Merge pull request #197 from phoenixtail26/cleanedARCorrection.

This is a manual merge with some conflict fixups.

Conflicts:
	backends/platform/iphone/iphone_video.mm
This commit is contained in:
Johannes Schickel 2012-02-24 22:32:49 +01:00
commit 7fe3bdebc0
3 changed files with 31 additions and 2 deletions

View File

@ -86,6 +86,8 @@ struct VideoContext {
};
// On the ObjC side
void iPhone_setAspectRatioState(bool enable);
bool iPhone_getAspectRatioState();
void iPhone_updateScreen();
bool iPhone_fetchEvent(int *outEvent, int *outX, int *outY);
const char *iPhone_getDocumentsDir();

View File

@ -41,6 +41,8 @@ static long lastTick = 0;
static int frames = 0;
#endif
static bool _aspectRatioCorrect = false;
#define printOpenGLError() printOglError(__FILE__, __LINE__)
int printOglError(const char *file, int line) {
@ -56,6 +58,14 @@ int printOglError(const char *file, int line) {
return retCode;
}
void iPhone_setAspectRatioState(bool enable) {
_aspectRatioCorrect = enable;
}
bool iPhone_getAspectRatioState() {
return _aspectRatioCorrect;
}
bool iPhone_isHighResDevice() {
return _fullHeight > 480;
}
@ -478,10 +488,22 @@ const char *iPhone_getDocumentsDir() {
[[_keyboardView inputView] removeFromSuperview];
}
float adjustedWidth = _videoContext.screenWidth;
float adjustedHeight = _videoContext.screenHeight;
if (_aspectRatioCorrect && ((_videoContext.screenWidth == 320 && _videoContext.screenHeight == 200)
|| (_videoContext.screenWidth == 640 && _videoContext.screenHeight == 400)) ) {
if (_videoContext.screenHeight == 200) {
adjustedHeight = 240;
}
if (_videoContext.screenHeight == 400) {
adjustedHeight = 480;
}
}
float overlayPortraitRatio;
if (_orientation == UIDeviceOrientationLandscapeLeft || _orientation == UIDeviceOrientationLandscapeRight) {
GLfloat gameScreenRatio = (GLfloat)_videoContext.screenWidth / (GLfloat)_videoContext.screenHeight;
GLfloat gameScreenRatio = (GLfloat)adjustedWidth / (GLfloat)adjustedHeight;
GLfloat screenRatio = (GLfloat)screenWidth / (GLfloat)screenHeight;
// These are the width/height according to the portrait layout!
@ -510,7 +532,7 @@ const char *iPhone_getDocumentsDir() {
_gameScreenRect = CGRectMake(xOffset, yOffset, rectWidth, rectHeight);
overlayPortraitRatio = 1.0f;
} else {
float ratio = (float)_videoContext.screenHeight / (float)_videoContext.screenWidth;
float ratio = (float)adjustedHeight / (float)adjustedWidth;
int height = (int)(screenWidth * ratio);
//printf("Making rect (%u, %u)\n", screenWidth, height);
_gameScreenRect = CGRectMake(0, 0, screenWidth, height);

View File

@ -118,6 +118,9 @@ void OSystem_IPHONE::setFeatureState(Feature f, bool enable) {
_mouseCursorPaletteEnabled = enable;
}
break;
case kFeatureAspectRatioCorrection:
iPhone_setAspectRatioState(enable);
break;
default:
break;
@ -128,6 +131,8 @@ bool OSystem_IPHONE::getFeatureState(Feature f) {
switch (f) {
case kFeatureCursorPalette:
return _mouseCursorPaletteEnabled;
case kFeatureAspectRatioCorrection:
return iPhone_getAspectRatioState();
default:
return false;