Removed obsolete FIXME

svn-id: r30372
This commit is contained in:
Max Horn 2008-01-10 11:29:29 +00:00
parent 8b9c7b2137
commit 7ed64488a8
5 changed files with 86 additions and 7 deletions

View File

@ -663,9 +663,6 @@ bool processSettings(Common::String &command, Common::StringMap &settings) {
// Handle commands passed via the command line (like --list-targets and
// --list-games). This must be done after the config file and the plugins
// have been loaded.
// FIXME: The way are are doing this is rather arbitrary at this time.
// E.g. --version and --help are very similar, but are still handled
// inside parseCommandLine. This should be unified.
if (command == "list-targets") {
listTargets();
return false;

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@ -25,6 +25,8 @@
#include "base/game.h"
#include "base/plugins.h"
#include "graphics/surface.h"
const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const PlainGameDescriptor *list) {
const PlainGameDescriptor *g = list;
@ -66,6 +68,15 @@ void GameDescriptor::updateDesc(const char *extra) {
}
}
void SaveStateDescriptor::setThumbnail(Graphics::Surface *t) {
if (_thumbnail && _thumbnail != t) {
_thumbnail->free();
delete _thumbnail;
}
_thumbnail = t;
}
namespace Base {
// TODO: Find a better name & place for this function.

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@ -30,6 +30,10 @@
#include "common/array.h"
#include "common/hash-str.h"
namespace Graphics {
class Surface;
}
/**
* A simple structure used to map gameids (like "monkey", "sword1", ...) to
* nice human readable and descriptive game titles (like "The Secret of Monkey Island").
@ -67,7 +71,7 @@ public:
setVal("description", pgd.description);
}
GameDescriptor(Common::String g, Common::String d, Common::Language l = Common::UNK_LANG,
GameDescriptor(const Common::String &g, const Common::String &d, Common::Language l = Common::UNK_LANG,
Common::Platform p = Common::kPlatformUnknown) {
setVal("gameid", g);
setVal("description", d);
@ -103,6 +107,61 @@ public:
}
};
/**
* A hashmap describing details about a given save state.
* TODO
* Guaranteed to contain save_slot and description values.
* Additional ideas: Playtime, creation date, thumbnail, ...
*/
class SaveStateDescriptor : public Common::StringMap {
protected:
Graphics::Surface *_thumbnail; // can be NULL
public:
SaveStateDescriptor() : _thumbnail(0) {
setVal("save_slot", "-1"); // FIXME: default to 0 (first slot) or to -1 (invalid slot) ?
setVal("description", "");
}
SaveStateDescriptor(const Common::String &s, const Common::String &d) : _thumbnail(0) {
setVal("save_slot", s);
setVal("description", d);
}
~SaveStateDescriptor() {
setThumbnail(0);
}
/** The saveslot id, as it would be passed to the "-x" command line switch. */
Common::String &slot() { return getVal("save_slot"); }
/** The saveslot id, as it would be passed to the "-x" command line switch (read-only variant). */
const Common::String &slot() const { return getVal("save_slot"); }
/** A human readable description of the save state. */
Common::String &description() { return getVal("description"); }
/** A human readable description of the save state (read-only variant). */
const Common::String &description() const { return getVal("description"); }
/**
* Return a thumbnail graphics surface representing the savestate visually
* This is usually a scaled down version of the game graphics. The size
* should be either 160x100 or 160x120 pixels, depending on the aspect
* ratio of the game. If another ratio is required, contact the core team.
*
* TODO: it is probably a bad idea to read this for *all* games at once,
* at least on low-end devices. So this info should probably normally only
* be included optionally. I.e. only upon a query for a specific savegame...
* To this end, add a getFullSaveStateInfo(target, slot) to the plugin API.
*/
const Graphics::Surface *getThumbnail() const { return _thumbnail; }
void setThumbnail(Graphics::Surface *t);
};
/** List of savestates. */
typedef Common::Array<SaveStateDescriptor> SaveStateList;
class Plugin;

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@ -62,6 +62,11 @@ public:
assert(_plugin->_df);
return (*_plugin->_df)(fslist);
}
SaveStateList listSaves(const char *target) const {
assert(_plugin->_lsf);
return (*_plugin->_lsf)(target);
}
};
class StaticPluginProvider : public PluginProvider {

View File

@ -59,6 +59,7 @@ class Plugin {
public:
virtual ~Plugin() {}
// virtual bool isLoaded() const = 0; // TODO
virtual bool loadPlugin() = 0;
virtual void unloadPlugin() = 0;
@ -70,6 +71,8 @@ public:
virtual GameDescriptor findGame(const char *gameid) const = 0;
virtual GameList detectGames(const FSList &fslist) const = 0;
virtual SaveStateList listSaves(const char *target) const = 0;
virtual PluginError createInstance(OSystem *syst, Engine **engine) const = 0;
};
@ -106,7 +109,8 @@ public:
Engine_##ID##_gameIDList(), \
Engine_##ID##_findGameID, \
Engine_##ID##_create, \
Engine_##ID##_detectGames \
Engine_##ID##_detectGames, \
Engine_##ID##_listSaves \
);\
} \
void dummyFuncToAllowTrailingSemicolon()
@ -119,6 +123,7 @@ public:
PLUGIN_EXPORT GameDescriptor PLUGIN_findGameID(const char *gameid) { return Engine_##ID##_findGameID(gameid); } \
PLUGIN_EXPORT PluginError PLUGIN_createEngine(OSystem *syst, Engine **engine) { return Engine_##ID##_create(syst, engine); } \
PLUGIN_EXPORT GameList PLUGIN_detectGames(const FSList &fslist) { return Engine_##ID##_detectGames(fslist); } \
PLUGIN_EXPORT SaveStateList PLUGIN_listSaves(const char *target) { return Engine_##ID##_listSaves(target); } \
} \
void dummyFuncToAllowTrailingSemicolon()
#endif
@ -134,6 +139,7 @@ public:
typedef GameDescriptor (*GameIDQueryFunc)(const char *gameid);
typedef PluginError (*EngineFactory)(OSystem *syst, Engine **engine);
typedef GameList (*DetectFunc)(const FSList &fslist);
typedef SaveStateList (*ListSavesFunc)(const char *target);
protected:
const char *_name;
@ -141,11 +147,12 @@ protected:
GameIDQueryFunc _qf;
EngineFactory _ef;
DetectFunc _df;
ListSavesFunc _lsf;
GameList _games;
public:
PluginRegistrator(const char *name, const char *copyright, GameList games, GameIDQueryFunc qf, EngineFactory ef, DetectFunc df)
: _name(name), _copyright(copyright), _qf(qf), _ef(ef), _df(df), _games(games) {}
PluginRegistrator(const char *name, const char *copyright, GameList games, GameIDQueryFunc qf, EngineFactory ef, DetectFunc df, ListSavesFunc lsf)
: _name(name), _copyright(copyright), _qf(qf), _ef(ef), _df(df), _lsf(lsf), _games(games) {}
};
#endif