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Add the super-ultra-mega-secret --savepath option (and it's not just secret because I am too lame to write a help entry, add it to the README, and add it to the TeX files. *cough* No, that's not at all the reason... :-)
svn-id: r12669
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@ -70,9 +70,7 @@ const char *Engine::getSavePath() const {
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if (!dir || dir[0] == 0)
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dir = ConfMan.get("savepath").c_str();
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// If no save path was specified, use no directory prefix
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if (dir == NULL)
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dir = "";
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assert(dir);
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return dir;
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#endif
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@ -117,6 +117,7 @@ GameDetector::GameDetector() {
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// Game specifc
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ConfMan.registerDefault("path", "");
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ConfMan.registerDefault("savepath", "");
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// ConfMan.registerDefault("amiga", false);
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ConfMan.registerDefault("platform", Common::kPlatformPC);
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@ -405,6 +406,11 @@ void GameDetector::parseCommandLine(int argc, char **argv) {
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ConfMan.set("aspect_ratio", cmdValue, kTransientDomain);
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END_OPTION
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DO_LONG_OPTION("savepath")
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// TODO: Verify whether the path is valid
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ConfMan.set("savepath", option, kTransientDomain);
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END_OPTION
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#ifndef DISABLE_SCUMM
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DO_LONG_OPTION("tempo")
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// Use the special value '0' for the base in (int)strtol.
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