FULLPIPE: Initial code for scene28

This commit is contained in:
Eugene Sandulenko 2014-01-06 10:00:39 +02:00
parent 6075da66d0
commit 7f85a36703

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@ -0,0 +1,57 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
namespace Fullpipe {
void scene28_initScene() {
g_vars->scene28_var01 = 200;
g_vars->scene28_var02 = 200;
g_vars->scene28_var03 = 300;
g_vars->scene28_var04 = 300;
g_vars->scene28_var05 = 1;
g_vars->scene28_var06 = 1;
g_vars->scene28_var07 = 0;
g_vars->scene28_var08 = 0;
g_vars->scene28_var09 = 0;
g_vars->scene28_var10 = 0;
g_vars->scene28_var11 = 0;
g_fp->_floaters->init(getGameLoaderGameVar()->getSubVarByName("SC_28"));
g_fp->initArcadeKeys("SC_28");
}
} // End of namespace Fullpipe