SLUDGE: Fix channel mapping in setBurnColor

This commit is contained in:
Sebastian Krzyszkowiak 2023-01-17 04:02:55 +01:00 committed by Filippos Karapetis
parent 1f651efe46
commit 800d48f9da

View File

@ -167,7 +167,7 @@ public:
// Colors
void setBlankColor(int r, int g, int b) { _currentBlankColour = _renderSurface.format.RGBToColor(r & 255, g & 255, b & 255);};
void setBurnColor(int r, int g, int b) {
_currentBurnG = r;
_currentBurnR = r;
_currentBurnG = g;
_currentBurnB = b;
}