SCUMM: Remove some unused var warnings (see bug #3293800)

This commit is contained in:
Max Horn 2011-05-14 23:50:18 +02:00
parent efac5c42d7
commit 82343f6649
7 changed files with 57 additions and 68 deletions

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@ -2350,10 +2350,10 @@ void ScummEngine_v100he::o100_debugInput() {
void ScummEngine_v100he::o100_isResourceLoaded() {
// Reports percentage of resource loaded by queue
int type;
ResType type;
byte subOp = fetchScriptByte();
/* int idx = */ pop();
int idx = pop();
switch (subOp) {
case 25:
@ -2374,6 +2374,7 @@ void ScummEngine_v100he::o100_isResourceLoaded() {
default:
error("o100_isResourceLoaded: default case %d", subOp);
}
debug(7, "o100_isResourceLoaded(%d,%d)", type, idx);
push(100);
}

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@ -361,10 +361,10 @@ void ScummEngine_v70he::o70_getStringLen() {
void ScummEngine_v70he::o70_isResourceLoaded() {
// Reports percentage of resource loaded by queue
int type;
ResType type;
byte subOp = fetchScriptByte();
/* int idx = */ pop();
int idx = pop();
switch (subOp) {
case 18:
@ -385,6 +385,7 @@ void ScummEngine_v70he::o70_isResourceLoaded() {
default:
error("o70_isResourceLoaded: default case %d", subOp);
}
debug(7, "o70_isResourceLoaded(%d,%d)", type, idx);
push(100);
}

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@ -302,13 +302,13 @@ void SoundHE::setOverrideFreq(int freq) {
}
void SoundHE::setupHEMusicFile() {
int i, total_size;
int i;
Common::File musicFile;
Common::String buf(_vm->generateFilename(-4));
if (musicFile.open(buf) == true) {
musicFile.seek(4, SEEK_SET);
total_size = musicFile.readUint32BE();
/*int total_size =*/ musicFile.readUint32BE();
musicFile.seek(16, SEEK_SET);
_heMusicTracks = musicFile.readUint32LE();
debug(5, "Total music tracks %d", _heMusicTracks);

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@ -206,7 +206,7 @@ int32 decompressADPCM(byte *compInput, byte *compOutput, int channels) {
int32 destPos;
int16 firstWord;
byte initialTablePos[MAX_CHANNELS] = {0, 0};
int32 initialimcTableEntry[MAX_CHANNELS] = {7, 7};
//int32 initialimcTableEntry[MAX_CHANNELS] = {7, 7};
int32 initialOutputWord[MAX_CHANNELS] = {0, 0};
int32 totalBitOffset, curTablePos, outputWord;
byte *dst;
@ -245,7 +245,7 @@ int32 decompressADPCM(byte *compInput, byte *compOutput, int channels) {
for (i = 0; i < channels; i++) {
initialTablePos[i] = *src;
src += 1;
initialimcTableEntry[i] = READ_BE_UINT32(src);
//initialimcTableEntry[i] = READ_BE_UINT32(src);
src += 4;
initialOutputWord[i] = READ_BE_UINT32(src);
src += 4;

