Cleanup uninitialized read workaround(s).

svn-id: r50225
This commit is contained in:
Matthew Hoops 2010-06-24 17:48:15 +00:00
parent b8e2e8e5dd
commit 7edbcc26f7
2 changed files with 30 additions and 39 deletions

View File

@ -183,13 +183,20 @@ static bool validate_variable(reg_t *r, reg_t *stack_base, int type, int max, in
return true;
}
static const UninitializedReadWorkaround uninitializedReadWorkarounds[] = {
{ "laurabow2", 24, "gcWin", "open", 5, 0xf }, // is used as priority for game menu
{ "freddypharkas", 24, "gcWin", "open", 5, 0xf }, // is used as priority for game menu
{ "freddypharkas", 31, "quitWin", "open", 5, 0xf }, // is used as priority for game menu
{ "lsl1sci", 720, "rm720", "init", 0, 0 }, // age check room
{ "islandbrain", 140, "piece", "init", 3, 1 }, // some initialization variable. bnt is done on it, and it should be non-0
{ NULL, -1, NULL, NULL, 0, 0 }
struct UninitializedReadWorkaround {
const char *gameId;
int scriptNr;
const char *objectName;
const char *methodName;
int index;
uint16 newValue;
} static const uninitializedReadWorkarounds[] = {
{ "laurabow2", 24, "gcWin", "open", 5, 0xf }, // is used as priority for game menu
{ "freddypharkas", 24, "gcWin", "open", 5, 0xf }, // is used as priority for game menu
{ "freddypharkas", 31, "quitWin", "open", 5, 0xf }, // is used as priority for game menu
{ "lsl1sci", 720, "rm720", "init", 0, 0 }, // age check room
{ "islandbrain", 140, "piece", "init", 3, 1 }, // some initialization variable. bnt is done on it, and it should be non-0
{ NULL, -1, NULL, NULL, 0, 0 }
};
static reg_t validate_read_var(reg_t *r, reg_t *stack_base, int type, int max, int index, int line, reg_t default_value) {
@ -197,43 +204,36 @@ static reg_t validate_read_var(reg_t *r, reg_t *stack_base, int type, int max, i
if (type == VAR_TEMP && r[index].segment == 0xffff) {
// Uninitialized read on a temp
// We need to find correct replacements for each situation manually
EngineState *engine = g_sci->getEngineState();
Script *local_script = engine->_segMan->getScriptIfLoaded(engine->xs->local_segment);
EngineState *state = g_sci->getEngineState();
Script *local_script = state->_segMan->getScriptIfLoaded(state->xs->local_segment);
int curScriptNr = local_script->_nr;
Common::List<ExecStack>::iterator callIterator = engine->_executionStack.begin();
Common::List<ExecStack>::iterator callIterator = state->_executionStack.begin();
ExecStack call = *callIterator;
while (callIterator != engine->_executionStack.end()) {
while (callIterator != state->_executionStack.end()) {
call = *callIterator;
callIterator++;
}
const char *curObjectName = engine->_segMan->getObjectName(call.sendp);
const char *curMethodName = "";
if (call.type == EXEC_STACK_TYPE_CALL) {
curMethodName = g_sci->getKernel()->getSelectorName(call.selector).c_str();
}
const char *gameId = g_sci->getGameId().c_str();
Common::String curObjectName = state->_segMan->getObjectName(call.sendp);
Common::String curMethodName;
Common::String gameId = g_sci->getGameId();
if (call.type == EXEC_STACK_TYPE_CALL)
curMethodName = g_sci->getKernel()->getSelectorName(call.selector);
// Search if this is a known uninitialized read
const UninitializedReadWorkaround *workaround = uninitializedReadWorkarounds;
while (workaround->gameId) {
if (strcmp(workaround->gameId, gameId) == 0) {
if (workaround->scriptNr == curScriptNr) {
if (strcmp(workaround->objectName, curObjectName) == 0) {
if (strcmp(workaround->methodName, curMethodName) == 0) {
if (workaround->index == index) {
// Workaround found
r[index] = make_reg(0, workaround->newValue);
return r[index];
}
}
}
}
if (workaround->gameId == gameId && workaround->scriptNr == curScriptNr && workaround->objectName == curObjectName
&& workaround->methodName == curMethodName && workaround->index == index) {
// Workaround found
r[index] = make_reg(0, workaround->newValue);
return r[index];
}
workaround++;
}
error("uninitialized read for temp %d from method %s::%s (script %d)", index, curObjectName, curMethodName, curScriptNr);
error("Uninitialized read for temp %d from method %s::%s (script %d)", index, curObjectName.c_str(), curMethodName.c_str(), curScriptNr);
}
return r[index];
} else

View File

@ -109,15 +109,6 @@ struct ExecStack {
reg_t* getVarPointer(SegManager *segMan) const;
};
struct UninitializedReadWorkaround {
const char *gameId;
int scriptNr;
const char *objectName;
const char *methodName;
int index;
uint16 newValue;
};
enum {
VAR_GLOBAL = 0,
VAR_LOCAL = 1,