SCI32: Implement SCI32 cursor support

This commit is contained in:
Colin Snover 2016-07-31 13:41:05 -05:00
parent 9bfeb3c297
commit 80d9182554
16 changed files with 736 additions and 30 deletions

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@ -421,6 +421,8 @@ reg_t kStubNull(EngineState *s, int argc, reg_t *argv);
#ifdef ENABLE_SCI32
// SCI2 Kernel Functions
reg_t kSetCursor32(EngineState *s, int argc, reg_t *argv);
reg_t kDoAudio32(EngineState *s, int argc, reg_t *argv);
reg_t kDoAudioInit(EngineState *s, int argc, reg_t *argv);
reg_t kDoAudioWaitForPlay(EngineState *s, int argc, reg_t *argv);

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@ -693,10 +693,11 @@ static SciKernelMapEntry s_kernelMap[] = {
{ MAP_CALL(Said), SIG_EVERYWHERE, "[r0]", NULL, NULL },
{ MAP_CALL(SaveGame), SIG_EVERYWHERE, "[r0]i[r0](r0)", NULL, NULL },
{ MAP_CALL(ScriptID), SIG_EVERYWHERE, "[io](i)", NULL, NULL },
{ MAP_CALL(SetCursor), SIG_SINCE_SCI21, SIGFOR_ALL, "i(i)([io])(i*)", NULL, NULL },
// TODO: SCI2.1 may supply an object optionally (mother goose sci21 right on startup) - find out why
{ MAP_CALL(SetCursor), SIG_SCI11, SIGFOR_ALL, "i(i)(i)(i)(iiiiii)", NULL, NULL },
{ MAP_CALL(SetCursor), SIG_EVERYWHERE, "i(i)(i)(i)(i)", NULL, kSetCursor_workarounds },
{ MAP_CALL(SetCursor), SIG_SCI16, SIGFOR_ALL, "i(i)(i)(i)(i)", NULL, kSetCursor_workarounds },
#ifdef ENABLE_SCI32
{ "SetCursor", kSetCursor32, SIG_SCI32, SIGFOR_ALL, "i(i)(i)(i)", NULL, kSetCursor_workarounds },
#endif
{ MAP_CALL(SetDebug), SIG_EVERYWHERE, "(i*)", NULL, NULL },
{ MAP_CALL(SetJump), SIG_EVERYWHERE, "oiii", NULL, NULL },
{ MAP_CALL(SetMenu), SIG_EVERYWHERE, "i(.*)", NULL, NULL },

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@ -86,11 +86,14 @@ reg_t kGetEvent(EngineState *s, int argc, reg_t *argv) {
#ifdef ENABLE_SCI32
if (getSciVersion() >= SCI_VERSION_2)
mousePos = curEvent.mousePosSci;
else
else {
#endif
mousePos = curEvent.mousePos;
// Limit the mouse cursor position, if necessary
g_sci->_gfxCursor->refreshPosition();
// Limit the mouse cursor position, if necessary
g_sci->_gfxCursor->refreshPosition();
#ifdef ENABLE_SCI32
}
#endif
if (g_sci->getVocabulary())
g_sci->getVocabulary()->parser_event = NULL_REG; // Invalidate parser event

