- Added support for original kyra3 save files

- Added TalkObject::sceneId in savegames

svn-id: r32027
This commit is contained in:
Johannes Schickel 2008-05-11 17:20:23 +00:00
parent a6ccfa4f09
commit 825e3b5136
2 changed files with 85 additions and 16 deletions

View File

@ -29,7 +29,7 @@
#include "kyra/kyra.h"
#define CURRENT_SAVE_VERSION 12
#define CURRENT_SAVE_VERSION 13
#define GF_FLOPPY (1 << 0)
#define GF_TALKIE (1 << 1)
@ -70,6 +70,11 @@ KyraEngine::kReadSaveHeaderError KyraEngine::readSaveHeader(Common::InSaveFile *
header.description = descriptionBuffer;
header.gameID = GI_KYRA2;
break;
} else if (type == MKID_BE('MBL4') && header.version == 102) {
saveOk = true;
header.description = descriptionBuffer;
header.gameID = GI_KYRA3;
break;
}
}

View File

@ -53,11 +53,12 @@ void KyraEngine_MR::saveGame(const char *fileName, const char *saveName) {
out->writeSint16BE(_score);
out->writeSint16BE(_scoreMax);
out->writeByte(_malcolmsMood);
out->write(_conversationState, sizeof(_conversationState));
out->write(_newSceneDlgState, sizeof(_newSceneDlgState));
for (int i = 0; i < 30; ++i)
out->write(_conversationState[i], 30);
out->write(_newSceneDlgState, 40);
for (int i = 0; i < 100; ++i)
out->writeUint16BE(_hiddenItems[i]);
out->write(_scoreFlagTable, sizeof(_scoreFlagTable));
out->write(_scoreFlagTable, 26);
out->writeUint16BE(_mainCharacter.sceneId);
out->writeSint16BE(_mainCharacter.dlgIndex);
@ -88,6 +89,7 @@ void KyraEngine_MR::saveGame(const char *fileName, const char *saveName) {
out->writeSint16BE(_talkObjectList[i].x);
out->writeSint16BE(_talkObjectList[i].y);
out->writeByte(_talkObjectList[i].color);
out->writeByte(_talkObjectList[i].sceneId);
}
for (int i = 0; i < 98; ++i) {
@ -129,6 +131,9 @@ void KyraEngine_MR::loadGame(const char *fileName) {
return;
}
if (header.originalSave)
warning("Trying to load savegame from original interpreter, while this is possible, it is not officially supported");
if (_inventoryState) {
updateCharacterAnim(0);
restorePage3();
@ -148,33 +153,58 @@ void KyraEngine_MR::loadGame(const char *fileName) {
_screen->hideMouse();
_timer->loadDataFromFile(in, header.version);
if (!header.originalSave) {
_timer->loadDataFromFile(in, header.version);
uint32 flagsSize = in.readUint32BE();
assert(flagsSize <= sizeof(_flagsTable));
in.read(_flagsTable, flagsSize);
uint32 flagsSize = in.readUint32BE();
assert(flagsSize <= sizeof(_flagsTable));
in.read(_flagsTable, flagsSize);
}
// usually we have to save the flag set by opcode 10 here
_lastMusicCommand = in.readSint16();
_currentChapter = in.readByte();
_characterShapeFile = in.readByte();
if (header.version >= 12 || header.originalSave)
_album.curPage = in.readByte();
if (header.originalSave)
in.readByte();
_score = in.readSint16();
_scoreMax = in.readSint16();
_malcolmsMood = in.readByte();
in.read(_conversationState, sizeof(_conversationState));
in.read(_newSceneDlgState, sizeof(_newSceneDlgState));
if (header.originalSave)
in.seek(8, SEEK_CUR);
for (int i = 0; i < 30; ++i)
in.read(_conversationState[i], 30);
if (!header.originalSave) {
in.read(_newSceneDlgState, 40);
} else {
for (int i = 0; i < 40; ++i)
_newSceneDlgState[i] = in.readUint16();
}
for (int i = 0; i < 100; ++i)
_hiddenItems[i] = in.readUint16();
in.read(_scoreFlagTable, sizeof(_scoreFlagTable));
if (header.originalSave)
in.read(_flagsTable, 69);
in.read(_scoreFlagTable, 26);
_mainCharacter.sceneId = in.readUint16();
_mainCharacter.dlgIndex = in.readSint16();
_mainCharacter.height = in.readByte();
_mainCharacter.facing = in.readByte();
_mainCharacter.animFrame = in.readUint16();
_mainCharacter.walkspeed = in.readByte();
if (!header.originalSave) {
_mainCharacter.walkspeed = in.readByte();
} else {
in.seek(2, SEEK_CUR);
_mainCharacter.walkspeed = in.readUint32();
}
for (int i = 0; i < 10; ++i)
_mainCharacter.inventory[i] = in.readUint16();
_mainCharacter.x1 = in.readSint16();
@ -189,7 +219,7 @@ void KyraEngine_MR::loadGame(const char *fileName) {
_itemList[i].sceneId = in.readUint16();
_itemList[i].x = in.readSint16();
_itemList[i].y = in.readSint16();
if (header.version <= 9)
if (header.version <= 9 || header.originalSave)
in.readUint16();
}
@ -200,11 +230,25 @@ void KyraEngine_MR::loadGame(const char *fileName) {
_talkObjectList[i].x = in.readSint16();
_talkObjectList[i].y = in.readSint16();
_talkObjectList[i].color = in.readByte();
if (header.version >= 13 || header.originalSave)
_talkObjectList[i].sceneId = in.readByte();
}
for (int i = 0; i < 98; ++i) {
in.read(_sceneList[i].filename1, 10);
in.read(_sceneList[i].filename2, 10);
if (!header.originalSave) {
in.read(_sceneList[i].filename1, 10);
} else {
in.read(_sceneList[i].filename1, 9);
_sceneList[i].filename1[9] = 0;
}
if (!header.originalSave) {
in.read(_sceneList[i].filename2, 10);
} else {
in.read(_sceneList[i].filename2, 9);
_sceneList[i].filename2[9] = 0;
}
_sceneList[i].exit1 = in.readUint16();
_sceneList[i].exit2 = in.readUint16();
_sceneList[i].exit3 = in.readUint16();
@ -214,6 +258,26 @@ void KyraEngine_MR::loadGame(const char *fileName) {
}
_itemInHand = in.readSint16();
if (header.originalSave) {
uint32 currentTime = _system->getMillis();
for (int i = 0; i < 6; ++i)
_timer->setDelay(i, in.readSint32LE());
for (int i = 0; i < 6; ++i) {
if (in.readUint16LE())
_timer->enable(i);
else
_timer->disable(i);
}
for (int i = 0; i < 6; ++i)
_timer->setNextRun(i, currentTime + (in.readUint32LE() * _tickLength));
_timer->resetNextRun();
}
_sceneExit1 = in.readUint16();
_sceneExit2 = in.readUint16();
_sceneExit3 = in.readUint16();