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FULLPIPE: Initial support for Russian Demo. The demo starts
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@ -226,8 +226,7 @@ void ModalIntro::update() {
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}
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void ModalIntro::finish() {
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if (!(g_fp->getFeatures() & ADGF_DEMO && g_fp->getLanguage() == Common::RU_RUS))
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g_fp->_gameLoader->unloadScene(SC_INTRO2);
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g_fp->_gameLoader->unloadScene(SC_INTRO2);
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g_fp->_currentScene = g_fp->accessScene(SC_INTRO1);
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g_fp->_gameLoader->preloadScene(SC_INTRO1, TrubaDown);
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@ -236,6 +235,133 @@ void ModalIntro::finish() {
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g_fp->_gameLoader->updateSystems(42);
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}
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ModalIntroDemo::ModalIntroDemo() {
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_field_8 = 0;
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_countDown = 50;
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_stillRunning = 0;
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_introFlags = 9;
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g_vars->sceneIntro_skipIntro = false;
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_sfxVolume = g_fp->_sfxVolume;
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}
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ModalIntroDemo::~ModalIntroDemo() {
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g_fp->stopAllSounds();
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g_fp->_sfxVolume = _sfxVolume;
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}
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bool ModalIntroDemo::handleMessage(ExCommand *message) {
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if (message->_messageKind != 17)
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return false;
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if (message->_messageNum != 36)
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return false;
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if (message->_param != 13 && message->_param != 27 && message->_param != 32)
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return false;
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if (_introFlags & 0x8) {
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_countDown = 0;
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g_vars->sceneIntro_needBlackout = true;
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return true;
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} else if (_stillRunning) {
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g_vars->sceneIntro_playing = false;
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g_vars->sceneIntro_needBlackout = true;
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}
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return true;
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}
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bool ModalIntroDemo::init(int counterdiff) {
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if (!g_vars->sceneIntro_playing) {
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if (!_stillRunning) {
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finish();
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return false;
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}
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if (_introFlags & 0x10)
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g_fp->_gameLoader->updateSystems(42);
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_introFlags |= 2;
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return true;
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}
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if (_introFlags & 8) {
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_countDown--;
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if (_countDown > 0)
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return true;
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if (_stillRunning > 0) {
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_introFlags |= 2;
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return true;
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}
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_countDown = 150;
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_introFlags = (_introFlags & 0xf7) | 0x21;
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g_fp->accessScene(SC_INTRO1)->getPictureObjectById(522, 0)->_flags &= 0xfffb;
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} else {
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if (!(_introFlags & 0x20))
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return true;
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_countDown--;
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if (_countDown > 0)
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return true;
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if (_stillRunning > 0) {
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_introFlags |= 2;
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return true;
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}
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_introFlags &= 0xDF;
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g_vars->sceneIntro_playing = false;
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_stillRunning = 0;
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}
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return true;
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}
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void ModalIntroDemo::update() {
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if (g_fp->_currentScene) {
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if (_introFlags & 1) {
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if (g_vars->sceneIntro_needBlackout) {
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g_fp->drawAlphaRectangle(0, 0, 800, 600, 0);
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g_vars->sceneIntro_needBlackout = 0;
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} else {
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g_fp->sceneFade(g_fp->_currentScene, true);
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}
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_stillRunning = 255;
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_introFlags &= 0xfe;
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if (_introFlags & 0x20)
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g_fp->playSound(SND_INTR_019, 0);
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} else if (_introFlags & 2) {
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if (g_vars->sceneIntro_needBlackout) {
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g_fp->drawAlphaRectangle(0, 0, 800, 600, 0);
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g_vars->sceneIntro_needBlackout = 0;
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_stillRunning = 0;
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_introFlags &= 0xfd;
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} else {
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g_fp->sceneFade(g_fp->_currentScene, false);
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_stillRunning = 0;
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_introFlags &= 0xfd;
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}
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} else if (_stillRunning) {
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g_fp->_currentScene->draw();
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}
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}
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}
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void ModalIntroDemo::finish() {
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g_fp->_currentScene = g_fp->accessScene(SC_INTRO1);
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g_fp->_gameLoader->preloadScene(SC_INTRO1, TrubaDown);
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if (g_fp->_currentScene)
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g_fp->_gameLoader->updateSystems(42);
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}
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void ModalVideoPlayer::play(const char *filename) {
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Video::AVIDecoder *aviDecoder = new Video::AVIDecoder();
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@ -78,6 +78,26 @@ class ModalIntro : public BaseModalObject {
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void finish();
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};
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class ModalIntroDemo : public BaseModalObject {
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int _field_8;
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int _introFlags;
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int _countDown;
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int _stillRunning;
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int _sfxVolume;
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public:
