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Cleanup.
svn-id: r23551
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@ -44,17 +44,19 @@
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namespace Sword2 {
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// A savegame consists of a header and the global variables
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char *Sword2Engine::getSaveFileName(uint16 slotNo) {
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static char buf[128];
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// Max length of a savegame filename
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#define MAX_FILENAME_LEN 128
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snprintf(buf, sizeof(buf), "%s.%.3d", _targetName.c_str(), slotNo);
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return buf;
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}
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/**
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* Calculate size of required savegame buffer
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* Calculate size of required savegame buffer. A savegame consists of a header
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* and the global variables.
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*/
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uint32 Sword2Engine::findBufferSize() {
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// Size of savegame header + size of global variables
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return 212 + _resman->fetchLen(1);
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}
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@ -121,9 +123,7 @@ uint32 Sword2Engine::saveGame(uint16 slotNo, byte *desc) {
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}
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uint32 Sword2Engine::saveData(uint16 slotNo, byte *buffer, uint32 bufferSize) {
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char saveFileName[MAX_FILENAME_LEN];
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sprintf(saveFileName, "%s.%.3d", _targetName.c_str(), slotNo);
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char *saveFileName = getSaveFileName(slotNo);
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Common::OutSaveFile *out;
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@ -201,9 +201,7 @@ uint32 Sword2Engine::restoreGame(uint16 slotNo) {
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}
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uint32 Sword2Engine::restoreData(uint16 slotNo, byte *buffer, uint32 bufferSize) {
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char saveFileName[MAX_FILENAME_LEN];
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sprintf(saveFileName, "%s.%.3d", _targetName.c_str(), slotNo);
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char *saveFileName = getSaveFileName(slotNo);
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Common::InSaveFile *in;
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@ -368,9 +366,7 @@ uint32 Sword2Engine::restoreFromBuffer(byte *buffer, uint32 size) {
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*/
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uint32 Sword2Engine::getSaveDescription(uint16 slotNo, byte *description) {
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char saveFileName[MAX_FILENAME_LEN];
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sprintf(saveFileName, "%s.%.3d", _targetName.c_str(), slotNo);
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char *saveFileName = getSaveFileName(slotNo);
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Common::InSaveFile *in;
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@ -393,9 +389,7 @@ bool Sword2Engine::saveExists() {
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}
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bool Sword2Engine::saveExists(uint16 slotNo) {
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char saveFileName[MAX_FILENAME_LEN];
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sprintf(saveFileName, "%s.%.3d", _targetName.c_str(), slotNo);
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char *saveFileName = getSaveFileName(slotNo);
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Common::InSaveFile *in;
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@ -197,6 +197,7 @@ public:
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bool saveExists();
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bool saveExists(uint16 slotNo);
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uint32 restoreFromBuffer(byte *buffer, uint32 size);
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char *getSaveFileName(uint16 slotNo);
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uint32 findBufferSize();
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bool _gamePaused;
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