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GOB: Add detection for more demos
Ween demo has both interactive and non-interactive portions. The title is Ween: The Prophecy, and so language code EN_GRB is used. https://archive.org/details/TheProphecy_1020 Dynasty demo plays a single VMD from a small SCN file. https://archive.org/details/dynasty_zip Combined demo from CD-ROM Today # 11 (1995) plays the above Dynasty demo followed by the already known Woodruff demo. In the spirit of the combined demos in the SCUMM engine, we can create a new game ID. All of the above play without issue in ScummVM. Also added file sizes to some existing detection entries and added the missing demo flags to the Inca2 and Woodruff demos.
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@ -54,7 +54,8 @@ enum GameType {
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kGameTypeLittleRed,
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kGameTypeOnceUponATime, // Need more inspection to see if Baba Yaga or Abracadabra
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kGameTypeAJWorld,
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kGameTypeCrousti
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kGameTypeCrousti,
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kGameTypeDynastyWood
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};
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enum Features {
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@ -50,6 +50,7 @@ static const PlainGameDescriptor gobGames[] = {
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{"inca2", "Inca II: Wiracocha"},
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{"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble"},
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{"dynasty", "The Last Dynasty"},
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{"dynastywood", "Woodruff and The Last Dynasty"},
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{"urban", "Urban Runner"},
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{"playtoons1", "Playtoons 1 - Uncle Archibald"},
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{"playtoons2", "Playtoons 2 - The Case of the Counterfeit Collaborator"},
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@ -142,5 +142,36 @@
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kFeatures640x480,
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"lda1.stk", 0, 0
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},
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{
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{
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"dynasty",
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"Demo",
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AD_ENTRY2s("demo.scn", "a0d801c43a560b7471114744858b129c", 89,
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"demo5.vmd", "2abb7b6a26406c984f389f0b24b5e28e", 13290970),
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EN_ANY,
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kPlatformDOS,
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ADGF_DEMO,
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GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
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},
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kGameTypeDynasty,
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kFeatures640x480 | kFeaturesSCNDemo,
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"demo.scn", 0, 1
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},
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// Combined demo for Woodruff and The Last Dynasty
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{
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{
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"dynastywood",
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"Non-Interactive Demos",
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AD_ENTRY2s("demo.scn", "040a00b7276aa86fe7a51f5f362f63c7", 124,
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"demo5.vmd", "2abb7b6a26406c984f389f0b24b5e28e", 13290970),
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EN_ANY,
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kPlatformDOS,
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ADGF_DEMO,
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GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
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},
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kGameTypeDynastyWood,
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kFeatures640x480 | kFeaturesSCNDemo,
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"demo.scn", 0, 1
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},
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#endif // GOB_DETECTION_TABLES_DYNASTY_H
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@ -508,7 +508,7 @@
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{
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"gob3",
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"Non-interactive Demo",
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AD_ENTRY1("intro.stk", "b9b898fccebe02b69c086052d5024a55"),
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AD_ENTRY1s("intro.stk", "b9b898fccebe02b69c086052d5024a55", 600143),
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UNK_LANG,
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kPlatformDOS,
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ADGF_DEMO,
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@ -522,7 +522,7 @@
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{
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"gob3",
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"Interactive Demo",
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AD_ENTRY1("intro.stk", "7aebd94e49c2c5c518c9e7b74f25de9d"),
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AD_ENTRY1s("intro.stk", "7aebd94e49c2c5c518c9e7b74f25de9d", 270737),
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FR_FRA,
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kPlatformDOS,
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ADGF_DEMO,
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@ -536,7 +536,7 @@
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{
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"gob3",
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"Interactive Demo 2",
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AD_ENTRY1("intro.stk", "e5dcbc9f6658ebb1e8fe26bc4da0806d"),
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AD_ENTRY1s("intro.stk", "e5dcbc9f6658ebb1e8fe26bc4da0806d", 590631),
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FR_FRA,
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kPlatformDOS,
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ADGF_DEMO,
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@ -252,7 +252,7 @@
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},
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EN_ANY,
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kPlatformDOS,
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ADGF_NO_FLAGS,
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ADGF_DEMO,
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GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
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},
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kGameTypeInca2,
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@ -441,7 +441,7 @@
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{
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"lit",
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"Non-interactive Demo",
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AD_ENTRY1("demo.stk", "2eba8abd9e3878c57307576012dd2fec"),
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AD_ENTRY1s("demo.stk", "2eba8abd9e3878c57307576012dd2fec", 3031494),
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UNK_LANG,
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kPlatformDOS,
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ADGF_DEMO,
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@ -268,7 +268,7 @@
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{
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"ween",
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"Demo",
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AD_ENTRY1("intro.stk", "15fb91a1b9b09684b28ac75edf66e504"),
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AD_ENTRY1s("intro.stk", "15fb91a1b9b09684b28ac75edf66e504", 2340230),
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EN_USA,
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kPlatformDOS,
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ADGF_DEMO,
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@ -306,5 +306,19 @@
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kFeaturesAdLib,
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0, 0, 0
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},
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{
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{
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"ween",
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"v1.2 Demo",
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AD_ENTRY1s("intro.stk", "dcff8f3a7dd1f4c33fd94aa7659b7578", 2425477),
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EN_GRB,
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kPlatformDOS,
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ADGF_DEMO,
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GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
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},
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kGameTypeWeen,
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kFeaturesAdLib,
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0, 0, 0
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},
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#endif // GOB_DETECTION_TABLES_WEEN_H
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@ -374,7 +374,7 @@
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"wooddem3.vmd", "a1700596172c2d4e264760030c3a3d47", 8994250),
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EN_ANY,
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kPlatformDOS,
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ADGF_NO_FLAGS,
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ADGF_DEMO,
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GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
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},
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kGameTypeWoodruff,
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@ -584,6 +584,18 @@ Common::Error GobEngine::initGameParts() {
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_saveLoad = new SaveLoad(this);
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break;
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case kGameTypeDynastyWood:
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_init = new Init_v3(this);
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_video = new Video_v2(this);
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_inter = new Inter_v5(this);
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_mult = new Mult_v2(this);
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_draw = new Draw_v2(this);
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_map = new Map_v2(this);
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_goblin = new Goblin_v4(this);
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_scenery = new Scenery_v2(this);
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_saveLoad = new SaveLoad(this);
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break;
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case kGameTypeUrban:
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_init = new Init_v6(this);
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_video = new Video_v6(this);
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