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@ -38,7 +38,6 @@
#include "sci/graphics/compare.h"
#include "sci/graphics/controls16.h"
#include "sci/graphics/coordadjuster.h"
#include "sci/graphics/cursor.h"
#include "sci/graphics/palette.h"
#include "sci/graphics/paint16.h"
#include "sci/graphics/picture.h"
@ -48,6 +47,7 @@
#include "sci/graphics/text16.h"
#include "sci/graphics/view.h"
#ifdef ENABLE_SCI32
#include "sci/graphics/cursor32.h"
#include "sci/graphics/celobj32.h"
#include "sci/graphics/controls32.h"
#include "sci/graphics/font.h" // TODO: remove once kBitmap is moved in a separate class
@ -64,6 +64,44 @@ namespace Sci {
extern void showScummVMDialog(const Common::String &message);
reg_t kSetCursor32(EngineState *s, int argc, reg_t *argv) {
switch (argc) {
case 1: {
if (argv[0].toSint16() == -2) {
g_sci->_gfxCursor32->clearRestrictedArea();
} else {
if (argv[0].isNull()) {
g_sci->_gfxCursor32->hide();
} else {
g_sci->_gfxCursor32->show();
}
}
break;
}
case 2: {
const Common::Point position(argv[0].toSint16(), argv[1].toSint16());
g_sci->_gfxCursor32->setPosition(position);
break;
}
case 3: {
g_sci->_gfxCursor32->setView(argv[0].toUint16(), argv[1].toSint16(), argv[2].toSint16());
break;
}
case 4: {
const Common::Rect restrictRect(argv[0].toSint16(),
argv[1].toSint16(),
argv[2].toSint16() + 1,
argv[3].toSint16() + 1);
g_sci->_gfxCursor32->setRestrictedArea(restrictRect);
break;
}
default:
error("kSetCursor: Invalid number of arguments (%d)", argc);
}
return s->r_acc;
}
reg_t kIsHiRes(EngineState *s, int argc, reg_t *argv) {
const Buffer &buffer = g_sci->_gfxFrameout->getCurrentBuffer();
if (buffer.screenWidth < 640 || buffer.screenHeight < 400)

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@ -48,6 +48,7 @@
#include "sci/sound/music.h"
#ifdef ENABLE_SCI32
#include "sci/graphics/cursor32.h"
#include "sci/graphics/frameout.h"
#include "sci/graphics/palette32.h"
#include "sci/graphics/remap32.h"
@ -889,6 +890,29 @@ void GfxRemap32::saveLoadWithSerializer(Common::Serializer &s) {
_needsUpdate = true;
}
}
void GfxCursor32::saveLoadWithSerializer(Common::Serializer &s) {
if (s.getVersion() < 37) {
return;
}
s.syncAsSint32LE(_hideCount);
s.syncAsSint16LE(_restrictedArea.left);
s.syncAsSint16LE(_restrictedArea.top);
s.syncAsSint16LE(_restrictedArea.right);
s.syncAsSint16LE(_restrictedArea.bottom);
s.syncAsUint16LE(_cursorInfo.resourceId);
s.syncAsUint16LE(_cursorInfo.loopNo);
s.syncAsUint16LE(_cursorInfo.celNo);
if (s.isLoading()) {
hide();
setView(_cursorInfo.resourceId, _cursorInfo.loopNo, _cursorInfo.celNo);
if (!_hideCount) {
show();
}
}
}
#endif
void GfxPorts::saveLoadWithSerializer(Common::Serializer &s) {

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@ -37,7 +37,7 @@ struct EngineState;
*
* Version - new/changed feature
* =============================
* 37 - Segment entry data changed to pointers
* 37 - Segment entry data changed to pointers, SCI32 cursor
* 36 - SCI32 bitmap segment
* 35 - SCI32 remap
* 34 - SCI32 palettes, and store play time in ticks

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@ -688,6 +688,7 @@ const SciWorkaroundEntry kPaletteUnsetFlag_workarounds[] = {
// gameID, room,script,lvl, object-name, method-name, local-call-signature, index, workaround
const SciWorkaroundEntry kSetCursor_workarounds[] = {
{ GID_KQ5, -1, 768, 0, "KQCursor", "init", NULL, 0, { WORKAROUND_STILLCALL, 0 } }, // CD: gets called with 4 additional "900d" parameters
{ GID_MOTHERGOOSEHIRES,0, 0, -1, "MG", "setCursor", NULL, 0, { WORKAROUND_STILLCALL, 0 } }, // At the start of the game, an object is passed as the cel number
SCI_WORKAROUNDENTRY_TERMINATOR
};

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@ -30,6 +30,7 @@
#include "sci/engine/state.h"
#include "sci/engine/kernel.h"
#ifdef ENABLE_SCI32
#include "sci/graphics/cursor32.h"
#include "sci/graphics/frameout.h"
#endif
#include "sci/graphics/screen.h"
@ -168,9 +169,17 @@ SciEvent EventManager::getScummVMEvent() {
if (getSciVersion() >= SCI_VERSION_2) {
const Buffer &screen = g_sci->_gfxFrameout->getCurrentBuffer();
if (ev.type == Common::EVENT_MOUSEMOVE) {
// This will clamp `mousePos` according to the restricted zone,
// so any cursor or screen item associated with the mouse position
// does not bounce when it hits the edge (or ignore the edge)
g_sci->_gfxCursor32->deviceMoved(mousePos);
}
Common::Point mousePosSci = mousePos;
mulru(mousePosSci, Ratio(screen.scriptWidth, screen.screenWidth), Ratio(screen.scriptHeight, screen.screenHeight));
noEvent.mousePosSci = input.mousePosSci = mousePosSci;
} else {
#endif
g_sci->_gfxScreen->adjustBackUpscaledCoordinates(mousePos.y, mousePos.x);

