HYPNO: correctly added missing videos when visiting each territory in boyz

This commit is contained in:
neuromancer 2022-06-09 22:37:41 +02:00
parent f18f86baed
commit 7e9e0a2ce7

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@ -204,6 +204,11 @@ void BoyzEngine::loadAssets() {
Code *retry = new Code("<retry_menu>");
_levels["<retry_menu>"] = retry;
Transition *territory_1 = new Transition("c19.mi_");
territory_1->intros.push_back("warnings/w17s.smk");
territory_1->intros.push_back("c1/c1t01.smk");
_levels["<territory_1>"] = territory_1;
Transition *warning_1 = new Transition("c14.mi_");
warning_1->intros.push_back("warnings/w12s.smk");
_levels["<warning_1>"] = warning_1;
@ -282,8 +287,6 @@ void BoyzEngine::loadAssets() {
loadSceneLevel(selectBoyz, "<select_boyz>", "", "");
Scene *sc = (Scene *) _levels["<select_boyz>"];
sc->intros.push_back("warnings/w17s.smk");
sc->intros.push_back("c1/c1t01.smk");
sc->intros.push_back("intro/c0o01s.smk");
sc->resolution = "320x200";
@ -329,7 +332,7 @@ void BoyzEngine::loadAssets() {
cs = new Cutscene("intro/c0i06s.smk");
sc->hots[6].actions.push_back(cs);
cl = new ChangeLevel("c19.mi_");
cl = new ChangeLevel("<territory_1>");
sc->hots[7].actions.push_back(cl);
loadSceneLevel(selectC3, "<select_c3>", "", "");