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NEVERHOOD: Prefer getBasePtr over direct Surface::pixels access.
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@ -183,7 +183,7 @@ void Mouse::updateCursor() {
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_drawOffset = _mouseCursorResource.getRect();
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_surface->drawMouseCursorResource(_mouseCursorResource, _frameNum / 2);
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Graphics::Surface *cursorSurface = _surface->getSurface();
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CursorMan.replaceCursor((const byte*)cursorSurface->pixels,
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CursorMan.replaceCursor((const byte*)cursorSurface->getBasePtr(0, 0),
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cursorSurface->w, cursorSurface->h, -_drawOffset.x, -_drawOffset.y, 0);
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}
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@ -39,7 +39,7 @@ SpriteResource::~SpriteResource() {
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void SpriteResource::draw(Graphics::Surface *destSurface, bool flipX, bool flipY) {
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if (_pixels) {
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byte *dest = (byte*)destSurface->pixels;
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byte *dest = (byte*)destSurface->getBasePtr(0, 0);
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const int destPitch = destSurface->pitch;
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if (_rle)
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unpackSpriteRle(_pixels, _dimensions.width, _dimensions.height, dest, destPitch, flipX, flipY);
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@ -116,7 +116,7 @@ AnimResource::~AnimResource() {
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void AnimResource::draw(uint frameIndex, Graphics::Surface *destSurface, bool flipX, bool flipY) {
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const AnimFrameInfo frameInfo = _frames[frameIndex];
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byte *dest = (byte*)destSurface->pixels;
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byte *dest = (byte*)destSurface->getBasePtr(0, 0);
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const int destPitch = destSurface->pitch;
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_currSpriteData = _spriteData + frameInfo.spriteDataOffs;
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_width = frameInfo.drawOffset.width;
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@ -298,7 +298,7 @@ void MouseCursorResource::draw(int frameNum, Graphics::Surface *destSurface) {
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const int sourcePitch = (_cursorSprite.getDimensions().width + 3) & 0xFFFC; // 4 byte alignment
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const int destPitch = destSurface->pitch;
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const byte *source = _cursorSprite.getPixels() + _cursorNum * (sourcePitch * 32) + frameNum * 32;
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byte *dest = (byte*)destSurface->pixels;
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byte *dest = (byte*)destSurface->getBasePtr(0, 0);
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for (int16 yc = 0; yc < 32; yc++) {
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memcpy(dest, source, 32);
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source += sourcePitch;
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@ -54,7 +54,7 @@ void Screen::update() {
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if (_fullRefresh) {
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// NOTE When playing a fullscreen/doubled Smacker video usually a full screen refresh is needed
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_vm->_system->copyRectToScreen((const byte*)_backScreen->pixels, _backScreen->pitch, 0, 0, 640, 480);
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_vm->_system->copyRectToScreen((const byte*)_backScreen->getBasePtr(0, 0), _backScreen->pitch, 0, 0, 640, 480);
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_fullRefresh = false;
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return;
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}
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@ -174,7 +174,7 @@ void Screen::updatePalette() {
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}
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void Screen::clear() {
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memset(_backScreen->pixels, 0, _backScreen->pitch * _backScreen->h);
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memset(_backScreen->getBasePtr(0, 0), 0, _backScreen->pitch * _backScreen->h);
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_fullRefresh = true;
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clearRenderQueue();
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}
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