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@ -0,0 +1,367 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/system.h"
#include "graphics/cursorman.h"
#include "sci/graphics/celobj32.h"
#include "sci/graphics/cursor32.h"
#include "sci/graphics/frameout.h"
namespace Sci {
GfxCursor32::GfxCursor32() :
_hideCount(0),
_position(0, 0),
_writeToVMAP(false) {
CursorMan.showMouse(false);
}
void GfxCursor32::init(const Buffer &vmap) {
_vmap = vmap;
_vmapRegion.rect = Common::Rect(_vmap.screenWidth, _vmap.screenHeight);
_vmapRegion.data = (byte *)_vmap.getPixels();
_restrictedArea = _vmapRegion.rect;
}
GfxCursor32::~GfxCursor32() {
CursorMan.showMouse(true);
free(_cursor.data);
free(_cursorBack.data);
free(_drawBuff1.data);
free(_drawBuff2.data);
free(_savedVmapRegion.data);
}
void GfxCursor32::hide() {
if (_hideCount++) {
return;
}
if (!_cursorBack.rect.isEmpty()) {
drawToHardware(_cursorBack);
}
}
void GfxCursor32::revealCursor() {
_cursorBack.rect = _cursor.rect;
_cursorBack.rect.clip(_vmapRegion.rect);
if (_cursorBack.rect.isEmpty()) {
return;
}
readVideo(_cursorBack);
_drawBuff1.rect = _cursor.rect;
copy(_drawBuff1, _cursorBack);
paint(_drawBuff1, _cursor);
drawToHardware(_drawBuff1);
}
void GfxCursor32::paint(DrawRegion &target, const DrawRegion &source) {
if (source.rect.isEmpty()) {
return;
}
Common::Rect drawRect(source.rect);
drawRect.clip(target.rect);
if (drawRect.isEmpty()) {
return;
}
const int16 sourceXOffset = drawRect.left - source.rect.left;
const int16 sourceYOffset = drawRect.top - source.rect.top;
const int16 drawRectWidth = drawRect.width();
const int16 drawRectHeight = drawRect.height();
byte *targetPixel = target.data + ((drawRect.top - target.rect.top) * target.rect.width()) + (drawRect.left - target.rect.left);
const byte *sourcePixel = source.data + (sourceYOffset * source.rect.width()) + sourceXOffset;
const uint8 skipColor = source.skipColor;
const int16 sourceStride = source.rect.width() - drawRectWidth;
const int16 targetStride = target.rect.width() - drawRectWidth;
for (int16 y = 0; y < drawRectHeight; ++y) {
for (int16 x = 0; x < drawRectWidth; ++x) {
if (*sourcePixel != skipColor) {
*targetPixel = *sourcePixel;
}
++targetPixel;
++sourcePixel;
}
sourcePixel += sourceStride;
targetPixel += targetStride;
}
}
void GfxCursor32::drawToHardware(const DrawRegion &source) {
Common::Rect drawRect(source.rect);
drawRect.clip(_vmapRegion.rect);
const int16 sourceXOffset = drawRect.left - source.rect.left;
const int16 sourceYOffset = drawRect.top - source.rect.top;
byte *sourcePixel = source.data + (sourceYOffset * source.rect.width()) + sourceXOffset;
g_system->copyRectToScreen(sourcePixel, source.rect.width(), drawRect.left, drawRect.top, drawRect.width(), drawRect.height());
}
void GfxCursor32::unhide() {
if (_hideCount == 0 || --_hideCount) {
return;
}
_cursor.rect.moveTo(_position.x - _hotSpot.x, _position.y - _hotSpot.y);
revealCursor();
}
void GfxCursor32::show() {
if (_hideCount) {
_hideCount = 0;
_cursor.rect.moveTo(_position.x - _hotSpot.x, _position.y - _hotSpot.y);
revealCursor();
}
}
void GfxCursor32::setRestrictedArea(const Common::Rect &rect) {
_restrictedArea = rect;
const int16 screenWidth = g_sci->_gfxFrameout->getCurrentBuffer().screenWidth;
const int16 screenHeight = g_sci->_gfxFrameout->getCurrentBuffer().screenHeight;
const int16 scriptWidth = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth;
const int16 scriptHeight = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight;
mulru(_restrictedArea, Ratio(screenWidth, scriptWidth), Ratio(screenHeight, scriptHeight), 0);
if (_position.x < rect.left) {
_position.x = rect.left;
}
if (_position.x >= rect.right) {
_position.x = rect.right - 1;
}
if (_position.y < rect.top) {
_position.y = rect.top;
}
if (_position.y >= rect.bottom) {
_position.y = rect.bottom - 1;
}
g_system->warpMouse(_position.x, _position.y);
}
void GfxCursor32::clearRestrictedArea() {
_restrictedArea = _vmapRegion.rect;
}
void GfxCursor32::setView(const GuiResourceId viewId, const int16 loopNo, const int16 celNo) {
hide();
_cursorInfo.resourceId = viewId;
_cursorInfo.loopNo = loopNo;
_cursorInfo.celNo = celNo;
if (viewId != -1) {
CelObjView view(viewId, loopNo, celNo);
_hotSpot = view._displace;
_width = view._width;
_height = view._height;
_cursor.data = (byte *)realloc(_cursor.data, _width * _height);
_cursor.rect = Common::Rect(_width, _height);
memset(_cursor.data, 255, _width * _height);
_cursor.skipColor = 255;
Buffer target(_width, _height, _cursor.data);
view.draw(target, _cursor.rect, Common::Point(0, 0), false);
} else {
_hotSpot = Common::Point(0, 0);
_width = _height = 1;
_cursor.data = (byte *)realloc(_cursor.data, _width * _height);
