diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp index e7e16e5a35a..32aad388800 100644 --- a/engines/sci/engine/vm.cpp +++ b/engines/sci/engine/vm.cpp @@ -344,6 +344,8 @@ static const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_LAURABOW2, 24, 0, "gcWin", "open", -1, 5, { 0, 0xf } }, // is used as priority for game menu { GID_FREDDYPHARKAS, 24, 0, "gcWin", "open", -1, 5, { 0, 0xf } }, // is used as priority for game menu { GID_FREDDYPHARKAS, 31, 0, "quitWin", "open", -1, 5, { 0, 0xf } }, // is used as priority for game menu + { GID_JONES, 255, 0, "", "export 0", -1, 13, { 0, 0 } }, // called when the game starts + { GID_JONES, 255, 0, "", "export 0", -1, 14, { 0, 0 } }, // called when the game starts { GID_LSL1, 720, 0, "rm720", "init", -1, 0, { 0, 0 } }, // age check room { GID_LSL3, 997, 0, "TheMenuBar", "handleEvent", -1, 1, { 0, 0xf } }, // when setting volume the first time, this temp is used to set volume on entry (normally it would have been initialized to 's') { GID_LSL6, 928, 1, "Narrator", "startText", -1, 0, { 0, 0 } }, // used by various objects that are even translated in foreign versions, that's why we use the base-class @@ -355,8 +357,8 @@ static const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_SQ1, 703, 0, "", "export 1", -1, 0, { 0, 0 } }, // sub that's called from several objects while on sarien battle cruiser { GID_SQ1, 703, 0, "firePulsar", "changeState", 0x18a, 0, { 0, 0 } }, // export 1, but called locally (when shooting at aliens) { GID_SQ4, 928, 0, "Narrator", "startText", -1, 1000, { 0, 1 } }, // sq4cd: method returns this to the caller - { GID_SQ6, 0, 0, "SQ6", "init", -1, 2, { 0, 0 } }, - { GID_SQ6, 64950, 0, "View", "handleEvent", -1, 0, { 0, 0 } }, + { GID_SQ6, 0, 0, "SQ6", "init", -1, 2, { 0, 0 } }, // called when the game starts + { GID_SQ6, 64950, 0, "View", "handleEvent", -1, 0, { 0, 0 } }, // called when pressing "Start game" in the main menu SCI_WORKAROUNDENTRY_TERMINATOR };