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SCI: changing to upscaled hires for gk1 and kq6 when being on platform windows, added comment explaining the situation about gk1/dos
svn-id: r47656
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@ -113,7 +113,17 @@ Common::Error SciEngine::run() {
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}
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// Scale the screen, if needed
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bool upscaledHires = (!strcmp(getGameID(), "kq6")) && getPlatform() == Common::kPlatformWindows;
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bool upscaledHires = false;
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// King's Quest 6 and Gabriel Knight 1 have hires content, gk1/cd was able to provide that under DOS as well, but as
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// gk1/floppy does support upscaled hires scriptswise, but doesn't actually have the hires content we need to limit
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// it to platform windows.
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if (getPlatform() == Common::kPlatformWindows) {
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if (!strcmp(getGameID(), "kq6"))
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upscaledHires = true;
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if (!strcmp(getGameID(), "gk1"))
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upscaledHires = true;
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}
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// Japanese versions of games use hi-res font on upscaled version of the game
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if ((getLanguage() == Common::JA_JPN) && (getSciVersion() <= SCI_VERSION_1_1))
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