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TSAGE: R2R - Document a fix, remove useless braces
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@ -14967,11 +14967,12 @@ void Scene1950::enterArea() {
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switch (R2_GLOBALS._flubMazeEntryDirection) {
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switch (R2_GLOBALS._flubMazeEntryDirection) {
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case 0:
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case 0:
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_sceneMode = 1950;
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_sceneMode = 1950;
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if (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0) {
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if (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0)
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// The original uses CURSOR_ARROW. CURSOR_WALK is much more coherent
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R2_GLOBALS._player.enableControl(CURSOR_WALK);
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R2_GLOBALS._player.enableControl(CURSOR_WALK);
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} else {
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else
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setAction(&_sequenceManager, this, 1950, &R2_GLOBALS._player, NULL);
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setAction(&_sequenceManager, this, 1950, &R2_GLOBALS._player, NULL);
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}
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break;
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break;
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case 1: {
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case 1: {
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_sceneMode = R2_GLOBALS._flubMazeEntryDirection;
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_sceneMode = R2_GLOBALS._flubMazeEntryDirection;
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