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added music hacks for cmi demo, please test it
svn-id: r11323
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@ -1030,7 +1030,6 @@ int32 IMuseDigital::doCommand(int a, int b, int c, int d, int e, int f, int g, i
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debug(5, "ImuseSetState (%d)", b);
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if (_scumm->_gameId == GID_DIG) {
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if (b == 1000) { // STATE_NULL
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// FIXME: Fade this out properly, in the same increments as the real engine
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_scumm->_sound->stopBundleMusic();
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return 0;
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}
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@ -1048,9 +1047,26 @@ int32 IMuseDigital::doCommand(int a, int b, int c, int d, int e, int f, int g, i
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return 0;
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}
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}
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} else if (_scumm->_gameId == GID_CMIDEMO) {
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if (b == 1000) { // STATE_NULL
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_scumm->_sound->stopBundleMusic();
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return 0;
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} else if (b == 1001)
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_scumm->_sound->playBundleMusic("in1.imx");
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else if (b == 1100)
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_scumm->_sound->playBundleMusic("in2.imx");
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else if (b == 1120)
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_scumm->_sound->playBundleMusic("out1.imx");
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else if (b == 1140)
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_scumm->_sound->playBundleMusic("out2.imx");
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else if (b == 1205)
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_scumm->_sound->playBundleMusic("gun.imx");
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else {
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warning("imuse digital: set state unknown for cmi demo: %d", b);
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return 1;
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}
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} else if (_scumm->_gameId == GID_CMI) {
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if (b == 1000) { // STATE_NULL
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// FIXME: Fade this out properly, in the same increments as the real engine
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_scumm->_sound->stopBundleMusic();
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return 0;
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}
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@ -190,7 +190,8 @@ enum ScummGameId {
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GID_PUTTPUTT,
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GID_PJSDEMO,
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GID_MONKEY_SEGA,
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GID_FTDEMO
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GID_FTDEMO,
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GID_CMIDEMO
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};
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#define _maxRooms res.num[rtRoom]
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