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TINYGL: remove leftovers
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@ -26,11 +26,7 @@ namespace TinyGL {
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#define ZB_POINT_ALPHA_MIN ( (1 << 10) )
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#define ZB_POINT_ALPHA_MAX ( (1 << 16) - (1 << 10) )
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// display modes
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#define ZB_MODE_5R6G5B 1 // true color 16 bits
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#define RGB_TO_PIXEL(r, g, b) cmode.ARGBToColor(255, r, g, b) // Default to 255 alpha aka solid colour.
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typedef byte PIXEL;
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#define PSZSH 4
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