_cursor.rect = Common::Rect(_width, _height);
*_cursor.data = _cursor.skipColor;
_cursorBack.rect = _cursor.rect;
_cursorBack.rect.clip(_vmapRegion.rect);
if (!_cursorBack.rect.isEmpty()) {
readVideo(_cursorBack);
}
}
_cursorBack.data = (byte *)realloc(_cursorBack.data, _width * _height);
_drawBuff1.data = (byte *)realloc(_drawBuff1.data, _width * _height);
_drawBuff2.data = (byte *)realloc(_drawBuff2.data, _width * _height * 4);
_savedVmapRegion.data = (byte *)realloc(_savedVmapRegion.data, _width * _height);
unhide();
}
void GfxCursor32::readVideo(DrawRegion &target) {
if (g_sci->_gfxFrameout->_frameNowVisible) {
copy(target, _vmapRegion);
} else {
// NOTE: SSCI would read the background for the cursor directly out of
// video memory here, but as far as can be determined, this does not
// seem to actually be necessary for proper cursor rendering
}
}
void GfxCursor32::copy(DrawRegion &target, const DrawRegion &source) {
if (source.rect.isEmpty()) {
return;
}
Common::Rect drawRect(source.rect);
drawRect.clip(target.rect);
if (drawRect.isEmpty()) {
return;
}
const int16 sourceXOffset = drawRect.left - source.rect.left;
const int16 sourceYOffset = drawRect.top - source.rect.top;
const int16 drawWidth = drawRect.width();
const int16 drawHeight = drawRect.height();
byte *targetPixel = target.data + ((drawRect.top - target.rect.top) * target.rect.width()) + (drawRect.left - target.rect.left);
const byte *sourcePixel = source.data + (sourceYOffset * source.rect.width()) + sourceXOffset;
const int16 sourceStride = source.rect.width();
const int16 targetStride = target.rect.width();
for (int y = 0; y < drawHeight; ++y) {
memcpy(targetPixel, sourcePixel, drawWidth);
targetPixel += targetStride;
sourcePixel += sourceStride;
}
}
void GfxCursor32::setPosition(const Common::Point &position) {
const int16 scriptWidth = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth;
const int16 scriptHeight = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight;
const int16 screenWidth = g_sci->_gfxFrameout->getCurrentBuffer().screenWidth;
const int16 screenHeight = g_sci->_gfxFrameout->getCurrentBuffer().screenHeight;
_position.x = (position.x * Ratio(screenWidth, scriptWidth)).toInt();
_position.y = (position.y * Ratio(screenHeight, scriptHeight)).toInt();
g_system->warpMouse(_position.x, _position.y);
}
void GfxCursor32::gonnaPaint(Common::Rect paintRect) {
if (!_hideCount && !_writeToVMAP && !_cursorBack.rect.isEmpty()) {
paintRect.left &= ~3;
paintRect.right |= 3;
if (_cursorBack.rect.intersects(paintRect)) {
_writeToVMAP = true;
}
}
}
void GfxCursor32::paintStarting() {
if (_writeToVMAP) {
_savedVmapRegion.rect = _cursor.rect;
copy(_savedVmapRegion, _vmapRegion);
paint(_vmapRegion, _cursor);
}
}
void GfxCursor32::donePainting() {
if (_writeToVMAP) {
copy(_vmapRegion, _savedVmapRegion);
_savedVmapRegion.rect = Common::Rect();
_writeToVMAP = false;
}
if (!_hideCount && !_cursorBack.rect.isEmpty()) {
copy(_cursorBack, _vmapRegion);
}
}
void GfxCursor32::deviceMoved(Common::Point &position) {
if (position.x < _restrictedArea.left) {
position.x = _restrictedArea.left;
}
if (position.x >= _restrictedArea.right) {
position.x = _restrictedArea.right - 1;
}
if (position.y < _restrictedArea.top) {
position.y = _restrictedArea.top;
}
if (position.y >= _restrictedArea.bottom) {
position.y = _restrictedArea.bottom - 1;
}
_position = position;
g_system->warpMouse(position.x, position.y);
move();
}
void GfxCursor32::move() {
if (_hideCount) {
return;
}
// If it was off the screen, just show it and return
_cursor.rect.moveTo(_position.x - _hotSpot.x, _position.y - _hotSpot.y);
if (_cursorBack.rect.isEmpty()) {
revealCursor();
return;
}
// If we just moved entirely off screen, remove background & return
if (!_cursor.rect.intersects(_vmapRegion.rect)) {
drawToHardware(_cursorBack);
return;
}
if (!_cursor.rect.intersects(_cursorBack.rect)) {
_drawBuff1.rect = _cursor.rect;
_drawBuff1.rect.clip(_vmapRegion.rect);
readVideo(_drawBuff1);
_drawBuff2.rect = _drawBuff1.rect;
copy(_drawBuff2, _drawBuff1);
paint(_drawBuff1, _cursor);
drawToHardware(_drawBuff1);
// erase
drawToHardware(_cursorBack);
_cursorBack.rect = _cursor.rect;
_cursorBack.rect.clip(_vmapRegion.rect);
copy(_cursorBack, _drawBuff2);
} else {
Common::Rect mergedRect(_cursorBack.rect);
mergedRect.extend(_cursor.rect);
mergedRect.clip(_vmapRegion.rect);
_drawBuff2.rect = mergedRect;
readVideo(_drawBuff2);
copy(_drawBuff2, _cursorBack);
_cursorBack.rect = _cursor.rect;
_cursorBack.rect.clip(_vmapRegion.rect);
copy(_cursorBack, _drawBuff2);
paint(_drawBuff2, _cursor);
drawToHardware(_drawBuff2);
}
}
} // End of namespace Sci

