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HDB: Add cineUseEntity()
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@ -241,6 +241,13 @@ void AI::cineSetEntity(const char *entName, int x, int y, int level) {
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_cine.push_back(cmd);
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_cine.push_back(cmd);
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}
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}
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void AI::cineUse(const char *entName) {
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CineCommand *cmd = new CineCommand;
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cmd->string = entName;
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cmd->cmdType = C_USEENTITY;
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_cine.push_back(cmd);
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}
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void AI::cineFadeIn(bool isBlack, int steps) {
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void AI::cineFadeIn(bool isBlack, int steps) {
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CineCommand *cmd = new CineCommand;
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CineCommand *cmd = new CineCommand;
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cmd->speed = steps;
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cmd->speed = steps;
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@ -411,6 +411,7 @@ public:
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void cineWait(int seconds);
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void cineWait(int seconds);
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void cineWaitUntilDone();
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void cineWaitUntilDone();
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void cineSetEntity(const char *entName, int x, int y, int level);
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void cineSetEntity(const char *entName, int x, int y, int level);
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void cineUse(const char *entName);
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void cineFadeIn(bool isBlack, int steps);
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void cineFadeIn(bool isBlack, int steps);
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void cineFadeOut(bool isBlack, int steps);
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void cineFadeOut(bool isBlack, int steps);
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