltBitMap(&bm, 0, 0, &_screen._bitMap, d7+120, d6, a3->??, a3->??, 0x20, 0x20);
|
||||
sub_1590C(d6 + a3->??);
|
||||
BltBitMap(&bm, 0, 0, &_screen._bitMap, d7+120, d6, a3->??, a3->??, 0xFA, 0x20);
|
||||
}
|
||||
|
||||
BltBitMap(&bm, 0, 0, &_screen._bitMap, d7+120, d6, a3->??, a3->??, 0x20, 0x20);
|
||||
_vm->_gfx->flatBlitCnv(&scnv, d7+120, d6, Gfx::kBitFront);
|
||||
*/
|
||||
|
||||
dword_16032 = 1;
|
||||
return;
|
||||
#endif
|
||||
}
|
||||
|
||||
void _c_HBOff(void*) {
|
||||
#ifdef HALFBRITE
|
||||
_vm->_gfx->setHalfbriteMode(false);
|
||||
#endif
|
||||
}
|
||||
|
||||
void _c_HBOn(void*) {
|
||||
#ifdef HALFBRITE
|
||||
_vm->_gfx->setHalfbriteMode(true);
|
||||
#endif
|
||||
}
|
||||
|
||||
} // namespace Parallaction
|
@ -11,7 +11,6 @@ MODULE_OBJS := \
|
||||
disk_ns.o \
|
||||
font.o \
|
||||
graphics.o \
|
||||
intro.o \
|
||||
inventory.o \
|
||||
location.o \
|
||||
menu.o \
|
||||
|
@ -160,11 +160,6 @@ public:
|
||||
typedef Job* JobPointer;
|
||||
typedef ManagedList<JobPointer> JobList;
|
||||
|
||||
struct Credit {
|
||||
const char *_role;
|
||||
const char *_name;
|
||||
};
|
||||
|
||||
typedef void (*callable)(void*);
|
||||
|
||||
extern uint16 _mouseButtons;
|
||||
|
@ -506,16 +506,6 @@ void _c_HBOn(void*);
|
||||
|
||||
callable _callables[25];
|
||||
|
||||
|
||||
Credit _credits[] = {
|
||||
{"Music and Sound Effects", "MARCO CAPRELLI"},
|
||||
{"PC Version", "RICCARDO BALLARINO"},
|
||||
{"Project Manager", "LOVRANO CANEPA"},
|
||||
{"Production", "BRUNO BOZ"},
|
||||
{"Special Thanks to", "LUIGI BENEDICENTI - GILDA and DANILO"},
|
||||
{"Copyright 1992 Euclidea s.r.l ITALY", "All rights reserved"}
|
||||
};
|
||||
|
||||
const char *_dinoName = "dino";
|
||||
const char *_donnaName = "donna";
|
||||
const char *_doughName = "dough";
|
||||
|
Loading…
Reference in New Issue
Block a user