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@ -0,0 +1,248 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SCI_GRAPHICS_CURSOR32_H
#define SCI_GRAPHICS_CURSOR32_H
#include "common/rect.h"
#include "common/serializer.h"
#include "sci/graphics/helpers.h"
namespace Sci {
class GfxCursor32 : Common::Serializable {
public:
GfxCursor32();
~GfxCursor32();
/**
* Initialises the cursor system with the given
* buffer to use as the output buffer for
* rendering the cursor.
*/
void init(const Buffer &vmap);
/**
* Called when the hardware mouse moves.
*/
void deviceMoved(Common::Point &position);
/**
* Called by GfxFrameout once for each show
* rectangle that is going to be drawn to
* hardware.
*/
void gonnaPaint(Common::Rect paintRect);
/**
* Called by GfxFrameout when the rendering to
* hardware begins.
*/
void paintStarting();
/**
* Called by GfxFrameout when the output buffer
* has finished rendering to hardware.
*/
void donePainting();
/**
* Hides the cursor. Each call to `hide` will
* increment a hide counter, which must be
* returned to 0 before the cursor will be
* shown again.
*/
void hide();
/**
* Shows the cursor, if the hide counter is
* returned to 0.
*/
void unhide();
/**
* Shows the cursor regardless of the state of
* the hide counter.
*/
void show();
/**
* Sets the view used to render the cursor.
*/
void setView(const GuiResourceId viewId, const int16 loopNo, const int16 celNo);
/**
* Explicitly sets the position of the cursor,
* in game script coordinates.
*/
void setPosition(const Common::Point &position);
/**
* Sets the region that the mouse is allowed
* to move within.
*/
void setRestrictedArea(const Common::Rect &rect);
/**
* Removes restrictions on mouse movement.
*/
void clearRestrictedArea();
virtual void saveLoadWithSerializer(Common::Serializer &ser);
private:
struct DrawRegion {
Common::Rect rect;
byte *data;
uint8 skipColor;
DrawRegion() : rect(), data(nullptr) {}
};
/**
* Information about the current cursor.
* Used to restore cursor when loading a
* savegame.
*/
CelInfo32 _cursorInfo;
/**
* Content behind the cursor? TODO
*/
DrawRegion _cursorBack;
/**
* Scratch buffer.
*/
DrawRegion _drawBuff1;
/**
* Scratch buffer 2.
*/
DrawRegion _drawBuff2;
/**
* A draw region representing the current
* output buffer.
*/
DrawRegion _vmapRegion;
/**
* The content behind the cursor in the
* output buffer.
*/
DrawRegion _savedVmapRegion;
/**
* The cursor bitmap.
*/
DrawRegion _cursor;
/**
* The width and height of the cursor,
* in screen coordinates.
*/
int16 _width, _height;
/**
* The output buffer where the cursor is
* rendered.
*/
Buffer _vmap;
/**
* The number of times the cursor has been
* hidden.
*/
int _hideCount;
/**
* The rendered position of the cursor, in
* screen coordinates.
*/
Common::Point _position;
/**
* The position of the cursor hot spot, relative
* to the cursor origin, in screen pixels.
*/
Common::Point _hotSpot;
/**
* The area within which the cursor is allowed
* to move, in screen pixels.
*/
Common::Rect _restrictedArea;
/**
* Indicates whether or not the cursor needs to
* be repainted on the output buffer due to a
* change of graphics in the area underneath the
* cursor.
*/
bool _writeToVMAP;
/**
* Reads data from the output buffer or hardware
* to the given draw region.
*/
void readVideo(DrawRegion &target);
/**
* Reads data from the output buffer to the
* given draw region.
*/
void readVideoFromVmap(DrawRegion &target);
/**
* Copies pixel data from the given source to
* the given target.
*/
void copy(DrawRegion &target, const DrawRegion &source);
/**
* Draws from the given source onto the given
* target, skipping pixels in the source that
* match the `skipColor` property.
*/
void paint(DrawRegion &target, const DrawRegion &source);
/**
* Draws the cursor to the position it was
* drawn to prior to moving offscreen or being
* hidden by a call to `hide`.
*/
void revealCursor();
/**
* Draws the given source to the output buffer.
*/
void drawToHardware(const DrawRegion &source);
/**
* Renders the cursor at its new location.
*/
void move();
};
} // End of namespace Sci
#endif

