FULLPIPE: Implement sceneHandler27_batSetColors()

This commit is contained in:
Eugene Sandulenko 2014-02-05 22:38:39 +02:00
parent 2ad7625831
commit 7ece1b1ea6
2 changed files with 16 additions and 2 deletions

View File

@ -1105,6 +1105,8 @@ namespace Fullpipe {
#define SND_27_027 4128
#define SND_27_044 4687
#define ST_BTA_FALL 2054
#define ST_BTA_HILITE 2052
#define ST_BTA_NORM 2028
#define ST_DRV_VENT 1996
#define ST_MID_BROOM 2022
#define ST_MID_SPADE 3489

View File

@ -366,8 +366,20 @@ void sceneHandler27_knockBats(int bat1, int bat2) {
warning("STUB: sceneHandler27_knockBats()");
}
void sceneHandler27_batSetColors(int bat) {
warning("STUB: sceneHandler27_batSetColors()");
void sceneHandler27_batSetColors(int batn) {
Bat *bat = g_vars->scene27_bats[batn];
if (g_vars->scene27_hitZone->isPixelHitAtPos((int)bat->currX, (int)bat->currY) ) {
if (bat->ani->_statics->_staticsId == ST_BTA_NORM) {
if (!bat->ani->_movement)
bat->ani->_statics = bat->ani->getStaticsById(ST_BTA_HILITE);
}
} else {
if (bat->ani->_statics->_staticsId == ST_BTA_HILITE) {
if (!bat->ani->_movement)
bat->ani->_statics = bat->ani->getStaticsById(ST_BTA_NORM);
}
}
}
void sceneHandler27_calcWinArcade() {