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Fixes for Cine engine loading from launcher
svn-id: r33914
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parent
ad5b550df8
commit
7e49b2e8a1
@ -554,14 +554,23 @@ bool CineMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common
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SaveStateList CineMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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SaveStateList saveList;
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Common::String pattern = target;
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pattern += ".?";
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Common::StringList filenames = saveFileMan->listSavefiles(pattern.c_str());
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sort(filenames.begin(), filenames.end());
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Common::StringList::const_iterator file = filenames.begin();
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Common::String filename = target;
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filename += ".dir";
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Common::InSaveFile *in = saveFileMan->openForLoading(filename.c_str());
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if (in) {
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int8 ch;
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int slotNum = 0;
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char saveDesc[20];
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do {
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// Obtain the last digit of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 1);
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uint pos = 0;
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do {
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ch = in->readByte();
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@ -575,8 +584,8 @@ SaveStateList CineMetaEngine::listSaves(const char *target) const {
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}
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} while (ch >= 32 && !in->eos());
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if (saveDesc[0] != 0) {
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saveList.push_back(SaveStateDescriptor(slotNum, Common::String(saveDesc), filename));
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slotNum++;
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saveList.push_back(SaveStateDescriptor(slotNum, Common::String(saveDesc), *file));
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file++;
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}
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} while (!in->eos());
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}
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@ -968,12 +968,14 @@ void LauncherDialog::loadGame(int item) {
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if (_loadDialog->delSave()) {
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String filename = saveList[idx].filename();
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printf("Deleting file: %s\n", filename.c_str());
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//saveFileMan->removeSavefile(filename.c_str());
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saveFileMan->removeSavefile(filename.c_str());
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}
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// Load the savegame
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else {
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int slot = atoi(saveList[idx].save_slot().c_str());
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const char *file = saveList[idx].filename().c_str();
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printf("Loading slot: %d\n", slot);
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printf("Loading file: %s\n", file);
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ConfMan.setInt("save_slot", slot);
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ConfMan.setActiveDomain(_domains[item]);
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close();
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