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@ -42,6 +42,7 @@
#include "sci/graphics/cache.h"
#include "sci/graphics/coordadjuster.h"
#include "sci/graphics/compare.h"
#include "sci/graphics/cursor32.h"
#include "sci/graphics/font.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/paint32.h"
@ -56,9 +57,10 @@
namespace Sci {
GfxFrameout::GfxFrameout(SegManager *segMan, ResourceManager *resMan, GfxCoordAdjuster *coordAdjuster, GfxPalette32 *palette, GfxTransitions32 *transitions) :
GfxFrameout::GfxFrameout(SegManager *segMan, ResourceManager *resMan, GfxCoordAdjuster *coordAdjuster, GfxPalette32 *palette, GfxTransitions32 *transitions, GfxCursor32 *cursor) :
_isHiRes(ConfMan.getBool("enable_high_resolution_graphics")),
_palette(palette),
_cursor(cursor),
_resMan(resMan),
_segMan(segMan),
_transitions(transitions),
@ -1120,6 +1122,10 @@ void GfxFrameout::mergeToShowList(const Common::Rect &drawRect, RectList &showLi
}
void GfxFrameout::showBits() {
if (!_showList.size()) {
return;
}
for (RectList::const_iterator rect = _showList.begin(); rect != _showList.end(); ++rect) {
Common::Rect rounded(**rect);
// NOTE: SCI engine used BR-inclusive rects so used slightly
@ -1127,13 +1133,10 @@ void GfxFrameout::showBits() {
// was always even.
rounded.left &= ~1;
rounded.right = (rounded.right + 1) & ~1;
// TODO:
// _cursor->GonnaPaint(rounded);
_cursor->gonnaPaint(rounded);
}
// TODO:
// _cursor->PaintStarting();
_cursor->paintStarting();
for (RectList::const_iterator rect = _showList.begin(); rect != _showList.end(); ++rect) {
Common::Rect rounded(**rect);
@ -1155,8 +1158,7 @@ void GfxFrameout::showBits() {
g_system->copyRectToScreen(sourceBuffer, _currentBuffer.screenWidth, rounded.left, rounded.top, rounded.width(), rounded.height());
}
// TODO:
// _cursor->DonePainting();
_cursor->donePainting();
_showList.clear();
}