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ModalIntroDemo();
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virtual ~ModalIntroDemo();
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virtual bool pollEvent() { return true; }
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virtual bool handleMessage(ExCommand *message);
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virtual bool init(int counterdiff);
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virtual void update();
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virtual void saveload() {}
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void finish();
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};
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class ModalVideoPlayer : public BaseModalObject {
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public:
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@ -27,6 +27,7 @@ MODULE_OBJS = \
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statics.o \
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utils.o \
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scenes/sceneIntro.o \
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scenes/sceneIntroDemo.o \
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scenes/scene01.o \
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scenes/scene02.o \
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scenes/scene03.o \
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@ -35,6 +35,8 @@
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#include "fullpipe/scenes.h"
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#include "fullpipe/interaction.h"
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#include "engines/advancedDetector.h"
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namespace Fullpipe {
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Vars::Vars() {
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@ -616,12 +618,23 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
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case SC_INTRO1:
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_INTRO1");
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scene->preloadMovements(sceneVar);
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sceneIntro_initScene(scene);
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if (!(g_fp->getFeatures() & ADGF_DEMO && g_fp->getLanguage() == Common::RU_RUS))
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sceneIntro_initScene(scene);
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else
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sceneIntroDemo_initScene(scene);
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_behaviorManager->initBehavior(scene, sceneVar);
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scene->initObjectCursors("SC_INTRO1");
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setSceneMusicParameters(sceneVar);
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addMessageHandler(sceneHandlerIntro, 2);
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_updateCursorCallback = sceneIntro_updateCursor;
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if (!(g_fp->getFeatures() & ADGF_DEMO && g_fp->getLanguage() == Common::RU_RUS)) {
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addMessageHandler(sceneHandlerIntro, 2);
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_updateCursorCallback = sceneIntro_updateCursor;
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} else {
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addMessageHandler(sceneHandlerIntroDemo, 2);
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_updateCursorCallback = sceneIntroDemo_updateCursor;
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}
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break;
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case SC_1:
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@ -41,6 +41,10 @@ int sceneIntro_updateCursor();
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void sceneIntro_initScene(Scene *sc);
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int sceneHandlerIntro(ExCommand *cmd);
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int sceneIntroDemo_updateCursor();
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void sceneIntroDemo_initScene(Scene *sc);
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int sceneHandlerIntroDemo(ExCommand *cmd);
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void scene01_fixEntrance();
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void scene01_initScene(Scene *sc, int entrance);
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int sceneHandler01(ExCommand *cmd);
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106
engines/fullpipe/scenes/sceneIntroDemo.cpp
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106
engines/fullpipe/scenes/sceneIntroDemo.cpp
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@ -0,0 +1,106 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/constants.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/modal.h"
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#include "fullpipe/statics.h"
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namespace Fullpipe {
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int sceneIntroDemo_updateCursor() {
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g_fp->_cursorId = 0;
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return 0;
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}
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void sceneIntroDemo_initScene(Scene *sc) {
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g_vars->sceneIntro_needSleep = true;
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g_vars->sceneIntro_needGetup = false;
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g_vars->sceneIntro_playing = true;
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g_vars->sceneIntro_needBlackout = false;
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if (g_fp->_recordEvents || g_fp->_inputArFlag)
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g_vars->sceneIntro_skipIntro = false;
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g_fp->_modalObject = new ModalIntroDemo;
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}
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void sceneHandlerIntroDemo_part1() {
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g_fp->_currentScene = g_fp->accessScene(SC_INTRO1);
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chainQueue(QU_INTR_FINISH, 0);
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}
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void sceneHandlerIntroDemo_part2() {
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chainQueue(QU_IN2_DO, 0);
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}
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int sceneHandlerIntroDemo(ExCommand *ex) {
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if (ex->_messageKind != 17)
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return 0;
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switch (ex->_messageNum) {
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case MSG_INTR_ENDINTRO:
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g_vars->sceneIntro_playing = 0;
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return 0;
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case MSG_INTR_SWITCHTO1:
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sceneHandlerIntroDemo_part1();
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return 0;
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case MSG_INTR_GETUPMAN:
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g_vars->sceneIntro_needSleep = 0;
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g_vars->sceneIntro_needGetup = 1;
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return 0;
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case MSG_INTR_SWITCHTO2:
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sceneHandlerIntroDemo_part2();
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return 0;
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case 33:
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// fall through
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break;
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default:
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return 0;
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}
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if (g_vars->sceneIntro_needSleep) {
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if (!g_vars->sceneIntro_aniin1man->_movement && g_vars->sceneIntro_aniin1man->_statics->_staticsId == ST_IN1MAN_SLEEP)
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g_vars->sceneIntro_aniin1man->startAnim(MV_IN1MAN_SLEEP, 0, -1);
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} else if (g_vars->sceneIntro_needGetup && !g_vars->sceneIntro_aniin1man->_movement &&
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g_vars->sceneIntro_aniin1man->_statics->_staticsId == ST_IN1MAN_SLEEP) {
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g_vars->sceneIntro_needGetup = 0;
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chainQueue(QU_INTR_GETUPMAN, 0);
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}
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g_fp->startSceneTrack();
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return 0;
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}
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} // End of namespace Fullpipe
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