mirror of
https://github.com/libretro/scummvm.git
synced 2025-03-04 01:07:22 +00:00
Fixed the 'window title' problem for the SDL and X11 ports. Other 'porters' should fix their front-ends (sorry :-) ).
svn-id: r3776
This commit is contained in:
parent
932973f8fa
commit
80c5753141
1
scumm.h
1
scumm.h
@ -2327,5 +2327,6 @@ void playSfxSound(void *sound, uint32 size, uint rate);
|
||||
bool isSfxFinished();
|
||||
void waitForTimer(Scumm *s, int msec_delay);
|
||||
void setShakePos(Scumm *s, int shake_pos);
|
||||
void setWindowName(Scumm *s);
|
||||
uint16 newTag2Old(uint32 oldTag);
|
||||
void cd_playtrack(int track, int offset, int delay);
|
||||
|
25
scummvm.cpp
25
scummvm.cpp
@ -211,29 +211,30 @@ void Scumm::scummMain(int argc, char **argv) {
|
||||
#endif
|
||||
parseCommandLine(argc, argv);
|
||||
|
||||
#ifdef __MORPHOS__
|
||||
// I need to know the game name in initGraphics()
|
||||
if (!detectGame()) {
|
||||
warning("Game detection failed. Using default settings");
|
||||
_features = GF_DEFAULT;
|
||||
}
|
||||
#endif
|
||||
if (_exe_name != NULL) {
|
||||
/* No game selection menu */
|
||||
if (!detectGame()) {
|
||||
warning("Game detection failed. Using default settings");
|
||||
_features = GF_DEFAULT;
|
||||
}
|
||||
} else {
|
||||
_gameText = "Please choose a game";
|
||||
}
|
||||
|
||||
/* Init graphics and create a primary virtual screen */
|
||||
initGraphics(this, _fullScreen, _scale);
|
||||
allocResTypeData(rtBuffer, MKID('NONE'),10,"buffer", 0);
|
||||
initVirtScreen(0, 0, 200, false, false);
|
||||
|
||||
#if !defined(__MORPHOS__) && !defined(__APPLE__CW)
|
||||
if (_exe_name==NULL)
|
||||
//error("Specify the name of the game to start on the command line");
|
||||
launcherLoop();
|
||||
if (_exe_name==NULL) {
|
||||
launcherLoop();
|
||||
setWindowName(this);
|
||||
}
|
||||
|
||||
if (!detectGame()) {
|
||||
warning("Game detection failed. Using default settings");
|
||||
_features = GF_DEFAULT;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!_gameDataPath) {
|
||||
warning("No path was provided. Assuming that data file are in the current directory");
|
||||
|
7
sdl.cpp
7
sdl.cpp
@ -844,6 +844,13 @@ void initGraphics(Scumm *s, bool fullScreen, unsigned int scaleFactor) {
|
||||
);
|
||||
}
|
||||
|
||||
void setWindowName(Scumm *s) {
|
||||
char buf[512], *gameName;
|
||||
|
||||
sprintf(buf, "ScummVM - %s", gameName = s->getGameName());
|
||||
free(gameName);
|
||||
SDL_WM_SetCaption(buf,buf);
|
||||
}
|
||||
|
||||
#if !defined(__APPLE__)
|
||||
#undef main
|
||||
|
16
x11.cpp
16
x11.cpp
@ -208,7 +208,7 @@ void initGraphics(Scumm *s, bool fullScreen, unsigned int scaleFactor) {
|
||||
XTextProperty window_name;
|
||||
char *name = (char *) &buf;
|
||||
|
||||
scale = scaleFactor; // not implemented yet! ignored.
|
||||
scale = scaleFactor; // not implemented yet! ignored.
|
||||
|
||||
/* For the window title */
|
||||
sprintf(buf, "ScummVM - %s", gameName = s->getGameName());
|
||||
@ -278,6 +278,20 @@ void initGraphics(Scumm *s, bool fullScreen, unsigned int scaleFactor) {
|
||||
local_fb = (unsigned char *) malloc(320 * 200 * sizeof(unsigned char));
|
||||
}
|
||||
|
||||
void setWindowName(Scumm *s) {
|
||||
char buf[512], *gameName;
|
||||
XTextProperty window_name;
|
||||
char *name = (char *) &buf;
|
||||
|
||||
/* For the window title */
|
||||
sprintf(buf, "ScummVM - %s", gameName = s->getGameName());
|
||||
free(gameName);
|
||||
|
||||
XStringListToTextProperty( &name, 1, &window_name );
|
||||
XSetWMProperties(display, window, &window_name, &window_name,
|
||||
NULL /* argv */, 0 /* argc */, NULL /* size hints */, NULL /* WM hints */, NULL /* class hints */ );
|
||||
}
|
||||
|
||||
void setShakePos(Scumm *s, int shake_pos) {
|
||||
warning("Unimplemented shaking !");
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user