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SLUDGE: Fix channel mapping in setBurnColor
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@ -167,7 +167,7 @@ public:
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// Colors
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void setBlankColor(int r, int g, int b) { _currentBlankColour = _renderSurface.format.RGBToColor(r & 255, g & 255, b & 255);};
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void setBurnColor(int r, int g, int b) {
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_currentBurnG = r;
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_currentBurnR = r;
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_currentBurnG = g;
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_currentBurnB = b;
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}
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