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@ -30,6 +30,7 @@ namespace Sci {
typedef Common::Array<DrawList> ScreenItemListList;
typedef Common::Array<RectList> EraseListList;
class GfxCursor32;
class GfxCoordAdjuster32;
class GfxTransitions32;
struct PlaneShowStyle;
@ -40,13 +41,14 @@ struct PlaneShowStyle;
*/
class GfxFrameout {
private:
GfxCursor32 *_cursor;
GfxCoordAdjuster32 *_coordAdjuster;
GfxPalette32 *_palette;
ResourceManager *_resMan;
SegManager *_segMan;
public:
GfxFrameout(SegManager *segMan, ResourceManager *resMan, GfxCoordAdjuster *coordAdjuster, GfxPalette32 *palette, GfxTransitions32 *transitions);
GfxFrameout(SegManager *segMan, ResourceManager *resMan, GfxCoordAdjuster *coordAdjuster, GfxPalette32 *palette, GfxTransitions32 *transitions, GfxCursor32 *cursor);
~GfxFrameout();
bool _isHiRes;
@ -195,13 +197,6 @@ private:
*/
bool _remapOccurred;
/**
* Whether or not the data in the current buffer is what
* is visible to the user. During rendering updates,
* this flag is set to false.
*/
bool _frameNowVisible;
/**
* TODO: Document
* TODO: Depending upon if the engine ever modifies this
@ -308,6 +303,13 @@ private:
}
public:
/**
* Whether or not the data in the current buffer is what
* is visible to the user. During rendering updates,
* this flag is set to false.
*/
bool _frameNowVisible;
/**
* Whether palMorphFrameOut should be used instead of
* frameOut for rendering. Used by kMorphOn to

