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CGE2: Fix compilation broken by previous commit.
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@ -58,7 +58,7 @@ Sprite *Spare::take(int ref) {
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return spr;
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}
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void Spare::takeCave(int cav) {
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void Spare::takeScene(int cav) {
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int bakRef = cav << 8;
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Common::Array<Sprite*> tempCont = _container;
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for (uint i = 0; i < tempCont.size(); ++i) {
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@ -41,7 +41,7 @@ public:
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void store(Sprite *spr);
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Sprite *locate(int ref);
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Sprite *take(int ref);
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void takeCave(int cav);
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void takeScene(int cav);
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void update(Sprite *spr);
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void dispose(Sprite *spr);
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void dispose(int ref);
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