DRACI: Switch to alternate AdvancedMetaEngine, avoid ADParams

This commit is contained in:
Max Horn 2011-06-10 15:53:52 +02:00
parent 446e602840
commit 8174f7d521

View File

@ -83,34 +83,11 @@ const ADGameDescription gameDescriptions[] = {
} // End of namespace Draci
static const ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)Draci::gameDescriptions,
// Size of that superset structure
sizeof(ADGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine gameid
draciGames,
// Structure for autoupgrading obsolete gameids
0,
// Name of single gameid (optional)
"draci",
// List of files for file-based fallback detection (optional)
0,
// Flags
0,
// Additional GUI options (for every game}
Common::GUIO_NONE,
// Maximum directory depth
1,
// List of directory globs
0
};
class DraciMetaEngine : public AdvancedMetaEngine {
public:
DraciMetaEngine() : AdvancedMetaEngine(detectionParams) {}
DraciMetaEngine() : AdvancedMetaEngine(Draci::gameDescriptions, sizeof(ADGameDescription), draciGames) {
params.singleid = "draci";
}
virtual const char *getName() const {
return "Draci";