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https://github.com/libretro/scummvm.git
synced 2025-01-19 00:15:30 +00:00
Removed useless references to the global _vm.
svn-id: r39879
This commit is contained in:
parent
0e05ec8cc8
commit
8151a1d878
@ -488,16 +488,10 @@ void Parallaction_ns::_c_moveSheet(void *parm) {
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}
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void zeroMask(int x, int y, int color, void *data) {
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//_vm->_gfx->zeroMaskValue(x, y, color);
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if (!_vm->_gfx->_backgroundInfo->hasMask())
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return;
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// BackgroundInfo* info = (BackgroundInfo*)data;
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uint16 _ax = x + y * _vm->_gfx->_backgroundInfo->_mask->w;
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_vm->_gfx->_backgroundInfo->_mask->data[_ax >> 2] &= ~(3 << ((_ax & 3) << 1));
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BackgroundInfo *info = (BackgroundInfo*)data;
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uint16 _ax = x + y * info->_mask->w;
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info->_mask->data[_ax >> 2] &= ~(3 << ((_ax & 3) << 1));
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}
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void Parallaction_ns::_c_sketch(void *parm) {
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@ -523,7 +517,9 @@ void Parallaction_ns::_c_sketch(void *parm) {
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newx = _rightHandPositions[2*index];
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}
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Graphics::drawLine(oldx, oldy, newx, newy, 0, zeroMask, _gfx->_backgroundInfo);
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if (_gfx->_backgroundInfo->hasMask()) {
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Graphics::drawLine(oldx, oldy, newx, newy, 0, zeroMask, _gfx->_backgroundInfo);
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}
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_rightHandAnim->setX(newx);
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_rightHandAnim->setY(newy - 20);
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@ -545,11 +541,11 @@ void Parallaction_ns::_c_shade(void *parm) {
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_rightHandAnim->getY()
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);
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uint16 _di = r.left/4 + r.top * _vm->_gfx->_backgroundInfo->_mask->internalWidth;
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uint16 _di = r.left/4 + r.top * _gfx->_backgroundInfo->_mask->internalWidth;
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for (uint16 _si = r.top; _si < r.bottom; _si++) {
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memset(_vm->_gfx->_backgroundInfo->_mask->data + _di, 0, r.width()/4+1);
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_di += _vm->_gfx->_backgroundInfo->_mask->internalWidth;
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memset(_gfx->_backgroundInfo->_mask->data + _di, 0, r.width()/4+1);
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_di += _gfx->_backgroundInfo->_mask->internalWidth;
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}
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return;
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@ -466,7 +466,7 @@ public:
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void Parallaction::enterDialogueMode(ZonePtr z) {
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debugC(1, kDebugDialogue, "Parallaction::enterDialogueMode(%s)", z->u._filename.c_str());
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_dialogueMan = _vm->createDialogueManager(z);
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_dialogueMan = createDialogueManager(z);
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assert(_dialogueMan);
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_dialogueMan->start();
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_input->_inputMode = Input::kInputModeDialogue;
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@ -89,7 +89,7 @@ void Parallaction_br::setupSubtitles(char *s, char *s2, int y) {
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// FIXME: render subtitles using the right color (10 instead of 0).
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// The original game features a nasty hack, having the font rendering routine
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// replacing color 12 of font RUSSIA with 10 when preparing subtitles.
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uint8 color = (_vm->getPlatform() == Common::kPlatformAmiga) ? 11 : 0;
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uint8 color = (getPlatform() == Common::kPlatformAmiga) ? 11 : 0;
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_subtitle[0] = _gfx->createLabel(_labelFont, s, color);
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_gfx->showLabel(_subtitle[0], CENTER_LABEL_HORIZONTAL, _subtitleY);
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if (s2) {
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@ -356,17 +356,17 @@ void Parallaction_br::parseLocation(const char *filename) {
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bool visited = getLocationFlags() & kFlagsVisited;
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// load background, mask and path
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_vm->_disk->loadScenery(*out._info,
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_disk->loadScenery(*out._info,
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out._backgroundName.empty() ? 0 : out._backgroundName.c_str(),
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out._maskName.empty() ? 0 : out._maskName.c_str(),
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out._pathName.empty() ? 0 : out._pathName.c_str());
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// assign background
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_vm->_gfx->setBackground(kBackgroundLocation, out._info);
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_gfx->setBackground(kBackgroundLocation, out._info);
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// process zones
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ZoneList::iterator zit = _vm->_location._zones.begin();
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for ( ; zit != _vm->_location._zones.end(); ++zit) {
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ZoneList::iterator zit = _location._zones.begin();
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for ( ; zit != _location._zones.end(); ++zit) {
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ZonePtr z = *zit;
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// restore the flags if the location has already been visited
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restoreOrSaveZoneFlags(z, visited);
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@ -378,13 +378,13 @@ void Parallaction_br::parseLocation(const char *filename) {
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bool visible = (z->_flags & kFlagsRemove) == 0;
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if (visible) {
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_vm->showZone(z, visible);
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showZone(z, visible);
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}
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}
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// load the character (must be done before animations are processed)
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if (!out._characterName.empty()) {
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_vm->changeCharacter(out._characterName.c_str());
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changeCharacter(out._characterName.c_str());
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}
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// process animations
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