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Show a message if saving or loading a game fails.
svn-id: r42999
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parent
87124b1d38
commit
836c9a37f3
@ -37,6 +37,8 @@
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#include "common/serializer.h"
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#include "common/savefile.h"
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#include "gui/message.h"
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namespace Tinsel {
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@ -452,6 +454,11 @@ static bool DoRestore() {
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delete f;
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if (failed) {
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GUI::MessageDialog dialog("Failed to load game state from file.");
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dialog.runModal();
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}
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return !failed;
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}
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@ -473,11 +480,11 @@ static void DoSave(void) {
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fname = SaveSceneName;
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f = _vm->getSaveFileMan()->openForSaving(fname);
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if (f == NULL)
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return;
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Common::Serializer s(0, f);
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if (f == NULL)
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goto save_failure;
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// Write out a savegame header
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SaveGameHeader hdr;
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hdr.id = SAVEGAME_ID;
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@ -502,8 +509,12 @@ static void DoSave(void) {
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return;
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save_failure:
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delete f;
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_vm->getSaveFileMan()->removeSavefile(fname);
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if (f) {
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delete f;
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_vm->getSaveFileMan()->removeSavefile(fname);
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}
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GUI::MessageDialog dialog("Failed to save game state to file.");
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dialog.runModal();
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}
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/**
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