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svn-id: r9707
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@ -262,7 +262,7 @@ void Sound::playSound(int soundID) {
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// played as MIDI, just to make perhaps the later use
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// of WA possible (see "else if" with GF_OLD256 below)
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}
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// Support for sampled sound effects in Monkey Island 1
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// Support for sampled sound effects in Monkey Island 1 and 2
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else if (READ_UINT32(ptr) == MKID('SBL ')) {
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debug(2, "Using SBL sound effect");
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