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ACCESS: MM - Implement missing bits of CharEntry
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@ -31,17 +31,12 @@ CharEntry::CharEntry(const byte *data, AccessEngine *vm) {
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Common::MemoryReadStream s(data, 999);
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_charFlag = s.readByte();
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if (vm->getGameID() == GType_MartianMemorandum)
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_estabIndex = -1;
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else
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_estabIndex = s.readSint16LE();
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_screenFile.load(s);
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if (vm->getGameID() == GType_MartianMemorandum) {
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int idx = s.readSint16LE();
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if (idx != -1)
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warning("TODO: more CharEntry");
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_screenFile.load(s);
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_estabIndex = s.readSint16LE();
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} else {
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_estabIndex = s.readSint16LE();
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_screenFile.load(s);
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}
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_paletteFile.load(s);
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