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@ -88,14 +88,13 @@ int32 Insane::enemyHandler(int num, int32 actor1, int32 actor2, int32 probabilit
}
int32 Insane::enemy0handler(int32 actor1, int32 actor2, int32 probability) {
int32 act1damage, act2damage, act1x, act2x, retval;
int32 dist;
retval = 0;
act1damage = _actor[actor1].damage; // ebx
act2damage = _actor[actor2].damage; // ebp
act1x = _actor[actor1].x; // esi
act2x = _actor[actor2].x; // edi
int32 retval = 0;
int32 act1damage = _actor[actor1].damage; // ebx
int32 act2damage = _actor[actor2].damage; // ebp
int32 act1x = _actor[actor1].x; // esi
int32 act2x = _actor[actor2].x; // edi
if (!_actor[actor1].defunct) {
if (_enHdlVar[EN_ROTT1][1] > _enHdlVar[EN_ROTT1][2]) {
@ -252,14 +251,13 @@ int32 Insane::enemy0initializer(int32 actor1, int32 actor2, int32 probability) {
}
int32 Insane::enemy1handler(int32 actor1, int32 actor2, int32 probability) {
int32 act1damage, act2damage, act1x, act2x, retval;
int32 dist;
retval = 0;
act1damage = _actor[actor1].damage; // ebx
act2damage = _actor[actor2].damage; // ebp
act1x = _actor[actor1].x; // esi
act2x = _actor[actor2].x; // edi
int32 retval = 0;
int32 act1damage = _actor[actor1].damage; // ebx
int32 act2damage = _actor[actor2].damage; // ebp
int32 act1x = _actor[actor1].x; // esi
int32 act2x = _actor[actor2].x; // edi
if (!_actor[actor1].defunct) {
if (_enHdlVar[EN_ROTT2][1] > _enHdlVar[EN_ROTT2][2]) {
@ -397,14 +395,13 @@ int32 Insane::enemy1initializer(int32 actor1, int32 actor2, int32 probability) {
}
int32 Insane::enemy2handler(int32 actor1, int32 actor2, int32 probability) {
int32 act1damage, act2damage, act1x, act2x, retval;
int32 dist;
retval = 0;
act1damage = _actor[actor1].damage; // ebx
act2damage = _actor[actor2].damage; // ebp
act1x = _actor[actor1].x; // esi
act2x = _actor[actor2].x; // edi
int32 retval = 0;
int32 act1damage = _actor[actor1].damage; // ebx
int32 act2damage = _actor[actor2].damage; // ebp
int32 act1x = _actor[actor1].x; // esi
int32 act2x = _actor[actor2].x; // edi
if (!_actor[actor1].defunct) {
if (_enHdlVar[EN_ROTT3][1] > _enHdlVar[EN_ROTT3][2]) {
@ -546,14 +543,13 @@ int32 Insane::enemy2initializer(int32 actor1, int32 actor2, int32 probability) {
}
int32 Insane::enemy3handler(int32 actor1, int32 actor2, int32 probability) {
int32 act1damage, act2damage, act1x, act2x, retval;
int32 dist;
retval = 0;
act1damage = _actor[actor1].damage; // ebx
act2damage = _actor[actor2].damage; // ebp
act1x = _actor[actor1].x; // esi
act2x = _actor[actor2].x; // edi
int32 retval = 0;
int32 act1damage = _actor[actor1].damage; // ebx
int32 act2damage = _actor[actor2].damage; // ebp
int32 act1x = _actor[actor1].x; // esi
int32 act2x = _actor[actor2].x; // edi
if (!_actor[actor1].defunct) {
if (_enHdlVar[EN_VULTF1][1] > _enHdlVar[EN_VULTF1][2]) {
@ -703,14 +699,13 @@ int32 Insane::enemy3initializer(int32 actor1, int32 actor2, int32 probability) {
}
int32 Insane::enemy4handler(int32 actor1, int32 actor2, int32 probability) {
int32 act1damage, act2damage, act1x, act2x, retval;
int32 dist;
retval = 0;
act1damage = _actor[actor1].damage; // ebx
act2damage = _actor[actor2].damage; // ebp
act1x = _actor[actor1].x; // esi
act2x = _actor[actor2].x; // edi
int32 retval = 0;
int32 act1damage = _actor[actor1].damage; // ebx
int32 act2damage = _actor[actor2].damage; // ebp
int32 act1x = _actor[actor1].x; // esi
int32 act2x = _actor[actor2].x; // edi
if (!_actor[actor1].defunct) {
if (_enHdlVar[EN_VULTM1][1] > _enHdlVar[EN_VULTM1][2]) {
@ -873,15 +868,12 @@ int32 Insane::enemy4initializer(int32 actor1, int32 actor2, int32 probability) {
}
int32 Insane::enemy5handler(int32 actor1, int32 actor2, int32 probability) {
int32 act1damage, act1x, act2x, retval;
int32 dist;
int32 retval = 0;
int32 act1damage = _actor[actor1].damage; // ebx
int32 act1x = _actor[actor1].x; // esi
int32 act2x = _actor[actor2].x; // ebp
retval = 0;
act1damage = _actor[actor1].damage; // ebx
act1x = _actor[actor1].x; // esi
act2x = _actor[actor2].x; // ebp
dist = ABS(act1x - act2x);
int32 dist = ABS(act1x - act2x);
if (weaponMaxRange(actor1) >= dist) {
if (!_enHdlVar[EN_VULTF2][2])
@ -1019,19 +1011,16 @@ int32 Insane::enemy5initializer(int32 actor1, int32 actor2, int32 probability) {
}
int32 Insane::enemy6handler(int32 actor1, int32 actor2, int32 probability) {
int32 act1damage, act2damage, act1x, act2x, retval;
int32 dist;
retval = 0;
act1damage = _actor[actor1].damage; // ebx //ebx
act2damage = _actor[actor2].damage; // ebp // edi
act1x = _actor[actor1].x; // esi
act2x = _actor[actor2].x; // edi
int32 retval = 0;
int32 act1damage = _actor[actor1].damage; // ebx //ebx
//int32 act2damage = _actor[actor2].damage; // ebp // edi
int32 act1x = _actor[actor1].x; // esi
int32 act2x = _actor[actor2].x; // edi
if (_actor[actor2].weapon == INV_CHAINSAW)
retval = 1;
dist = ABS(act1x - act2x);
int32 dist = ABS(act1x - act2x);
if (_actor[actor1].defunct) {
/* scenePropIdx[18] */
@ -1160,15 +1149,12 @@ int32 Insane::enemy6initializer(int32 actor1, int32 actor2, int32 probability) {
}
int32 Insane::enemy7handler(int32 actor1, int32 actor2, int32 probability) {
int32 act1damage, act1x, act2x, retval;
int32 dist;
int32 retval = 0;
int32 act1damage = _actor[actor1].damage; // ebx
int32 act1x = _actor[actor1].x; // ebp, esi
int32 act2x = _actor[actor2].x; // edi
retval = 0;
act1damage = _actor[actor1].damage; // ebx
act1x = _actor[actor1].x; // ebp, esi
act2x = _actor[actor2].x; // edi
dist = ABS(act1x - act2x);
int32 dist = ABS(act1x - act2x);
if (_enHdlVar[EN_CAVEFISH][1] >= 600) {
_enHdlVar[EN_CAVEFISH][2] = 1;