View File

@ -31,7 +31,7 @@
#include "sci/engine/vm_types.h" // for reg_t
#include "sci/event.h" // for SciEvent, EventManager, SCI_...
#include "sci/graphics/celobj32.h" // for CelInfo32, ::kLowResX, ::kLo...
#include "sci/graphics/cursor.h" // for GfxCursor
#include "sci/graphics/cursor32.h" // for GfxCursor32
#include "sci/graphics/frameout.h" // for GfxFrameout
#include "sci/graphics/helpers.h" // for Color, Palette
#include "sci/graphics/palette32.h" // for GfxPalette32
@ -597,7 +597,7 @@ VMDPlayer::IOStatus VMDPlayer::close() {
}
if (!_showCursor) {
g_sci->_gfxCursor->kernelShow();
g_sci->_gfxCursor32->unhide();
}
_lastYieldedFrameNo = 0;
@ -658,7 +658,7 @@ VMDPlayer::EventFlags VMDPlayer::playUntilEvent(const EventFlags flags) {
_isInitialized = true;
if (!_showCursor) {
g_sci->_gfxCursor->kernelHide();
g_sci->_gfxCursor32->hide();
}
Common::Rect vmdRect(_x,

View File

@ -93,6 +93,7 @@ MODULE_OBJS += \
graphics/text32.o \
graphics/transitions32.o \
graphics/video32.o \
graphics/cursor32.o \
sound/audio32.o \
sound/decoders/sol.o \
video/robot_decoder.o

View File

@ -65,6 +65,7 @@
#ifdef ENABLE_SCI32
#include "sci/graphics/controls32.h"
#include "sci/graphics/cursor32.h"
#include "sci/graphics/frameout.h"
#include "sci/graphics/palette32.h"
#include "sci/graphics/remap32.h"
@ -96,6 +97,7 @@ SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc, SciGameId gam
#ifdef ENABLE_SCI32
_audio32 = nullptr;
_video32 = nullptr;
_gfxCursor32 = nullptr;
#endif
_features = 0;
_resMan = 0;
@ -176,6 +178,7 @@ SciEngine::~SciEngine() {
// destruction of screen items in the Video32 destructor relies on these
// components
delete _video32;
delete _gfxCursor32;
delete _gfxPalette32;
delete _gfxTransitions32;
delete _gfxFrameout;
@ -708,6 +711,7 @@ void SciEngine::initGraphics() {
_gfxPalette32 = 0;
_gfxRemap32 = 0;
_gfxTransitions32 = 0;
_gfxCursor32 = 0;
#endif
if (hasMacIconBar())
@ -727,23 +731,25 @@ void SciEngine::initGraphics() {
#endif
_gfxCache = new GfxCache(_resMan, _gfxScreen, _gfxPalette16);
_gfxCursor = new GfxCursor(_resMan, _gfxPalette16, _gfxScreen);
#ifdef ENABLE_SCI32
if (getSciVersion() >= SCI_VERSION_2) {
// SCI32 graphic objects creation
_gfxCoordAdjuster = new GfxCoordAdjuster32(_gamestate->_segMan);
_gfxCursor->init(_gfxCoordAdjuster, _eventMan);
_gfxCursor32 = new GfxCursor32();
_gfxCompare = new GfxCompare(_gamestate->_segMan, _gfxCache, _gfxScreen, _gfxCoordAdjuster);
_gfxPaint32 = new GfxPaint32(_gamestate->_segMan);
_robotDecoder = new RobotDecoder(getPlatform() == Common::kPlatformMacintosh);
_gfxTransitions32 = new GfxTransitions32(_gamestate->_segMan);
_gfxFrameout = new GfxFrameout(_gamestate->_segMan, _resMan, _gfxCoordAdjuster, _gfxPalette32, _gfxTransitions32);
_gfxFrameout = new GfxFrameout(_gamestate->_segMan, _resMan, _gfxCoordAdjuster, _gfxPalette32, _gfxTransitions32, _gfxCursor32);
_gfxCursor32->init(_gfxFrameout->getCurrentBuffer());
_gfxText32 = new GfxText32(_gamestate->_segMan, _gfxCache);
_gfxControls32 = new GfxControls32(_gamestate->_segMan, _gfxCache, _gfxText32);
_gfxFrameout->run();
} else {
#endif
_gfxCursor = new GfxCursor(_resMan, _gfxPalette16, _gfxScreen);
// SCI0-SCI1.1 graphic objects creation
_gfxPorts = new GfxPorts(_gamestate->_segMan, _gfxScreen);
_gfxCoordAdjuster = new GfxCoordAdjuster16(_gfxPorts);

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@ -98,6 +98,7 @@ class GfxFrameout;
class Audio32;
class Video32;
class GfxTransitions32;
class GfxCursor32;
#endif
// our engine debug levels
@ -391,6 +392,7 @@ public:
RobotDecoder *_robotDecoder;
GfxFrameout *_gfxFrameout; // kFrameout and the like for 32-bit gfx
GfxTransitions32 *_gfxTransitions32;
GfxCursor32 *_gfxCursor32;
#endif
AudioPlayer *_audio;