Restrict to full game, since it doesn't exist in demo.

svn-id: r15467
This commit is contained in:
Travis Howell 2004-10-08 07:34:06 +00:00
parent 59be342467
commit 7eb10f167c
2 changed files with 8 additions and 15 deletions

View File

@ -1406,11 +1406,7 @@ void Gdi::drawBMAPBg(const byte *ptr, VirtScreen *vs, int startstrip) {
}
void Gdi::drawBMAPObject(const byte *ptr, VirtScreen *vs, int obj, int x, int y, int w, int h) {
const byte *bmap_ptr;
warning("drawBMAPObject() called");
bmap_ptr = _vm->findResourceData(MKID('BMAP'), ptr);
const byte *bmap_ptr = _vm->findResourceData(MKID('BMAP'), ptr);
assert(bmap_ptr);
byte code = *bmap_ptr++;

View File

@ -171,18 +171,14 @@ int ScummEngine::getObjectIndex(int object) const {
int ScummEngine::getObjectImageCount(int object) {
const byte *ptr;
const ImageHeader *imhd;
int count, objnum;
int objnum;
objnum = getObjectIndex(object);
if (objnum == -1)
error("getObjectImageCount: object %d not in memory", object);
assert(objnum != -1);
ptr = getOBIMFromObject(_objs[objnum]);
imhd = (const ImageHeader *)findResourceData(MKID('IMHD'), ptr);
count = READ_LE_UINT32(&imhd->v8.image_count);
warning("getObjectImageCount: image count %d", count);
return count;
return (READ_LE_UINT32(&imhd->v8.image_count));
}
int ScummEngine::whereIsObject(int object) const {
@ -476,7 +472,7 @@ void ScummEngine::drawObject(int obj, int arg) {
if (numstrip != 0) {
byte flags;
if (_version == 8)
if ((_gameId == GID_CMI) && !(_features & GF_DEMO))
flags = ((od.flag & 16) == 0) ? Gdi::dbAllowMaskOr : 0;
else if (_features & GF_HUMONGOUS)
flags = ((od.flag & 1) != 0) ? Gdi::dbAllowMaskOr : 0;
@ -784,7 +780,8 @@ void ScummEngine::setupRoomObject(ObjectData *od, const byte *room, const byte *
od->height = (uint)READ_LE_UINT32(&imhd->v8.height);
// HACK: This is done sinec an angle doesn't fit into a byte (360 > 256)
od->actordir = toSimpleDir(1, READ_LE_UINT32(&imhd->v8.actordir));
od->flag = (byte) READ_LE_UINT32(&imhd->v8.flag);
if (!(_features & GF_DEMO))
od->flag = (byte)READ_LE_UINT32(&imhd->v8.flag);
} else if (_version == 7) {
od->obj_nr = READ_LE_UINT16(&(cdhd->v7.obj_id));
@ -796,7 +793,7 @@ void ScummEngine::setupRoomObject(ObjectData *od, const byte *room, const byte *
od->y_pos = READ_LE_UINT16(&imhd->v7.y_pos);
od->width = READ_LE_UINT16(&imhd->v7.width);
od->height = READ_LE_UINT16(&imhd->v7.height);
od->actordir = (byte) READ_LE_UINT16(&imhd->v7.actordir);
od->actordir = (byte)READ_LE_UINT16(&imhd->v7.actordir);
} else if (_version == 6) {
od->obj_nr = READ_LE_UINT16(&(cdhd->v6.obj_id));