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@ -36,7 +36,7 @@ namespace Scumm {
/* Start executing script 'script' with the given parameters */
void ScummEngine::runScript(int script, bool freezeResistant, bool recursive, int *lvarptr, int cycle) {
ScriptSlot *s;
byte *scriptPtr;
//byte *scriptPtr;
uint32 scriptOffs;
byte scriptType;
int slot;
@ -48,7 +48,8 @@ void ScummEngine::runScript(int script, bool freezeResistant, bool recursive, in
stopScript(script);
if (script < _numGlobalScripts) {
scriptPtr = getResourceAddress(rtScript, script);
// Call getResourceAddress to ensure the resource is loaded & its usage count reset
/*scriptPtr =*/ getResourceAddress(rtScript, script);
scriptOffs = _resourceHeaderSize;
scriptType = WIO_GLOBAL;

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@ -352,7 +352,7 @@ bool ScummEngine::handleNextCharsetCode(Actor *a, int *code) {
bool ScummEngine_v72he::handleNextCharsetCode(Actor *a, int *code) {
const int charsetCode = (_game.heversion >= 80) ? 127 : 64;
uint32 talk_sound_a = 0;
uint32 talk_sound_b = 0;
//uint32 talk_sound_b = 0;
int i, c = 0;
char value[32];
bool endLoop = false;
@ -383,7 +383,7 @@ bool ScummEngine_v72he::handleNextCharsetCode(Actor *a, int *code) {
i++;
}
value[i] = 0;
talk_sound_b = atoi(value);
//talk_sound_b = atoi(value);
((SoundHE *)_sound)->startHETalkSound(talk_sound_a);
break;
case 104:
@ -406,7 +406,7 @@ bool ScummEngine_v72he::handleNextCharsetCode(Actor *a, int *code) {
}
value[i] = 0;
talk_sound_a = atoi(value);
talk_sound_b = 0;
//talk_sound_b = 0;
((SoundHE *)_sound)->startHETalkSound(talk_sound_a);
break;
case 119: