Patch from Quietust for MM NES:

o Fix all actor mask bugs
  o Simplify masking considerably
  o Moved the decodesNESObject call from object.cpp into gfx.cpp

svn-id: r18177
This commit is contained in:
Eugene Sandulenko 2005-05-18 23:17:04 +00:00
parent d92c3c7c72
commit 7fb2eda235
4 changed files with 20 additions and 23 deletions

View File

@ -656,8 +656,7 @@ byte NESCostumeRenderer::drawLimb(const Actor *a, int limb) {
bool flipped = (newDirToOldDir(a->getFacing()) == 1);
int left = 239, right = 0, top = 239, bottom = 0;
byte *bgTransBuf = _vm->getMaskBuffer(0, 0, 0);
byte *gfxMaskBuf = _vm->getMaskBuffer(0, 0, 1);
byte *maskBuf = _vm->getMaskBuffer(0, 0, 1);
for (int spr = 0; spr < numSprites; spr++) {
byte mask, tile, sprpal;
@ -685,8 +684,6 @@ byte NESCostumeRenderer::drawLimb(const Actor *a, int limb) {
if ((_actorY + y < 0) || (_actorY + y + 8 >= _out.h))
continue;
bool doMask = (_zbuf && gfxMaskBuf[(_actorY + y) * _numStrips + (_actorX + x + 4) / 8 - 2]);
for (int ty = 0; ty < 8; ty++) {
byte c1 = _vm->_NESPatTable[0][tile * 16 + ty];
byte c2 = _vm->_NESPatTable[0][tile * 16 + ty + 8];
@ -704,7 +701,7 @@ byte NESCostumeRenderer::drawLimb(const Actor *a, int limb) {
continue;
int my = _actorY + y + ty;
int mx = _actorX + x + tx;
if (!doMask || !(bgTransBuf[my * _numStrips + mx / 8] & revBitMask(mx & 7)))
if (!(_zbuf && (maskBuf[my * _numStrips + mx / 8] & revBitMask(mx & 7))))
*((byte *)_out.pixels + my * _out.pitch + mx) = palette[c];
}
}

View File

@ -1367,7 +1367,7 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int wi
if (_objectMode && _vm->_version == 1) {
if (_vm->_platform == Common::kPlatformNES) {
// TODO: Maybe call decodeNESObject here?
decodeNESObject(ptr, x, y, width, height);
} else {
decodeC64Gfx(ptr, _C64.objectMap, (width / 8) * (height / 8) * 3);
}
@ -1442,7 +1442,7 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int wi
if (_vm->_version == 1) {
if (_vm->_platform == Common::kPlatformNES) {
mask_ptr = getMaskBuffer(x + k, y, 0);
mask_ptr = getMaskBuffer(x + k, y, 1);
drawStripNES(dstPtr, mask_ptr, vs->pitch, stripnr, y, height);
}
else if (_objectMode)
@ -1494,7 +1494,7 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int wi
if (_vm->_version == 1) {
mask_ptr = getMaskBuffer(x + k, y, 1);
if (_vm->_platform == Common::kPlatformNES) {
drawStripNESMask(mask_ptr, stripnr, height);
drawStripNESMask(mask_ptr, stripnr, y, height);
} else {
drawStripC64Mask(mask_ptr, stripnr, width, height);
}
@ -1971,7 +1971,7 @@ void Gdi::decodeNESGfx(const byte *room) {
}
_NES.nametable[i][width+2] = _NES.nametable[i][width+3] = 0;
}
memcpy(_NES.nametableObj,_NES.nametable, 16 * 64);
memcpy(_NES.nametableObj,_NES.nametable, 16*64);
const byte *adata = room + READ_LE_UINT16(room + 0x0C);
for (n = 0; n < 64;) {
@ -2005,7 +2005,7 @@ void Gdi::decodeNESGfx(const byte *room) {
mdata++;
}
}
memcpy(_NES.masktableObj, _NES.masktable, 16 * 8);
memcpy(_NES.masktableObj, _NES.masktable, 16*8);
}
void Gdi::decodeNESObject(const byte *ptr, int xpos, int ypos, int width, int height) {
@ -2014,8 +2014,10 @@ void Gdi::decodeNESObject(const byte *ptr, int xpos, int ypos, int width, int he
_NES.objX = xpos;
// decode tile update data
width /= 8;
ypos /= 8;
height /= 8;
for (y = ypos; y < ypos + height; y++) {
x = xpos;
while (x < xpos + width) {
@ -2073,12 +2075,14 @@ void Gdi::decodeNESObject(const byte *ptr, int xpos, int ypos, int width, int he
y = 0;
do {
byte *dest = &_NES.masktableObj[y + ypos][mx];
*dest++ = (*dest & lmask) | *ptr++;
*dest = (*dest & lmask) | *ptr++;
dest++;
for (x = 1; x < mwidth; x++) {
if (x + 1 == mwidth)
*dest++ = (*dest & rmask) | *ptr++;
*dest = (*dest & rmask) | *ptr++;
else
*dest++ = *ptr++;
*dest = *ptr++;
dest++;
}
y++;
} while (y < height);
@ -2111,11 +2115,12 @@ void Gdi::drawStripNES(byte *dst, byte *mask, int dstPitch, int stripnr, int top
}
}
void Gdi::drawStripNESMask(byte *dst, int stripnr, int height) const {
void Gdi::drawStripNESMask(byte *dst, int stripnr, int top, int height) const {
if (!_NES.hasmask)
return;
top /= 8;
height /= 8;
int x = stripnr + 2;
int x = stripnr; // masks, unlike room graphics, should NOT be adjusted
if (_objectMode)
x += _NES.objX; // for objects, need to start at the left edge of the object, not the screen
@ -2123,10 +2128,10 @@ void Gdi::drawStripNESMask(byte *dst, int stripnr, int height) const {
debug(0,"NES tried to mask invalid strip %i",stripnr);
return;
}
for (int y = 0; y < height; y++) {
for (int y = top; y < top + height; y++) {
byte c = (((_objectMode ? _NES.masktableObj : _NES.masktable)[y][x >> 3] >> (x & 7)) & 1) ? 0xFF : 0x00;
for (int i = 0; i < 8; i++) {
*dst = c;
*dst &= c;
dst += _numStrips;
}
}

View File

@ -255,7 +255,7 @@ protected:
/* Mask decompressors */
void drawStripC64Mask(byte *dst, int stripnr, int width, int height) const;
void drawStripNESMask(byte *dst, int stripnr, int height) const;
void drawStripNESMask(byte *dst, int stripnr, int top, int height) const;
void decompressMaskImgOr(byte *dst, const byte *src, int height) const;
void decompressMaskImg(byte *dst, const byte *src, int height) const;

View File

@ -484,11 +484,6 @@ void ScummEngine::drawObject(int obj, int arg) {
if (numstrip != 0) {
byte flags = od.flags | Gdi::dbObjectMode;
if (_version == 1) {
if (_platform == Common::kPlatformNES) {
gdi.decodeNESObject(ptr, xpos, ypos, width, height);
}
}
// Sam & Max needs this to fix object-layering problems with
// the inventory and conversation icons.
if ((_version >= 7 || _gameId == GID_SAMNMAX) && getClass(od.obj_nr, kObjectClassIgnoreBoxes))